Game and Level Designer
Novelab's projects
Guardian of Memories was created in collaboration with Givaudan, the world leader in fine fragrances.
It is an interactive and educational game available on Roblox, it immerses players in a quest where fragrances, memories and emotions intertwine. Players discover the secrets of olfactory creation and the rich craftsmanship of perfumers in an innovative and poetic way.
I was able to express my expertise on Roblox, lead the design team, participate in the concept art and help coordinate all departments to ensure everything was integrated organically for the player.
Through this project, I was able to give free rein to my creativity by wearing several hats: Lead designer, concept artist, as well as a coordinating role between the various departments to shape a fluid, coherent game experience for the player.
Demeter: The Asklepios Chronicles is a pioneering mixed reality (MR) game. It transforms your environment into an immersive, interactive play space, offering a unique narrative platformer experience.
I'm extremely proud of what the Novelab team and I have achieved. We've developed a unique emerging experience, and I look forward to seeing more experiences like this in the future.
I've had the chance to work on a lot of concept art, game and level design.
I've also been involved in assisting the QA lead to deliver the best possible experience.
Spirit Sling is a hand tracking board game exclusively in mixed reality, in which players must use cunning and strategy to be the last one still alive.
Presented at meta connect 2024, the game is available free of charge and in open source on the meta quest store.
I'm very happy to have taken part in the design of the game as game and level designer.
World Design
Arken is a single-player immersive sim game set in an original science-fiction uchrony, where the society has been reshaped by corporate domination, ecological collapse and the desperate desire for power.
Thanks to complex systemic gameplay and a dynamic, non-linear narrative architecture, players will investigate with the intention of discovering or rewriting the truth behind Incident Zero, the hushed-up affair that triggered the end of the natural world. Every decision the player makes affects the protagonist's journey, the perception, the trust of people and the structure of the world around her..
ROBLOX Projects
I am the lead Artist and Designer on this project, in a small team of 3.
This project was born to prove myself that we can still create a game experience on Roblox that respects players as much as it challenges them and be successfull.
In a landscape where game economies too often rely on manipulative mechanics, I wanted to explore a different path.
A game that offers tension, excitement and strong engament without relying on dark patterns or compulsive attention traps.
"Just because junk sells doesn’t mean we should serve people garbage. Respect your audience, feed their minds, not just their impulses." – Jean-Pierre Coffe
Game environment (work in progress, not final).
Character design, the Cook.
RB Battles season 2 was a Roblox event that kicked off on November 16, 2020 and ended on December 14, 2020.
Sixteen of the best Roblox YouTubers competed in on the game, in a mini-game tournament.
I held a multitude of positions including:
lead level/game designer
3D Artist (set dressing and ROBLOX building)
Lighting/VFX Artist.
Moana Island Adventure was a temporary ROBLOX event sponsored by Disney that took place in November 2016 until the film's release.
It was an adventure, puzzle and platform game similar to Zelda: Wind Waker.
Developed in just two weeks, it was around 40mn long.
I held a multitude of positions including:
lead level/game designer
3D Artist (set dressing and ROBLOX building)
Lighting/VFX Artist.
Egg Hunt 2017: The Lost Eggs was the eighth official ROBLOX egg hunt event, which kicked off on April 4, 2017 and ended on April 24.
The game is still available on the ROBLOX website, it's an open world of exploration, puzzles and collectible platforms, in which you have to find all the lost eggs.
I held a multitude of positions including:
lead level/game designer
3D Artist (set dressing and ROBLOX building)
Lighting/VFX Artist.
Playtrough : Link
The screenshots are from personal projects I've created on ROBLOX using only the engine's internal tools.
Some of them are free-to-play contemplative experiences.
Product Design school projects (in french)
Final dissertation
Research and design file for my graduation project
BEC project summary
Book of graduation skills
Architectural internship at Agence Villebois