Euro Truck Simulator 2 gives you the chance to become a real truck driver from the comfort of your home! Featuring licensed trucks with countless customization options and advanced driving physics, the game delivers an unparalleled driving experience which has put it in the spot of the most popular truck driving simulator on the market. In game world features numerous landmarks and precisely recreated territories to create the ultimate experience, making you feel as if you were driving the trucks in real life! But let's not be fooled - Euro Truck Simulator 2 is not only about driving - the economy in game allows you to create and grow your own transportation company exactly as you see fit - the opportunities are endless!

Euro Truck Simulator 2 features 7 licensed truck brands and a total of 15 unique truck models to drive - every one of these vehicles has been licensed from the manufacturer and recreated in detail to make you feel like driving a real truck.


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The game does not end after you buy your dream truck - Euro Truck Simulator 2 allows you to grow a vast shipping company from the comfort of your home - you have a full choice of drivers, fleet and the way your company grows.

Every truck can be customized in a countless number ranging from chassis configurations and cabs to colors and cosmetics. The sum of possible combinations allows everyone to tailor the trucks to their exact preferences.

I think things feel pretty good while driving, but I'd like to try and convey some more "weight" through the wheel when the truck is stationary so that it resists turning a bit more. Any ideas on what I should start tinkering with?

I don't by any means claim these to be the ultimate settings, as a lot of it was just trial and error. Others may hate how this feels. But I feel like it's good enough to get what I expect from the game. Steering feels suitably heavy when the truck is stationary or moving slowly, and lightens up with speed. There's a decent amount of road feel without being too noisy. One thing to note: if you drive very much on unpaved (non-tarmac) roads, you may find that the feedback is a bit violent unless you slow right down to a crawl. I may at some point see if I can dial that down a bit without messing anything else up, but it doesn't bother me enough to want to mess with it atm.

(It's nearly impossible to tell from this pic, but Engine Resonance is two tiny clicks up from the minimum value...which I think gives it just enough to be able to feel a nice subtle rumble when the engine is under load. This slider is VERY sensitive. Go much beyond where it is now and it'll feel like your whole truck is going to shake apart!)

I notice from your settings that you are not using higher sensitivity. One of my reasons for wanting a CSL DD is the option of using more truck like steering angles of 1800 modern trucks and 2520 for some of the American classics trucks I have. 1.42 does allow you to set higher sensitivity numbers, but I am not sure if this is just animation or taken from direct user wheel input. I have tied dialing in 1800 with my CSW v2.5 but you just see the on screen wheel turning at 2:1, very unrealistic imo.

Where ATS shines brightest is when you've finally accumulated enough cash to buy your own garage and build out your own fleet. Now you're trying to maximize company profits, hire reliable drivers, build additional garages, all while managing yourself and participating in your own pickups and deliveries. It's a trucking sim, business sim, and time management game all rolled into one.

Also somewhat disappointing is that at launch the game only has 2 base truck models, though these can be significantly customized and upgraded. But for a game that asks you to consider your semi as a part-time home, it would be awesome to see more options.

The interiors of both trucks have also undergone a complete overhaul with new models, updated textures, customizable interior cabinets, and functioning cabin physics, fulfilling a highly requested feature. Stay tuned for more updates as we plan to have a separate blog on this topic in the future.

So, to our community, thank you for your ongoing dedication and feedback. Together, let's make the Experimental Beta a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking!

You probably have not heard of Cape Girardeau, Missouri. It's a city of about 40,000 people, and notable for precisely three things: housing the university where Cedric the Entertainer and former Marvel Comics editor Roy Thomas graduated, producing the infamous conservative radio host Rush Limbaugh, and serving as the primary filming location for the fictional Missouri town of North Carthage in David Fincher's Gone Girl adaptation. It's utterly bizarre to hear the town referred to in such flowery terms as these, especially coming from the Czech development studio of a small-scale trucking game.

And that's exactly what the videos show, journeys across the US, with occasional tours of the sleeper area of the truck's cabin, conversations about states and freight, and truckstop critique. Allie is good company, upbeat and talkative, but the scenery is the star of the show for me.

Allie's videos, along with American Truck Simulator, are a wonderful way to stitch together the places in between and to make them real. Remarkably, the YouTube channel hosts a new video EVERY DAY, which means it's actually possible to follow Allie's trucking adventures chronologically should you so wish.

Food Truck Simulator is a game to while away a lazy afternoon, not to focus on but to instead drift through. When I was focusing, I found the entire experience tedious, but when I had something on in the background while letting myself relax, I found it way more enjoyable. Is it enough to get me more into the simulator genre? No, it was enjoyable enough that I may wander back on occasion, and that is all a game needs to do.

so does this mean i run positive of each toggle to the pins of choice? but what do i do with the grounds. all of the switches are 2 wire switches. i am a complete dummy im trying to figure this stuff out but sadly im a truck driver and i honestly dont have alot of learning time other then the odd weekend when im home lol i used to know alot of this stuff when i was younger but lost it all sadly

You can even do it without buying a single part. The wokwi simulator is easier to use than fiddling with a bread box and wires and LEDs and pushbuttons, and it will allow you to focus on the software without hardware issues like broken parts or dodgy power supplies or whatever:

American Truck Simulator is visually modest. It's not slathered in lush post-processing effects and there's no complex geometry, but developer SCS Software makes up for its relatively meager production values by creating a powerful sense of place. The desert feels vast, ominous, and empty: a feeling that is only heightened when the dusk fades and is replaced by the dark of night. When it gets dark in ATS, it gets dark. We're talking pitch blackness, with only the light from your truck's headlights illuminating the route ahead.

In fiction the American desert is a place people come to escape from their demons, and as I drive past those seedy motels and dingy motels I find myself imagining the kinds of people spending the night there. So little happens in these games that I can't help but make up stories in my head about my surroundings, and these are never more vivid than when I'm in the desert at night. It's amazing that something as seemingly emotionless and sterile as a realistic truck sim can elicit these feelings, but that's the magic of American Truck Simulator.

On this occasion that environment is a swathe of Europe stretching from Plymouth in the west to Wroclaw in the east, from Aberdeen in the north to Milan in the South. The tangle of motorways and major roads is stylised and condensed, but feels massive. After a splendid week of non-stop trucking the stats screen tells me I've still only seen 50% of it.

You start as a low-skilled, truckless lorry jockey, forced to take work from established haulage companies. Slowly (or rapidly if you go to a bank) you amass the funds to buy your first rig and rent your first yard. Then the fun really begins. Contract perusing, truck pimping, skill upgrading, driver hiring... this is Eddie Stobart: The Game in all but name.

Taking on projects such as ours puts us under a lot of pressure to recreate reality in the highest level of detail possible - the truck physics, proper artificial intelligence for traffic flows, focusing on the nitty-gritty details of country-specific traffic laws or staying true to real-life sceneries and landmarks.

The Truck Simulator Wiki is the largest collaborative encyclopedia for everything related to SCS Software truck simulator games, including Euro Truck Simulator 2, American Truck Simulator, 18 Wheels of Steel and many more!

Euro Truck Simulator, Euro Truck Simulator 2 and American Truck Simulator, as well as their sister titles, are truck simulation games created by SCS Software. Titles usually differ in the place simulated, e.g. both Euro Truck Simulator games are in Europe.

The players (often referred as "truckers" in this wiki) can drive trucks around different cities and countries (or states), picking up and delivering cargo. As the truckers successfully deliver cargo, they earn money and ranks, allowing them to do more things, such as delivering more valuable cargo, buying access, or buy garages and hire other drivers to work for them.

Truck Simulator is a vehicle simulation game series created by SCS Software. The first title in the series, Euro Truck Simulator, was released on 29 August 2008 for Microsoft Windows and OS X and the first European-truck simulation established gameplay. The sequel to Euro Truck Simulator, Euro Truck Simulator 2, was released on 19 October 2012 for Microsoft Windows and in 2013 for Linux.[1] It is the successor to the developer's previous truck simulation series 18 Wheels of Steel. 0852c4b9a8

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