Format

Pickups are typically played in two 15 minute rounds:

- Round 1: Team 1 is offense, Team 2 is defense

- Round 2: Team 2 is offense, Team 1 is defense

In each round, defense always joins the Red Team, and offense always joins the Blue Team. The scores from each offense round are compared to determine the winner of the pickup.

Class Choices

- Offense: Typically consists of medics and scouts, sometimes spy, rarely demoman. Pyro is only allowed if everyone agrees to allow it beforehand

- Defense: Typically one each of Soldier, Demoman, Engineer, HWGuy, or some other combinations of these classes. Two Demomen, Engineers, or HWGuys on the same team are not allowed.

Rules

Things That Are Never Allowed:

- Midmap DM is not allowed unless a flag is involved. 3 warnings will be issued; if rule is still not complied to, a timed ban will result

- Cheating Using any hacking software Ghosting in spectate

- Leaving the server without the admin's permission Going AFK or spectating without the admin's permission

- Ruining Purposeful teamkilling Actively giving up and/or messing around at any time

- HWGuy on offense

- Snipers