Save the file as GroupChat.java and compile it using javac and then run the program using two command line arguments as specified. A multicast host is specified by a class D IP address and by a standard UDP port number. Class D IP addresses are in the range 224.0.0.0 to 239.255.255.255, inclusive. The address 224.0.0.0 is reserved and should not be used.

Here is a sample output of the above program:



We have used the multicast host IP address as 239.0.0.0 and the port number as 1234 (since the port numbers 0 through 1023 are reserved). There are 3 members in the group: Ironman, CaptainAmerica, and Groot. Start all three terminals first before sending the message, otherwise messages which are sent before starting the terminal are lost (since there is no facility of buffer incorporated to store the messages.) We need two threads in this application. One for accepting the user input (using the java.util.Scanner class) and the other for reading the messages sent from other clients. Hence I have separated the thread which does the reading work into ReadThreadclass. For leaving the group, any of the user can type in Exit to terminate the session.


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I want to implement a desktop chat application with java which is able to send text,image, video, etc.Now I am using swing component for my chat conversation window.I create a JFrame and add JTabbedPane to it inorder to have tab for each new conversation.for creating each tab I act as follow :

My problem is to set perfect stying to my display part, since javax.swing.text.html.CSS provides HTML 3.2 support, so the CSS properties that are supported are limited!while searching on Internet I find JavaFX, but I don't know is it good to use JavaFX and swing together or even is it possible?!also which layout manager is better for the JPanel (newtab) to have my JTextPane with scroll.

I am trying to create a very simple chat window that simply has the ability to display some text, which I add to from time to time. However I get the following run time error when attempting to append text to the window:

A chat conversation is represented by a chat thread. Each user in the chat thread is called a participant. Participants can chat with one another privately in a 1:1 chat or huddle up in a 1:N group chat.

To create a chat client, you will use the Communications Service endpoint and the access token that was generated as part of pre-requisite steps. User access tokens enable you to build client applications that directly authenticate to Azure Communication Services. Once you generate these tokens on your server, pass them back to a client device. You need to use the CommunicationTokenCredential class from the Common SDK to pass the token to your chat client.

CreateChatThreadResult is the response returned from creating a chat thread.It contains a getChatThread() method which returns the ChatThread object that can be used to get the thread client from which you can get the ChatThreadClient for performing operations on the created thread: add participants, send message, etc.The ChatThread object also contains the getId() method which retrieves the unique ID of the thread.

The getChatThreadClient method returns a thread client for a thread that already exists. It can be used for performing operations on the created thread: add participants, send message, etc.chatThreadId is the unique ID of the existing chat thread.

Use the sendMessage method to send a chat message to the chat thread that the chatThreadClient was created with.sendChatMessageOptions is used to describe the chat message request, an example is shown in the code snippet below.

Use updateMessage to update a chat message identified by chatThreadId and messageId.chatMessageId is the unique ID of the chat message.updateChatMessageOptions is used to describe the request of a chat message update, an example is shown in the code snippet below.

What I need is sending the message to all the users in the same chat room by getting all StreamObservers scattered around the servers, does anyone have good experience with this kind of situation? I tried to store StreamObserver in a single storage however as it isn't serializable, I couldn't store it in a shared storage like redis.

I implemented a chat using gRPC and 3 servers with load balance. The first thing to achieve the load balance is to use a ManagedChannel with defaultLoadBalancingPolicy. In my case I used round_robin policy. And create the channel using a MultiAddressNameResolverFactory with the host and ports of the three servers. Here I create a client chat for Alice. Then You copy this class and create a client chat for Bob. This should already do the load balance that you asked.

I need somebody to review and polish my GUI code for my very very simple chat client. I haven't built any of the server sockets, so I'll do that later, but for now I just want people to tell me how crap my code is and how I can make it better. I'll post the full code below, but keep in mind that it is built to be as simple as possible and that some of it (like the stupid username system) could be temporary.

Now that the language model is ready, you can prepare a ConversationalChain. This is a higher level abstraction offered by LangChain4J to configure together different components to handle a conversation, like the chat language model itself, but potentially other components to handle the history of the chat conversation, or to plug other tools like retrievers to fetch information from vector databases. But don't worry, we'll come back to that later on in this codelab.

Then, you are going to make a multi-turn conversation with the chat model, to ask several interrelated questions. First you wonder about LLMs, then you ask what you can do with them, and what are some examples of them. Notice how you don't have to repeat yourself, the LLM knows that "them" means LLMs, in the context of that conversation.

To take that multiturn conversation, you just call the execute() method on the chain, it'll add it to the context of the conversation, the chat model will generate a reply and add it to the chat history as well.

In the previous section, you started right away asking questions to the LLM chatbot without giving it any particular context. But you can specialize such a chatbot to become an expert at a particular task, or on a particular topic.

How do you do that? By setting the stage: by explaining the LLM the task at hand, the context, maybe giving a few examples of what it has to do, what persona it should have, in which format you'd like to get responses, and potentially a tone, if you want the chatbot to behave in a certain way.

Woh! PaLM knows how to play chess? Well, not exactly, but during its training, the model must have seen some chess game commentaries, or even the PGN (Portable Game Notation) files of past games. This chatbot will likely not win against AlphaZero though (the AI that defeats the best Go, Shogi, and Chess players) and the conversation might derail further down the road, with the model not really remembering the actual state of the game.

In the previous section, you created conversations between a user and a chat language model. But with LangChain4J, you can also use a chat model to extract structured information from unstructured text.

What is of particular interest with this AiServices approach is that you operate with strongly typed objects. You are not interacting directly with the chat LLM. Instead, you are working with concrete classes, like the Person class to represent the extracted personal information, and you have a PersonExtractor class with an extractPerson() method which returns a Person instance. The notion of LLM is abstracted away, and as a Java developer, you are just manipulating normal classes and objects.

Let's come back to conversations. This time, you will be able to ask questions about your documents. You will build a chatbot that is able to retrieve relevant information from a database of extracts of your documents, and that information will be used by the model to "ground" its answers, rather than trying to generate responses coming from its training. This pattern is called RAG, or Retrieval Augmented Generation.

Instead of creating the usual chat language model, before that, you'll create an instance of an "embedding" model. This is a particular model and endpoint whose role is to create vector representations of text pieces (words, sentences or even paragraphs).

Congratulations, you've successfully built your first Generative AI chat application in Java using LangChain4J and the PaLM API! You discovered along the way that large language chat models are pretty powerful and capable of handling various tasks like question/answering, even on your own documentation, data extraction, and to some extent, it was even able to play some Chess!

For the average Stream integration, the development work focuses on code that executes in the client. The React, React Native, Swift, Kotlin or Flutter SDKs connect to the chat API directly from the client. However, some tasks must be executed from the server for safety.

The chat API has some features that client side code can manage in specific cases but usually shouldn't. While these features can be initiated with client side code. We recommend managing them server side instead unless you are certain that you need to manage them from the client side for your specific use case.

The backend creates a token for a user. You hand that token to the client side during login or registration. This token allows the client side to connect to the chat API for that user. Stream's permission system does the heavy work of determining which actions are valid for the user, so the backend just needs enough logic to provide a token to give the client side access to a specific user.

When a user starts a chat conversation with another user both users need to be present in Stream's user storage. So you'll want to make sure that users are synced in advance. The update users endpoint allows you to update 100 users at once, an example is shown below: 0852c4b9a8

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