In the video game UCN, the player assumes the job of a safety officer working at Freddy Fazbear's Pizza, a well-known family restaurant renowned for its cartoon animal characters who keep children entertained during the day and while they are lounging around. Stairs inside the restaurant while it was dark. The objective of the game is to make it through the opening sequence of five nights while evading capture by the animation.

FNAF Ultimate Custom Night is an intense and eerie survival horror game that provides a one-of-a-kind combination of tactical gameplay and terrifying horrors. Fans of the five-volume Five Nights at Freddy's series as well as horror games in general should definitely give it a try because the gameplay is highly customizable and there are loads of secrets and easter eggs hidden throughout the game.


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I recently got the game for my birthday and I love it, just finished night 6 a minute ago and trying out custom night however I can't figure out how to actually start it. Does anyone else have this problem? Sorry if this is a stupid question


The Custom Night is the seventh and final playable night of Five Nights at Freddy's 1. Unlike other nights in the game, the player can adjust the difficulty of the animatronics' A.I. from 0-20, allowing for the creation of thousands of possible combinations. The Custom Night is ulocked after beating Night 6, and upon completing the night, the player is given their third star, as well as a pink termination slip.

This night is unique as the player does not play as Jeremy Fitzgerald, the guard who worked the six previous nights before being moved to the day shift, but rather a newly hired security guard named Fritz Smith.

While Five Nights at Freddy's 4 doesn't have a custom night, there is a Night 7, proclaimed as Nightmare, which is unlocked after the completion of Night 6 and found in the Extra menu. This night is harder than the others as every animatronic is incredibly active. At 4 AM, this night also introduces Nightmare, who replaces Nightmare Fredbear.

While there was no Night 7, the Custom Night returned in Sister Location as a free update implemented on December 1, 2016. It is only unlocked after the player has beaten the Fake Ending and earned all three stars. This night is set in the Private Room, and introduces five new animatronics: Bonnet, Lolbit, Electrobab, Yenndo, and a new version of the Minireenas. Scott has also deemed this update as non-canon, as it would ruin the events of the main game.

The Custom Night, or Night 7, is the final night of Five Nights at Candy's, unlocked after beating the 6th night. This night gives the player the ability to change the AI level of the animatronics, akin to Five Nights at Freddy's custom nights. It also gives the names of all of the animatronics. The AI level scale is exactly like the FNAF games as well, allowing the AI to go up to a level of 20, giving the game 7/20 mode. There is a 7/20 button that will instantly set every animatronic to 20 AI. There is also a Reset button that will set every animatronic back to 0 AI.

After completing any custom night, you will be shown a pink slip and be fired. In the top left corner, you can see the bottom part of the poster of Cindy in the Office, implying that the pink slip is in the Office. Also, the computer which the slip is taped to is identical to the one in the Office.

were you perhaps looking for a shadow animatronic? see Shadow (Disambiguation). This final night is called the "Shadow Challenge", which has Shadow Rat as the only animatronic present. It can be somewhat like "custom night" if you add challenges, but you cannot change the A.I. of shadow rat, but you can add challenges, making the night different.

The pink slip is an ending that appears when beating the custom night. It says: "Notice of Termination" at the top, and below it, "(you're fired)". The reason is "tampering with the animatronic characters", the employment says "Tubbyland Entertainment", and the memo says "Get out." The text at the top reads "Good job, sport! Now go home" and the text at the bottom reads "THE END". The background is what seems to be a different view of the Party Hall with a white tint around the screen edges.

The pink slip is an ending that appears when beating the custom night. It says "Notice of Termination" and under it, "(you're fired)". The rest of the slip says "After disregarding basic rules including:Animatronic Tampering, Exiting unprofessionally, Possible low psychiatry, A bad smelling work space. Employee E. Jameson will be fired and restrained from returning within for the next eight months." The text at the top reads "GOOD JOB, SPORT!" and the text at the bottom reads "NOW GO HOME". The background appears to be a faded view of Dipsy's Arcade.

The Custom Night is a bonus night in Five Nights at Tubbyland 3: The End Game where the player can change the AI levels of the animatronics. It is unlocked by beating the sixth night. On the top left are different colored buttons to customize their AI levels. The blue Reset button is to reset their AI back to 0, the purple Random button randomizes their AI, the red Max All is to maximize their AI level to 20, and the green Start Night is to obviously start the night. This night has no phone call. In this night the player gets a Po plush and a Tubbyland balloon on the desk in their office.

Instead of a pink slip like usual, a newspaper is shown as an ending for the custom night when beating it on any other setting than all AI levels on 20. The headline reads "Guard Missing!" and the content reads "Security guard of local Tubbyland Warehouse goes missing after taking in his last pay. Investigators suspect he left as he was being highly suspected of crimes against the facility in its past. Being known for possibly hacking into the animatronic systems on many occasions the guard likely left the facility and is still out there somewhere planning for a future of crime." There is then a blurred picture of a grey silhouette of a head and shoulders, with text beside it saying "Have you seen this man? If so call your local police." All other sections around it are blurred out and just repeat the word blah over and over again.

The Custom Night (labeled as Custom Custard) is a bonus night in The TubbyLand Archives: Act 1. It is unlocked by beating the sixth night. Unlike the first three original games, this Custom Night mode is more unique, as some of the characters' AI only go up to 10, with the exception of Dipsy, which only maximizes into 4. The Breaker Failure Rate is also able to be customized, reaching up to 10 AI. On the left are buttons to set their AI levels to Max, 0, and to randomize the AI. This night has no phone call. Beating this night rewards the player with a golden pinwheel on the main menu.

Unlike the first game, the player now has the option to use preset game modes for the custom night, which have all of the characters set to certain difficulties. Completing them grants the 3rd star on the menu screen. The modes are:

Custom Night[1] is an extra, customisable night in Five Nights at Freddy's Plus. It is greatly expanded upon from the original game, with in-depth customization settings and additional modifications[2].

Withered Chica: She is the last of the five vent-crawlers. Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you.

Rockstar Foxy: His parrot will occasionally fly through your office, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxies are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter, restoring the temperature to a cool 60 degrees, or soundproofing your office for five seconds. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run.

Rockstar Freddy: He will stand in your office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If you pay him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and your run will end with an angry Rockstar Freddy in your face. The problem is that Faz-Coins might be scarce, especially if you have other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at your disposal. If you're running short on Faz-Coins, or just prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made.

Unlike other Custom Nights from the other games, there are technically no presets (rather challenges), instead this custom night is completely customizable. Every single character can be set to a difficulty between 0-20. In addition to that, there is also a button on the sidebar to add +1 to all characters, as well as buttons that set all characters to 5, 10, and 20. The character select screen keeps record of the player's highest score, as well as the player's best time in 50/20 mode.

The player is given the ability to set the difficulty level (AI) of each available character from 0 to 20, with 0 meaning the character is essentially inactive, and 20 meaning the character is extremely aggressive. For individual characters, this can be done by hovering over the character on the selection screen, and using the '+' and '-' to adjust the AI level. The player can also adjust the AI levels of all available characters using various buttons on the right hand side of the screen. They have the option to set all AI levels to either 0, 5, 10, 15 or 20, as well as increasing all by 1. The player can then choose to play either a Normal Night, where the player must survive until 6 AM, or Infinite Night, where the player must survive for as long as they can until they are killed. In Infinite Night, the player will earn points for every in-game hour (1 minute 10 seconds in real time) that they survive, with the amount of points earned being dependent on the AI levels that the player had set for the night. Additionally, points will not be added to the hourly score for any AI difficulties under 5: a characters AI must at least be a difficulty of 5 for points to be accumulated. There is also a Challenge mode, where the player can play various challenge nights with the characters set to preset AI levels. In all challenges, the player must survive until 6 AM. More challenges are unlocked once previous challenges are completed, and/or when more characters are added to the roster. ff782bc1db

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