Official Game Name: Fist Force
Package ID: com.lima.empirewar
Google Play Registered Developer: 刘天成
Developer Email: ElisabethMarkus289@gmail.com
This independently‑drafted privacy covenant establishes device‑local computing frameworks, touch‑triggered interaction rules and stage‑unlocking evaluation benchmarks tailored exclusively for Fist Force, a casual mobile‑based strength‑boosting title built around automated fist‑throwing routines, physical‑potency buildup and wall‑form barrier clearance. Participants activate unattended punching modes for their in‑game avatar to strike suspended training sacks and raise inner‑body potential, then break sturdy wall‑shaped obstacles to gain access to subsequent practice‑focused zones. Every clause in this document complies with the updated Google Play Developer Distribution Agreement, GDPR, CCPA and regional data‑safety protocols formulated for Android‑based applications serving global participants.
This policy applies merely to genuine installation builds formally published via Google Play’s worldwide authorized release channels. Any decompiled, restructured, tampered‑with or privately‑circulated copies of this mobile software sit outside this policy’s valid coverage range, and developer 刘天成 shall not take legal accountability for hardware breakdowns, system‑level flaws and abnormal runtime outcomes brought about by unauthorized altered versions. All core computational workflows including punch‑potency evaluation, wall‑solidity judgement and new‑area authorization run wholly on users’ local mobile‑device hardware without creating long‑term connections with remote cloud servers or calling upon outside online computing resources under every runtime state. Real‑time tap‑driven operation inputs only produce in‑game visual adjustments within a confined program sandbox and will never leave users’ handheld hardware for long‑term classification or permanent off‑device saving with any file formats.
Users hold independent control over program launch timing, daily practice‑session length and application‑closing choices through the whole usage cycle of Fist Force. When users finish installation and keep engaging with this strength‑focused gameplay afterwards, such continuous operating actions confirm participants have read, understood and voluntarily accept all terms laid out in this privacy‑policy document, and users may stop running this mobile‑based program if they decline to abide by these listed clauses.
Momentary tap‑position readings, function‑activation markers and screen‑press duration values only generate while participants turn punching modes on or adjust in‑game settings during foreground‑active practice cycles. These fleeting runtime elements occupy volatile memory space solely after this program obtains foreground‑running permissions authorized by the Android operating framework, and such transient data gets fully erased right after users minimize this program or finish a single stage‑unlocking process.
This mobile‑based application contains no built‑in modules for copying, archiving, exporting or backing‑up these temporary runtime parameters into persistent storage partitions of users’ mobile‑phone hardware. If participants shrink game screens, switch over to alternative mobile‑software applications or fully terminate program threads linked with Fist Force, system‑level mechanisms wipe all temporary runtime content thoroughly without generating cached documents, operation logs, behaviour‑tracking records or hidden archive files of any extension formats.
Android‑sandbox‑powered isolation safeguards internal runtime values applied for punch‑potency calculation and barrier‑breaking assessment. Other applications installed on identical mobile hardware cannot read, replicate or fetch these internal runtime‑data through shared‑memory directories or system‑authorized access pathways issued by Android system frameworks. Once Fist Force loses foreground‑running permissions, touch‑computation threads suspend instantly and fresh runtime parameters will not generate until users manually open the main game‑interface page on mobile screens. Background subprocesses completely abandon touch‑record tracking after users exit front‑end pages and refrain from launching hidden monitoring scripts while mobile‑devices stay under idle conditions.
All short‑lived runtime content serves merely instant computation and scene‑rendering tasks within local‑side program space; these temporary parameters will never be written into persistent storage folders and there exists no underlying program‑code structure to sort through or analyse such runtime content after users unlock new practice‑focused zones.
All internal program‑codes designed for internet‑connection activation and remote‑server data transmission inside Fist Force stay disabled throughout every runtime phase of this game. Background‑triggered network‑related codes will never activate during program startup, scene‑asset loading, companion‑preview processes and users’ tap‑based mode‑activating operations. Pre‑set remote‑server domain links, dedicated data‑transfer tunnels and timed background‑synchronization scripts are not compiled into this strength‑focused game’s official installation package released on Google Play.
This software will never generate outbound data‑packets and deliver such files toward public‑network server endpoints during the full runtime cycle of Fist Force. Two‑way online data‑exchange workflows never run inside hidden background threads once this game exits foreground‑display status. Secret network‑calling routines running without users’ awareness do not exist and internal program‑codes refrain from sending internet‑access requests while this application runs under background‑idle conditions.
Whether participants activate automated‑punching challenges earnestly or leave this program idle for extended time‑periods, no runtime‑related content gets uploaded to external servers via cellular‑data or Wi‑Fi networks. The whole program runs fully relying on local‑computing logic and completely rules out network‑request codes for content uploading, fetching external resources and cross‑server information‑exchange with remote‑side servers. Device network‑connection status will never interfere with normal running of in‑game potency‑judging functional modules under any practical‑use scenarios.
This program does not contain network‑initialization codes and never triggers network‑access attempts when users lock mobile screens or switch over to alternative mobile‑software applications.
Fist Force delivers stable strength‑training‑oriented gameplay functions only by relying on baseline native‑rendering permissions inherently provided by the Android operating system. This game will not pop‑up authorization‑request windows for sensitive or conventional system‑privilege groups during installation, repeated startup cycles and long‑duration practice‑playing sessions. Participants can view all in‑game practice‑ground layouts and finish barrier‑breaking tasks without agreeing to extra permission‑request pop‑ups shown on device screens.
Internal program logic of Fist Force never submits access‑application requests targeting local storage folders, image‑capture hardware, audio‑recording assemblies, location sensors, contact directories and native Android user‑account frameworks. No extra privilege‑access records appear inside device permission‑management menus once installation finishes completely. This application strictly observes system‑level running rules and never pursues deep‑level device‑controlling permissions for mobile‑hardware equipment under any circumstances.
Every permission‑related design of this program complies with core safety standards formulated by Android official developers and never attempts to bypass system‑built‑in permission‑verification mechanisms to gain unauthorized device‑access rights. All system‑level function‑calls of this game are confined to scene‑rendering and touch‑input processing to deliver regular automated‑punch‑and‑barrier‑breaking gameplay without accessing users’ sensitive hardware components. This program only invokes core Android drawing‑related system‑calls required for displaying game‑screen visuals; it never puts forward permission‑application requests under background‑running state or applies for system permissions without users viewing corresponding prompt windows.
Fist Force adopts restrained and non‑intrusive running modes for each storage partition of compatible Android‑powered devices starting from program‑installation steps up to full‑program uninstallation. During installation procedures, regular startup cycles, practice‑execution phases and long‑term idle periods, this program will not actively create persistent folders, generate runtime‑log documents, build automatic backup archives or alter original system directories on users’ mobile‑hardware devices without users’ manual confirmation operations.
This game never creates hidden cached folders, auto‑generated backup documents or secret configuration files inside internal storage space, external memory cards and system‑reserved partitions allocated by Android system frameworks. Core gameplay modules covering punching‑mode selection, obstacle‑state identification and progress‑gain assessment run steadily without relying on permanently‑saved local‑files stored on user‑side mobile‑equipment. Fist Force only loads preset built‑in assets packed within official installation packages and will not read external files, pictures or documents from device storage unless formal system permissions get voluntarily approved by users via system‑setting panels.
After users complete uninstall operations from system‑setting pages, all runtime traces generated by Fist Force get wiped out entirely out of every storage area of mobile‑phone devices. This program will not leave empty folders, leftover configuration files or unused asset packages inside system directories after program shutdown and it never occupies redundant local‑storage space with useless content amid varied gameplay scenarios of this workout‑themed casual game. No self‑generated configuration documents get created during repeated program‑startup processes; this application strictly follows Android’s file‑management protocols and never carries out adjustments to system‑level folders or directories belonging to other third‑party applications installed on users’ mobile‑phones.
The compiled program framework of Fist Force will never run scanning or data‑collecting commands for built‑in hardware sensors on Android‑based devices including motion detectors, ambient‑light sensors, short‑range distance‑measuring equipment, audio‑recording assemblies and image‑capturing components. Judgement logic for punch‑impact intensity, barrier‑resisting ranges and zone‑unlocking outcomes solely depends on screen‑touch input data rather than signal information generated by device‑built‑in sensors.
Internal functional modules of this game will not adjust punch‑potency values or scene‑rendering parameters according to continuously‑generated sensor‑produced signals which shuts down all potential approaches to obtain hardware‑sensor‑generated data throughout gameplay periods. Scene‑rendering resources of Fist Force only adopt preset built‑in assets from installation packages instead of data collected out of users’ mobile‑device hardware components.
Even if built‑in sensors of mobile‑phones function under regular working conditions, this game never retrieves sensor‑produced data in its whole runtime cycle. No background subprocesses start scanning sensor signals after users minimize game windows and push the program into suspended‑idle status. All scene‑rendering and progress‑calculation tasks stay fully separated from hardware‑sensor‑related data within the program’s core‑code structure. This application never subscribes to sensor‑data‑listening services, and it will not respond to sensor‑triggered runtime‑signals even when the mobile‑system sends out such signals throughout the whole usage process.
Fist Force builds an exclusive volatile‑memory resource pool for its internal running threads with support from Android built‑in sandbox system. This dedicated memory area gets fully isolated from memory space occupied by other applications installed on identical mobile‑equipment, and sandbox rules persistently block unauthorized reading requests coming from outside programs.
Other concurrently‑running applications cannot copy temporary scene‑rendering content and touch‑control‑related‑data belonging to Fist Force by way of system‑provided shared‑memory directories. Cross‑program codes used for runtime‑data sharing with background threads of other mobile‑applications are not embedded inside this strength‑training‑themed game’s core framework. This program firmly rejects memory‑access requests coming from external applications whether it runs under foreground‑active state or background‑suspended mode.
After users break down a wall‑shaped obstacle, the program releases memory resources occupied by current‑scene assets before loading resources for subsequent‑phase practice‑grounds to avoid excessive memory‑consumption and mobile‑device stalling‑related troubles. Once users switch Fist Force to background‑mode, all scene‑calculation and touch‑tracking subprocesses stop working without delays and idle memory‑resources get actively released to reduce system‑resource waste on mobile‑hardware devices. This application does not contain long‑term background resident‑service threads and all startup‑shutdown operations rely totally on users’ manual‑triggered actions. When users close this game completely, the mobile system reclaims all occupied runtime‑memory space; the program never holds idle memory resources or takes‑up system RAM persistently under background‑idle conditions.
Registered developer 刘天成 holds independent revision authority for each clause inside this privacy‑policy document to match upgraded gameplay content and updated compliance standards released by Google Play official teams. Every newly‑revised version of this privacy‑policy text will get uploaded and permanently displayed on Fist Force’s store‑listing page within Google Play’s global‑distribution ecosystem.
Users’ continuous downloading, program‑startup and practice‑performing behaviours after revised‑policy content formally takes effect shall be deemed as voluntary acceptance of updated policy clauses. The developer will not deliver personalized notification messages for policy‑update events and users can view full‑text latest content on Google‑Play store‑listing pages without mandatory account‑login operations.
Policy adjustments are strictly confined to platform‑rule adaptation and will never alter core privacy‑protection principles defined inside this document. The developer will not rewrite core provisions casually without valid grounds brought by platform‑policy upgrades or official regulatory updates issued by competent authorities. Historical versions of this privacy‑policy file stay visible on the game’s store‑listing page so global‑range players can review previous terms whenever they wish. The developer revises this policy only when Google Play updates its developer‑distribution‑agreement and corresponding data‑safety‑policies; trivial adjustments get avoided to maintain steady policy content for worldwide‑range users.
If you hold inquiries or reasonable feedback regarding this privacy‑policy content you can reach out through the developer‑provided email listed below.
ElisabethMarkus289@gmail.com
Effective Date
July 15, 2026