While players can still choose a race to control when entering a map with real-time strategy elements, two of the races from the main game have been replaced. Dwarves replaced elves as the main defensive race which heavily focuses on stone as a building resource.[3] Dark elves replaced orcs as the main offensive faction with a focus on many small units to overwhelm the enemy. Each race has new requirements for resources, with dwarves needing moonsilver and dark elves requiring echo, a resource harvested from the souls of dead units.[3] Additionally, dwarves can build tunnels to connect different sectors, allowing easy transfer of units from one part of the map to another.[4] Each faction also has its own titan, a large unique unit with superior attributes. Soul Harvest also adds flying units to all races, including elves and orcs from the main game.[5] Soul Harvest retains the mechanic of having to conquer sectors to expand the player's territory but resources are now automatically shared between neighboring sectors and no longer have to be transported by carriages.[1] This also forces players to have a continuous territory to share resources. The factions from the main game are still playable in multiplayer and skirmish games.[1] The multiplayer system was expanded with a ranked system.[6]

Aerev is living in disgrace after being responsible for the death of their company when the Queen recalls them to the capital of Greykeep. She grants them a second chance, makes them commander of the Wolf Guard and orders them to investigate several incidents that seem to indicate that the God of Light is again trying to enter the world. Aerev discovers that a masked woman working for a dark elven group called the Crescent has been stealing the souls of humans, dwarves and dark elves alike.


SpellForce 3: Soul Harvest Key


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Aerev goes on to help with a rebellion against a racist dwarven demagogue, Arakys, who preaches violence against all other races. They learn that the God of Light needs four Corrupted, souls that wittingly or unwittingly serve it, to bring forth "Jaku", the end of the world. With Rondar Lacairne dead at the hands of Tahar, this leaves Aerev with the task of finding and eliminating the other three. The group tries to identify the other Corrupted but the masked woman interrupts the ritual and the Crescent attacks Greykeep. Aerev chases the attackers to nearby King's Crossing and deals with them but the masked woman escapes. They then lay siege to Windholme and take out Arakys, only to discover that Isgrimm, the Circle Mage that served with Tahar, was controlling Arakys. Afterwards they travel to meet with a former subordinate from Empyria who blames Aerev for his family's death.

Three years after the Purity Wars, Nortander is on the cusp of a new era. However, things are not as peaceful as they seem - when the Queen calls you, a disgraced General, back to your homeland, you are plunged in a war on many fronts: While a hatemonger threatens to tear apart the dwarven realm, an enigmatic cult of dark elves harvests the souls of people for reasons unknown. Gather your allies and prevent a catastrophe.

In SpellForce 3: Soul Harvest three years have passed since the Purity Wars. You play as a disgraced general that has gone into exile. The Queen calls you to return to your homeland though as things are not as peaceful as they appear. The Dwarves are fighting among themselves putting their realm in danger. A cult of Dark Elves are also harvesting souls for an unknown reason. You must gather your allies together in order to try and prevent a catastrophe that threatens the world. be457b7860

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