Airline Tycoon is a business simulation game by Thomas Holz and Robert Kleinert, in which the player must successfully manage an airline. The original was developed by Spellbound Entertainment, and published by Infogrames Deutschland, however, the succeeding versions were published by a variety of publishers.

Airline Tycoon is a simulation game where the player acts as manager of an airline, competing against three other tycoons. The names of the four tycoons are: Tina Cortez (Sunshine Airways), Siggi Sorglos (Falcon Lines), Igor Tuppolevsky (Phoenix Travel) and Mario Zucchero (Honey Airlines).


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The player must also manage their personnel, plan flights, buy fuel, attend meetings in the airport manager's office and, if there is the time, slip into Rick's caf for a quick cup of coffee. The player can also perform sabotage on the other players.

In 2003, Spellbound Entertainment released a third Airline Tycoon addition, named Airline Tycoon Deluxe. It included all of previous versions, the only new part of the game was twenty new airports and possibility of accepting cargo from remote estates. Originally it was released in limited edition of 5000 items. It was available only in Germany, though it was not translated into other languages. However, Linux, Mac OS X and ZETA versions released in Autumn 2005 and Winter 2006 by RuneSoft are available in English, German and French.[6]

The first extra content or expansion for the game was announced on March 29, 2012. Honey Airlines DLC finally became available on April 19 of the same year. It would feature a new character, new airline company, two additional campaign missions and a Cargo area for the airport.

The second one, announced on May 31, 2012, called Falcon Lines DLC was eventually released on June 14 of that year. This DLC would add another character and airline company, another two additional campaign missions, the Last-Minute Counter as a new airport area and the ability to open branch offices anywhere throughout the world.

Airport Tycoon is an business simulation game, released for Windows 95/98 in 2000. It was developed in the United Kingdom by Krisalis Software (now defunct). In Airport Tycoon, the player must successfully manage an airport, without going bankrupt. There have been two sequels created for Airport Tycoon: Airport Tycoon 2 and Airport Tycoon 3.

Similar to other games of the type, the player takes the form of an airport manager, first selecting a location for their airport from several cities around the world before beginning their airport. The player then constructs a terminal for passengers, then runways, tarmac, control towers and support services.

Opt to build your airport in one of 75 real-world locales, from hustle and bustle New York City all the way across to Europe. You can negotiate deals with 200 airlines and contractors to help better your airport.

The Good

Nice airport animations inside and out, rare subject, contract negotiation


The Bad

The animation has nothing to do with the simulation running underneath, there is no matching timescale equivalence, overall a lack of positive feedback


The Bottom Line

Airport Tycoon is a management sim that has a bunch of 3D animation that is not really related to the sim that lies underneath the pretty skin, and as a result, this feels very disjointed.

Airport Tycoon shows promise. You can start from scratch, or you can play one of the several scenarios included, with goals varying from improve your airport's rating and ranking to gain enough cash to meet a goal to be the first to sign up X number of airlines. If you start from scratch, you can choose a location in the world (with varying amount of traffic) and choose between near, medium, or far from the city itself. The farther you are, the cheaper the land, but the harder to get to. The closer you are, the more expensive the land, but people are less likely to complain about traffic. Also, if you're close to some cities, the skyscrapers in the city can become a problem (only on paper).

Once the airport is open, you have to wait for an airline to sign a master contract with you, which basically sets initial fee, per landing/takeoff fee, hangar fee, and such misc. items. Depending on the size of your airport and runway, you will sign up small operators with single and twin engine propeller jobs at first, and eventually move your way up to international carriers that operate jumbo jets and supersonic airliners.

When your airport grows, multiple bidders for service, such as airline food, fuel service, and so on will show up. You want a reliable operator that doesn't cost too much. Cheap operator may not be as reliable and timely to service the planes, which can lead to airline complaints.

First, in a normal tycoon game, there should be equivalent timescales. For example, in Railroad Tycoon, one "day" of 24-hours, you seen the train run, it also is equivalent to 1 year in the world. So if a train can make 2 stops in a day, the money it "earned" for both stops will be multiplied by 365 to come up with the earning per year. That's all built-in. There is no equivalent timescale in Airport Tycoon. When you set the speed higher, animation moves a bit faster, but that's about it. 0852c4b9a8

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