In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in Maya. We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within Maya. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this course, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in Maya. Software required: Maya 2012.

Create 3D objects and environments with Autodesk Maya. Our in-depth video tutorials cover 3D modeling and animation, lighting and texturing, photorealistic rendering techniques, and much more from our expert instructors.


Digital Tutors Exterior Rendering Techniques With Mental Ray And Maya Torrent


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I need some help with a displacement map I have generated. I used the md2 r32 plugin to create the dis map and conveted it to a .map file and it appears that when i render in mental ray (maya) the uv seams appear as very fine lines all over the body.

I used the 32 displacement guide settings along with script that Scott Spencer uploaded to ZBC for the CCmesh. (I copied the script into a text editor then copy pasted that into maya and ran it before rendering)

Please help me, I googled the problem but didn't find anything. I've been following digitaltutors' Transforming robot production pipeline - lighting and rendering and did exactly as the tutor is doing.

We will be exploring the many tools, techniques and procedures we can use to light an outdoor scene in 3ds max. The tutorial will show you how to create a realistic outdoor lighting source and simulate the light effects within your scene. Then, we will discuss how to incorporate a proper linear workflow in our pipeline. This includes using gamma correction on textures and materials within 3ds max. We'll also show you how to use Photoshop as a post-application to finish our renders with minimal effort. This tutorial will help you to be more prepared for many common problems when rendering outdoor environments in 3ds Max. Software required: 3ds max 2012.

Log in to use the wishlist feature Share Share Link Close share Copy link View full details document.addEventListener('DOMContentLoaded', function () { function isIE() { const ua = window.navigator.userAgent; const msie = ua.indexOf('MSIE '); const trident = ua.indexOf('Trident/'); return msie > 0 || trident > 0; } if (!isIE()) return; const hiddenInput = document.querySelector('#product-form-template--16170367746210__main input[name="id"]'); const noScriptInputWrapper = document.createElement('div'); const variantSwitcher = document.querySelector('variant-radios[data-section="template--16170367746210__main"]') || document.querySelector('variant-selects[data-section="template--16170367746210__main"]'); noScriptInputWrapper.innerHTML = document.querySelector( '.product-form__noscript-wrapper-template--16170367746210__main' ).textContent; variantSwitcher.outerHTML = noScriptInputWrapper.outerHTML; document.querySelector('#Variants-template--16170367746210__main').addEventListener('change', function (event) { hiddenInput.value = event.currentTarget.value; }); }); { "@context": " ", "@type": "Product", "name": "Lighting La Salle Maya Mental Ray (Download Only)", "url": "https:\/\/store.3dtotal.com\/products\/lighting-la-salle-maya-mental-ray-download-only", "image": [ "https:\/\/store.3dtotal.com\/cdn\/shop\/products\/llsmayamr_01_3.png?v=1621445440\u0026width=1920" ], "description": "This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.#### More about this ####\rThis five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.\r\n\n\r\nThe tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.\r\n\n\rProduct details\n\nAuthor\n: 3DTotal.com Ltd\n\nOriginal scene\n: Viktor Fretyan\n\nTutorial by\n: Luciano Iurino\n\nPlatform\n: Maya Mental Ray\n\nFormat\n: DOWNLOAD ONLY PDF\n\nSize\n: 44.8 MB\n\nPages\n: 45\r\r\nNOTE: THE DOWNLOAD FOR THIS EBOOK AND ITS RESOURCES CONSISTS OF 2 PARTS \r\n\n\r\n#### Contributing Artists and Topics Covered ####CONTENTS\n\r\n\n\r\nChapter 1 - Sunset\r\n\n\r\r\nChapter 2 - Broad Daylight\r\n\n\r\r\nChapter 3 - Artificial Light\n\r\r\nChapter 4 - Mood Lighting\n\r\r\nChapter 5 - Tv-Lit (Night Time)\n\r\nFor a preview of this ebook, simply click the pages of the book below. \n \r\n \nFlipbook will be here\n\n", "sku": "llsmayamr", "brand": { "@type": "Brand", "name": "3dtotal shop" }, "offers": [{ "@type" : "Offer","sku": "llsmayamr","availability" : " ", "price" : 9.95, "priceCurrency" : "GBP", "url" : "https:\/\/store.3dtotal.com\/products\/lighting-la-salle-maya-mental-ray-download-only?variant=39941622726818" }] }        .section-template--16170367746210__collapsible-content-padding { padding-top: 27 px; padding-bottom: 21 px; } @media screen and (min-width: 750px) { .section-template--16170367746210__collapsible-content-padding { padding-top: 36 px; padding-bottom: 28 px; } } Collapsible content More about this downloadable This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.

When editing your environment fog, you will want to make a lot of iterations very quickly. Go into your Render Settings again, and Render Using > Mental Ray. Head over to the Quality Tab and where it says Quality Presets, select Preview (see the red highlights in the image below). 


Additionally, render your preview small to save more time. I rendered at 600 x 338 and each render was about 15 seconds using IPR rendering and mental ray (see the yellow highlights in the image below).


Note: You can also render your environment fog tests using Maya Software rendering for significantly faster renders, but keep in mind there will be a slight variation to color, fog thickness and distance when you switch to render in mental ray. 


In this scene, I used a simple fog. When using this fog type, you only need to worry about a few things (see the green highlight in the image below). Go ahead and play around with these sliders until you achieve a result you like.

Virtual reality (VR) and gaming are immersive experiences that rely heavily on 3D rendering technology. In VR, realistic and interactive virtual environments are created using 3D rendering techniques, allowing users to explore and interact with digital worlds in real-time. Gaming utilizes 3D rendering to generate lifelike characters, intricate landscapes, and stunning visual effects. Real-time rendering engines power the gaming industry, enabling dynamic and responsive visuals that enhance gameplay and create immersive player experiences. From action-packed adventures to virtual simulations, 3D rendering is a fundamental element that brings virtual reality and gaming to life.

Speaking of Realspace 3D, the company itself is renowned for its exceptional expertise and outstanding services in architectural visualization. As a leading rendering company, they consistently deliver high-quality, photorealistic renderings that bring architectural designs to life with remarkable precision and attention to detail. With a team of skilled artists and technicians who possess a deep understanding of the latest rendering techniques and software, Realspace 3D creates visually stunning and immersive experiences. Their strong commitment to client satisfaction drives them to go above and beyond, delivering projects on time and within budget. Realspace 3D's reputation for excellence, professionalism, and creativity has made them a trusted choice for architects, designers, and developers seeking top-tier rendering services. be457b7860

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