There are several broad categories of Windows applications that you can create with C++, described below. Each has its own programming model and set of Windows-specific libraries. The C++ standard library and third-party C++ libraries can be used in any of them.

Many Windows programming scenarios also require the Windows SDK, which includes the header files that enable access to the Windows operating system components. By default, Visual Studio installs the Windows SDK as a component of the C++ Desktop workload, which enables development of Universal Windows apps. To develop UWP apps, you need a Windows 10 or later version of the Windows SDK.


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For this series, it is assumed that you have a good working knowledge of C++ programming. No previous experience with Windows programming is assumed. If you are new to C++, learning material is available in the C++ language documentation.

Although windows core is written in C and extended primarily with C# and C++ it doesn't actually come natively with a scripting environment for those languages. You would have to install IDE's that will definitely not be allowed by any corporate policy.The only language that comes with the os really is shell language, which isn't really a language but more like an object call sheet. You call objects, mostly small executables, and give them some parameters to perform certain actions on other objects. There are two. The simple shell often wrongly called dos which you can access with CMD.exe. Power shell is the second built in shell scripting environment with .net access that allows you to virtually write anything using any natively installed library in the system.I'd first have a look at powershell as it's very close to the native c and c# languages and comes with windows out of the box and can be extended to compile any script into executables.

I learned Windows programming from documents included with the Windows 1.0 beta and release Software Development Kits. These included a printed API reference, of course, but beyond that the most important document was the Programming Guide, which was published with the SDK in 1985 as 258 7"x9" looseleaf pages in a binder. This document contained five sample programs that I studied in great depth in attempting to learn the Windows API. These samples were named

As I studied this program and experimented with it, it became quite obvious to me that it was longer and more complex than it needed to be. I began to believe that it was not a good introductory program for someone learning the Windows API, and I thought that explaining Windows programming might benefit with something shorter and simpler. So I methodically began trimming this program down to size. (I had no idea at the time I might actually write a book about Windows programming, but it helps me in learning something new if I imagine trying to explain it to somebody else.)

I think I then started looking at the text strings. As you can see, towards the top of the file some global char pointers are declared, and the beginning of WinMain uses LocalAlloc to allocate memory for these strings and then load them from the resource script with LoadString. Although I recognized the value of defining strings external to the source code, the needs of internationalization didn't seem appropriate for a first program. I wondered if the strings could be declared and initialized right in the source code, and it turned out they could. (Keep in mind that it was not at all obvious that standard C programming practices would work in a Windows program. That's how weird this was.)

The first edition of Programming Windows was published in 1988 and focused on Windows 2. Interestingly, the first code in that book did not present the "classical" Windows "Hello World" program but instead played around with multiple windows and let the titlebars say "hello.". You can browse the code from that first edition here:

Learning a new programming language or technology is for one of three reasons:

1. Need: you're starting a project for building a web application and you don't know anything about ASP.NET

2. Enthusiasm: you're very excited about ASP.NET MVC. why not try that?

3. Free time: but who has that anyway.

I'll put it this way. I don't like programming to the Win32 API. It can be a pain compared to managed code. BUT, I'm glad I know it because I can write programs that otherwise I wouldn't be able to. I can write programs that other people can't. Plus it gives you more insight into what your managed code is doing behind the scenes.

The amount of value you get out of learning the Win32 API, (aside from the sorts of general insights you get from learning about how the nuts and bolts of the machine fit together) depends on what you're trying to achieve. A lot of the Win32 API has been wrapped nicely in .NET library classes, but not all of it. If for instance you're looking to do some serious audio programming, that portion of the Win32 API would be an excellent subject of study because only the most basic of operations are available from .NET classes. Last I checked even the managed DirectX DirectSound library was awful.

There is considerable time and effort required to learn to implement the native API calls correctly and the returning value is just not worth it. I would rather spend the time learning some new hot technology or framework that will make your life easier and programming less painful. Not decades-old obsolete COM libraries that nobody really uses anymore (sorry to COM users).

For a long time, the 'standard' tutorial beginners start with for Windows assembly programming is Iczelion's tutorial. Also for Windows assembler programming, the best forum (IMO) to get started is probably MASM32. It has a very active community which is very welcoming and helpful to newcomers and beginners. It sort of depends which particular flavour of assembler you want to learn but IMO, for Windows MASM32 has the best userbase (both in terms of community and resources around) for beginners.

You mention you want to learn RCE (reverse code engineering) also. A very common starting place for reversing on Windows is lena151's tutorials which potentially is also a nice start if you already know assembler conceptually from having done Linux assembler programming.

Most assembly language programming you would do, especially in a full-OS environment like Windows, will just be snippets anyway (as opposed to a 100% assembly program). The easiest way to get started is to write a C program as a test harness and have it call your assembly language functions. Here's a simple example:

Ubuntu is a programming environment straight out of the box. Tools like Bash, grep, sed, awk. Windows is historically a big pain in the bottom to script from. Batch files are awful and even with PowerShell, the command-line experience in Windows pales into insignificance when compared to Bash and the GNU tools. You can port some of that over to Windows but it's not the same experience.

The reason this is better for programming is because when you come across friction, you can eliminate it from your workflow. Because development is hard there are a lot of things that you have to think about to be a successful programmer, and the more you have to think about the harder it is to think about other things.

If you doing any kind of programming for back-end, for web, for cloud, etc. it's very likely that your target machines are Linux. There are lot less nasty surprises when you're developing on same kind of OS as your target machine.

Back to your original question, the only thing Linux is better at is C programming. Everything else you can do on Linux you can also do on Windows and vice-versa (programming wise). C programming is better on Linux for historical reasons, it offers a great set of tools (which you can get on Windows BTW but it's much easier to set up Linux for it). Likewise, if you're writing C# and like .NET then Windows is a better choice for obvious reasons. Everything else is completely subjective and you'll hear pros and cons of both sides.

What tools (text editor or IDE) you use for programming is a matter of choice. Generally speaking you can say: Beginners and very small projects tend to use better text editors, like sublime text or a modified version of gedit. Just because you learn more when using plain text editors. IDEs can screw up your learning process by automating things (like Visual Studio does ;) ).

My personal experience is, that an Ubuntu OS is by far faster and easier to setup for development than Windows. I presume, this is because most of the tools and programs I use are build on Linux and because I do not have to search the internet for download links to my favorite programs. It is just an 'apt-get install program1 program2 program3' away. In comparison: I need 3 working days to install and configure a fresh Windows install with everything I need for programming (company, not private, that would be faster), but it is just one day for the same task in Ubuntu.

My experience is, that programmers, who switch to Linux for programming have (most of the time) a deeper understanding of technical contexts and how basics work. Mac and Windows users tend not to know why something works this way or why it does not. I am not sure if you can actually learn something from working with Linux or if just that those williong to learn switch to Linux.

On the matter of philosophy: Ubuntu/Linux permits the computer programmer direct access to the internals and hardware, whereas Windows is a sort of gatekeeper. This is an important philosophical issue when it comes to programming. So, philosophically speaking, this feature being an advantage will depend upon whether the user is sufficiently knowledgeable or technically aware of the importance of it.

On the matter of programming: The entire system architecture of Ubuntu/Linux is founded upon the Unix tradition of small, simple programs doing one thing, and then piping them together to do more complex things. For a programmer this architecture is incredibly powerful, and, in my view, is the reason why Unix will prevail in the long run against every other software architecture on every platform. One of the few places where Unix is not currently dominant is the desktop, but that will change over time. Distributions like Ubuntu are helping to see this evolution through. 0852c4b9a8

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