Fleur Breussin
Junior Technical Sound Designer & Composer
Junior Technical Sound Designer & Composer
Junior Technical Sound Designer specialized in interactive audio for games, with experience in foley, asset creation and technical integration in Unity and Unreal Engine. I love discovering new sonorities and getting out of my comfort zone!
Experienced in Japanese Linguistics and Culture, I have a deep understanding of cultures, and speak several languages.
As a sound designer, I believe that every video game deserves attention and sound that deeply enhances its narration. I believe that the most important part of a game is the reason behind every step, every sound, and every word. Simply delivering assets isn't enough: they need to have a deeper meaning. And that is when I step in!Â
I have experience in the entirety of the audio creation process, from the crafting of meticulous audio pipelines to foley recording, sound design and in-game integration! So, together, let's make your dream game a reality!
I can:
Create complex soundscapes crafted from scratch to create a unique narratively coherent universe
Record foley expressively for your project
Craft an audio pipeline and a precise and complex documentation for your project
Integrate and spatialize sounds through FMOD, Wwise or MetaSounds, directly in Unity and Unreal Engine
I also have:
A deep appreciation for cultural consistency and accurate representations in art
An understanding of linguistics and localization, as well as localization integration in Unreal Engine
Contact informations