So I've installed the 40th Anniversary Edtion of Microsoft Flight Simulator and while the default plane selection is good, I was wondering if there are any ways to add more planes/aircraft into the simulator?

It's great to hear you're exploring the potential of expanding your aircraft collection in Microsoft Flight Simulator (MSFS). Indeed, the simulator's native hangar, while extensive, is just the tip of the iceberg when it comes to the diversity of aircraft you can experience. I'm here to guide you through the process of augmenting your virtual fleet.


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Exploring Freeware and Payware Options

Firstly, let's discuss the freeware/payware community. The MSFS community is teeming with talented developers who constantly enrich the simulation experience. You'll find an array of unique and meticulously crafted aircraft that are not part of the default installation.

Variety: Freeware offers a diverse range of aircraft, from vintage models to modern airliners.

Cost-Effective: As the name suggests, these are available at no cost.

Community-Sourced: Often developed by passionate hobbyists and enthusiasts.

Payware Aircraft

High Quality: These models are usually more detailed, offering more in-depth simulation.

Professional Support: Regular updates and support are common.

Realism: Expect more authentic flight dynamics and systems.

Where to Find Them

Fly Away Simulation stands out as a go-to resource for MSFS add-ons. Whether you're seeking general aviation aircraft, military jets, or even helicopters, we've got you covered. Check out our comprehensive sections:

MSFS Downloads Section

40 Best MSFS Add-Ons

Civil Jet Aircraft

General Aviation Aircraft

Helicopters

Military Aircraft

Ultralights/Gliders

Vintage/Historic Aircraft

Installing New Aircraft

Once you've selected your new aircraft, installation is typically straightforward. Most add-ons come with detailed instructions. Remember, it's vital to backup your MSFS files before adding new content to avoid any conflicts.

Compatibility and Updates

Keep in mind the compatibility with the latest MSFS version. Payware typically offers better compatibility assurance and updates, but the freeware community is also quite proactive.

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I'm running on a bit of a budget and would like to add extra planes to the simulator. I don't have money for the full paid releases available on the MSFS marketplace so would like to find some free stuff. I remember when I used to use FS2004 back in t...

I built up a collection of planes on my PC and no longer use it as it's not quite up to snuff for MSFS. Do you think it's possible to load MSFS for XBOX with content downloaded elsewhere?limiting myself to the Xbox store is a bit of a shame reall...

I doubt there is an answer to this question, but I figured I'd throw it out there...With increasing regularity, when I am handed off to ground at my destination airport, MSFS crashes. It's always the most frustrating because I've completed the flight...

Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS and Microsoft Windows operating systems. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. As of November 2022, Microsoft Flight Simulator is the longest-running software product line for Microsoft, predating Windows by three years.[2] Microsoft Flight Simulator is one of the longest-running PC video game series of all time.[3][4]

Bruce Artwick began the development of Flight Simulator in 1977. His company, Sublogic, initially distributed it for various personal computers.[4] In 1981, Artwick was approached by Microsoft's Alan M. Boyd who was interested in creating a "definitive game" that would graphically demonstrate the difference between older 8-bit computers, such as the Apple II, and the new 16-bit computers, such as the IBM PC, still in development. In 1982, Artwick's company licensed a version of Flight Simulator for the IBM PC to Microsoft, which marketed it as Microsoft Flight Simulator 1.00.

In 2009, Microsoft closed down Aces Game Studio, which was the department responsible for creating and maintaining the Flight Simulator series. In 2014, Dovetail Games were granted the rights by Microsoft to port the Gold Edition of Microsoft's Flight Simulator X to Steam and publish Flight Simulator X: Steam Edition.

Microsoft Flight Simulator began as a set of articles written by Bruce Artwick in 1976 about a 3D computer graphics program. When the magazine editor said that subscribers wanted to buy the program, Artwick set to work to create it and incorporated a company called Sublogic Corporation in 1977. The company began selling flight simulators for several computer platforms, including the 8080, Altair 8800, and IMSAI 8080. In 1979 Sublogic released FS1 Flight Simulator for the Apple II. In 1980, Sublogic released a version for the TRS-80, and in 1982 they licensed an IBM PC version with CGA graphics to Microsoft, which was released as Microsoft Flight Simulator 1.00 on a self-booting disk. In the early days of less-than-100% IBM PC compatible systems, Flight Simulator and Lotus 1-2-3 were used as unofficial compatibility test software for new PC clone models.[8]

Sublogic continued to develop for other platforms and ported Flight Simulator II to the Apple II in 1983; Commodore 64, MSX, and Atari 8-bit computers in 1984; and Amiga and Atari ST in 1986. Meanwhile, Bruce Artwick left Sublogic and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.

Microsoft continued to produce newer versions of the flight simulation software, adding features, such as new aircraft types and augmented scenery. The 2000 and 2002 versions were available in "Standard" and "Professional" editions, where the latter included more aircraft, tools and scenery options. The 2004 release (version 9) marked the celebration of one hundred years of powered flight and had only one edition. Flight Simulator X, released in 2006, returned to dual versions with a "Standard" and a "Deluxe" edition.

The flying area encompasses planet Earth with varying degrees of detail and includes over 24,000 airports. There is an ever-growing list of scenery representing major landmarks and popular cities. Landscape details become sparse as gameplay moves away from population centers within the flight simulator, particularly outside the United States, although a variety of websites offer scenery add-ons to remedy this.

The three latest versions incorporate sophisticated weather simulation, along with the ability to download real-world weather data (first available with Flight Simulator 2000). Additional features in these newer versions include air traffic environments with interactive air traffic control functions, new aircraft models from the historical Douglas DC-3 to the modern Boeing 777, interactive lessons, challenges, and aircraft checklists. The two latest versions of Microsoft Flight Simulator have a "kiosk mode", which allows the application to be run in electronic kiosks located in public places like shopping malls. Microsoft Flight Simulator has a wide selection of upgrades and add-ons, both free and commercial, official and fan-made.

Microsoft Flight Simulator X is the third most recent major release of Microsoft Flight Simulator, and the last one developed by Aces Game Studio. It includes a graphics engine upgrade and compatibility with preview DirectX 10 and Windows Vista. It was released on October 17, 2006, in North America. There are two versions of the game, both on two DVDs. The "Deluxe" edition contains the new Garmin G1000 integrated flight instrument system in three cockpits, additional aircraft, and missions; Tower Control capability in multiplayer mode; higher detail scenery for cities and airports; and a Software Development Kit (SDK) for development. The main improvements are graphical.

On January 22, 2009, it was reported that the development team was heavily affected by Microsoft's program of job cuts, with indications that the entire Microsoft Flight Simulator team had been laid off.[9][10] Microsoft confirmed the closure of the Aces Game Studio on January 26, 2009, in a post on the official FSInsider Web site.[11] stating "This difficult decision was made to align Microsoft's resources with our strategic priorities. Microsoft Flight Simulator X will remain available at retail stores and Web retailers, the Flight Sim community will continue to learn from and encourage one another, and we remain committed to the Flight Simulator franchise for the long term."

According to former Aces employee Phil Taylor, the shutdown was not due to sales performance of FSX, but due to management problems and delays in project delivery, combined with increased demand for staff.[12] Speculation in the mainstream and gaming media was that future versions could be released as an Internet-based version, or on Microsoft's Xbox platform.[13] 152ee80cbc

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