A couple of months ago, we learned that Raven Software lead designer Michael Gummelt had worked on a live service Call Of Duty zombies game before it got cancelled. Details were practically non-existent at the time, but YouTuber Glitching Queen recently interviewed Gummelt about what the game could've become. Fun surprises: It would've been a free-to-play live service game featuring coliseum battles. Unsurprises: microtransactions, seasons, general background shenanigans between Treyarch and Raven.

In the interview - I've embedded it above, the first half focuses on Gummelt's stint on COD Online, the second half begins at around 12:54 which is what we're interested in - Gummelt expands on what the project could've been. He talks of up to four players starting off as gladiators in a Mad Max-esque arena, where folks have you caged for entertainment during the zombie apocalypse. Eventually you'd "stage an escape" then explore an open world where you'd "go to other places, fight zombies, get rewards, stuff like that". The original design doc pitch was a "fun, campy, experimental" experience that would have kept Call of Duty Zombies mode's historically goofy tone, with seasonal theme switches.


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Rounding off the interview, Gummelt mentions Treyarch wanting zombies back from Raven Software, having given them the IP during what seemed to be an internal transition period as previous zombies lead Jimmy Zielinski was replaced by Jason Blundell "during or before Black Ops 2". While he's not absolutely certain, he got the sense that Treyarch were thinking of doing zombies again and wanted the IP back because they didn't want competition. In a positive spin, he does say that we wouldn't have gotten "Black Ops 2, and 3 and 4 zombies" otherwise, which I'd argue are fairly good hangs, if a touch overcomplicated at times.

My thoughts on this live service zombies game still stand from my previous post, which are basically: cancelling video games that people work very hard on is something I dislike, but a live service zombies game exhausts me. I'd prefer to play the game in bursts with pals and I don't think slaughtering zombies to earn tokens on a battle pass would fill me with joy.


Zombies, originally Nazi Zombies, is a game mode created by Treyarch. It first appeared in Call of Duty: World at War and became highly popular upon the game's release, resulting in the mode returning in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, and Call of Duty: Modern Warfare III. In Zombies, players face off against zombies of various nationalities depending on the location of the map, including Germans, Americans, Russians and Asians. Zombies content is generally considered canon in its own universe, though the Dark Aether Saga has been stated to be canon with the events of its respective games' Campaign modes and Multiplayer post-launch seasons.

Zombies become stronger, faster and in higher numbers upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. On occasion, zombies will drop various power-ups such as Max Ammo, Nuke, Insta-Kill, or Double Points upon their death, making the round easier.

In World at War, players battle strictly against Nazi Zombies in Nacht der Untoten, Verrckt, and Der Riese, while Shi No Numa features Imperial Japanese Army zombies. Starting from Black Ops, Zombies features a variety of settings and locales, which in turn allows zombies of different nationalities to be featured.

With the Dark Aether Saga games, Treyarch allows players to play as any of the Operators, who are also featured in Multiplayer and Warzone modes. The Operators themselves have limited interaction with the maps and story, but they are guided by other NPCs who communicate with them and each other, filling in the place of previous playable characters who often have conversations with one another. Canonically, the Operators' identities are not specified within the story, beyond what they are referred to collectively:

Starting at round 10, their health increases by +10% each round. This eventually grows into massive numbers; at round 15 they have 1683 health, at round 30 they have 7030 health, at round 50 they have 47295 health, at round 100 they have 5.5 million health, and so on. For reference, automatic bullet weapons typically do somewhere between 50-200 damage per shot. Wonder Weapons and other extraordinary tools that do infinite damage (or otherwise extremely high damage) eventually become the only way to realistically kill even a single zombie at higher rounds.

In Der Riese as well as all of Black Ops, Black Ops II, and Black Ops III there can only be 24 zombies on the map at one time, with new ones respawning as the ones currently present are killed. Unlike zombies' health, the growth in their numbers is not linear, instead following these formulas after round 10, R being the current round and rounding up if the result is not an integer:

There is a point system in the game mode that awards players for progress. Points can be used to purchase different items and features, such as weapons or open doors and barriers. Some special zombies give reduced or no points, and sometimes repeating an action causes diminishing returns.


Nacht der Untoten (German: "Night of the Undead") is the first map of the Zombies Campaign. It is also the smallest and simplest, as there are only three rooms in this map. The Zombies in this map are less deadly than the ones in other maps, as they do not reach through windows and they're the least smart in terms of AI. The Zombies also look more human in this map and they just groan and moan. This was the only map to not include Perk-a-Colas until the September 27, 2011 update that provided every map with Mule Kick, however, this only applies to Call of Duty: Black Ops. Because it is a last minute developer addition, this map simply acts as an introduction to the Zombies Game Mode and does not advance the Zombie Story Arc; it's more along the lines of an isolated incident for four unnamed soldiers. It takes various design elements from a bunker in the multiplayer map Airfield. The version in Call of Duty: Black Ops features the original power-ups, including the Carpenter power-up (which was first introduced in Der Riese) including the power-up icons, instead of the text and the remaining time at the bottom. Cold War weapons are available in the Mystery Box, zombies can now reach through the windows to hit the players, and a new musical easter egg called "Undone" can be found. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.


Verrckt (German: "Crazy/Insane") is the second map in the Zombies campaign. It is based on the multiplayer map Asylum, as they share many traits. The zombies in it are much more dangerous because they can attack through windows and can sprint. This is also the first map to include traps, Perk-a-Colas, and Bouncing Betties, as well as the first map to require the power to be turned on. There are ten rooms in this map, which require points to open. This is the first map where the Mystery Box can be teleported by the teddy bear and reappear somewhere else. This map takes place in Wittenau Sanatorium in Berlin, Germany, and this is the first map to feature different factions. There is a German and American side, each with the faction's respective weapons. When playing with three or four players, they will be split up and have to reunite at the generator room unless two people activate the power, after which the door connecting the two starting areas opens. This map also introduces the PPSh-41, available from the Mystery Box. In the Call of Duty: Black Ops version of this map a new Wonder Weapon, the Winter's Howl, is introduced. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine.


Shi No Numa (Japanese: "Swamp of Death") is the third map in the Zombies Campaign, and is the first not to feature Nazi Zombies. The maximum Zombie running speed has been reduced from a full sprint back to the original running speed, possibly for difficulty reasons. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. Four of the buildings contain only one room, while the main building has three. This is the second map where the electricity does not have to be turned on. This map, along with Shangri-La, Moon, Nuketown Zombies, The Giant, and Zetsubou No Shima has Perk-a-Cola Machines that spawn randomly, although this map was the first to introduce it. This is also the second map where the Mystery Box can move, with a new feature: a yellow beam above the place which it has spawned. Players can now walk outside of buildings without glitching or cheating and zombies can spawn next to them without bypassing a barrier. The Zipline utility is introduced here, and returns in Call of the Dead. There are now special rounds in which the players ward off Hellhounds, a newly introduced enemy, and are awarded with a Max Ammo afterwards. It is also the first map where the individual identities of the players are known. Shi No Numa also introduces a new Wonder Weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can kill up to ten zombies at once, in a chain reaction. This map is also the only one with the Flogger, a manually activated trap. In this map, the Zombies backstory unfolds for the four main characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen. This map takes some of its design features from the multiplayer map Knee Deep. A remaster is also found in Call of Duty: Black Ops III, allowing use of features such as Black Ops III-era weapons, GobbleGum and Der Wunderfizz machine. 0852c4b9a8

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