So to start the 2nd half I decided to switch my LB and LW and told my new LB to over lap on attack. Bout 5' in the second half he won a PK getting us up 2-1. And from there we scored 2 more goals winning the game. Making my real life coaching record 1-0. So thank you football manager for teaching me the tactics knowhow to get a W.

So I have a buddy who's a big football fan, but in terms of video games, he has only ever played FIFA career mode. Prior to this past weekend, he hadn't even heard of Football Manager. But I know he'd love it.


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When he asked me what it's like, I was a bit shocked that I couldn't offer an adequate explanation outside of, "Well, it's a football simulator game, but it's so much more than that." I brought up the youth system and extensive player scouting, but I felt like he couldn't really wrap his head around what I was saying.

It had been a tricky start. My tiny new charges were already in the relegation zone, easily swept aside by all comers. The kind of club with no money, the kind of team with no backbone. The kind of ground with no toilets. But I got the typical boost that all new managers get, with the players actually deciding to turn up and cobble together a few wins and draws, taking us out of danger. We were, whisper it, in genuinely good form.

As a lower league manager, I find it a tricky moment when my club goes pro. Everyone's gonna go greedy, and we're going to lose money hand over fist, undoing much of what I've achieved incrementally. However, without going pro you hit a glass ceiling, so in the long term it's a necessity. It's a 'two steps forward one step back' kind of a phase.

Just like tacticians and analysts at the elite level, the candidate will have to contribute to all levels of first-team analysis, present detailed reports and feedback to the first-team manager and staff and develop and maintain performance-related databases for analytical reviews, among other duties.

In the UK, no football fan is alone in thinking they would make the perfect manager, and now The Everyday Tactician campaign is giving the Xbox and Football Manager community a chance to make these dreams a reality.

Football Manager is a hugely popular series of football management simulation games, developed by British developer Sports Interactive. To achieve success in the game, players will count on their understanding of football tactics.

As part of their fully paid, full-time role, The Everyday Tactician will have the opportunity to learn all the ins and outs of the tactical decision-making that goes into preparing a football team for success, in what could yet be a landmark season for the club.

D.C. United manager Wayne Rooney has disclosed the secret behind his player acquisitions, and it comes down to a surprising source - Football Manager. The former Manchester United and England striker has been utilizing the Sports Interactive game to uncover hidden talents and unearth potential gems from across the globe.

Rooney, who spent two seasons playing for D.C. United towards the end of his illustrious career, took over as manager at the Washington outfit last season. When he first arrived, the team languished at the very bottom of the MLS Eastern Conference, but now, they have climbed their way up to a respectable ninth place.

However, Rooney''s approach lies not only in securing well-known names but also in unearthing hidden gems. One such gem is Iraqi defender Mohanad Jeahze, who previously plied his trade in Sweden with Hammarby FC. Other managers including Jos Mourinho have previously acknowledged the utility of Football Manager's scouting network.

Playing Football Manager makes me a better and more knowledgeable football fan. I don't get to know the names and trajectories of upcoming wonderkids anywhere else, and it makes me sound cultured when I can tell my mates about a promising new player from the Austrian league. There's a big wide world out there, outside of the Premier League, full of talent that's ripe for the picking.

In Football Manager 2023 that's never been truer, and if you're a fan of playing with virtual spreadsheets and trying to take your tiny hometown football club to the Champions League, then there's nothing better.

I have spent 18 years trying to do just that. Football Manager 2023's ultra-realism allows me to sign off from my work emails at 5 pm and into my fantasy emails at 6 pm. An army of researchers work to make the player database as true to life as possible, so learning the game directly transfers into real-world football knowledge, in a way that no other sports simulator does. And, like all the other iterations that have come before, I am totally hooked.

The match engine is a mature beast, and whilst changes come year on year, the limited amount of animations in the 3D engine sees very little variation game-to-game. I get the same stupid red card as my midfielder hacks down an attacker with two feet from behind once or twice a season. It still feels like football though, and your players react to every change you make from the sidelines, for better or worse.

Then, each transfer window, I'm summoned to recruitment meetings by my chief scout to tell me where I'm going right or wrong. Sports Interactive have changed these to make them better reflect what goes on in the footballing world, but I feel the extra 'conversation' and changes that come with recruitment focuses have made this an even longer process.

Mods will come, in time, to introduce even more playable leagues in deeper parts of football's pyramid system. The Football Manager modding community usually has a fix for things like the real names, along with missing badges, kits and player faces on day one. These add a little bit of extra immersion which is missing with blank faces and generic badges, and are especially useful if you don't know who the team you're running is. There's a swathe of FM players who end up supporting the random foreign clubs they run on the game, buying shirts or even flying abroad to watch 'their team'.

New fans will get the ultimate football management/strategy/sim, but might find all the bells and whistles quite intimidating. Seasoned Football Manager managers will not feel the revolution of the game they played last year, but they'll play it anyway. See also: all sports games on an annual release.

In what form this revolution will come is anyone's guess, but given they're working on women's football in the background, they may well have an ace up their sleeve that'll ensure any future instalments start with a bang.

Some of the same downsides remain, however, along with one or two new ones. If you do opt to manually set them up over handing them to your set piece coach - which I would still recommend if you really care about winning - it's still as time-consuming as ever. You still can't program in more elaborate routines beyond simply dictating who stands where and where the initial delivery goes, like say intentional dummy runs, flick ons, or multi-step routines involving a specific pass between a couple of players after the ball's first played in from the set piece taker. It's understandable - this would likely take a huge amount of work behind the scenes, as well as even more time for the manager to set them up - but without it, FM24's set pieces are never really going to feel like real life ones.

One of the biggest and most enjoyable - if slightly whacky - ones is the dramatic shift in the balance of power brought by FM24's transfers rework. The change is in the selling. Previously, it was very hard to shift a player that you weren't happy to burn all bridges with and utterly infuriate by repeatedly, manually, and somewhat bluntly offering them around to all other clubs - or specific ones via a very fiddly sub-menu. Now, you can talk to their agents about generating some offers for you, with three tiers of urgency within that (exploring the idea of a sale, keen to sell, desperate to get rid) dictating the likelihood of an offer and, inversely, how much you're likely to get (more for casually exploring a sale; less, but more reliably, if you're desperate.) Beyond that though, there's also the option to hire an "intermediary", one of those shady, parasitic entities you hear about during football's midsummer silly season and who probably spend much of their waking lives on the phone to Fabrizio Romano. These mysterious figures will then pop up as a choice - say between one who promises a slightly lower offer but faster, or a slightly higher offer with a few more days' wait - but this option's a bit more permanent, and likely to annoy your player, while the agent route has in my experience rarely so much as ruffled a feather.

Other little tweaks include improvements to the Squad Planner, with it now featuring some more detail like player position maps and preferred roles and some staff suggestions for how to plug gaps - plus its integration into international management, and the national pool getting some simple list view improvements like player potential ratings. The in-game engine is also upgraded again, with to my eyes one of the most noticeable improvements, visually speaking, since it was introduced. Animations are vastly more lifelike and the football significantly more fluid, while I've personally noticed a bit less of the "ball over the top" syndrome that dominated FM23, where fast strikers and Route One seemed to almost always be the most effective.

In an ideal world, there's also a lot of room for improving how, tactically, the game handles in and out of possession "phases", as analytics wonks like to call them. Roberto De Zerbi, Brighton and Hove Albion's manager, has revolutionised this in the real world with his sides baiting the press, but even before that there's been a marked shift in how teams play, effectively with two formations at all times. Manchester United often have a 4-2-3-1 on the team sheet, press as a 4-3-3, and move into something more like a 3-2-4-1 in settled possession. Where FM24 deserves some significant credit is in how it gets remarkably close to this in the in-possession side of things at least, especially with the introduction of positional play and wide defender roles. More intricate pressing is just the other half that's still waiting for its turn. ff782bc1db

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