Official Game Name: Finish Sprint
Package ID: com.golf.royalcash
Google Play Registered Developer: 柴瑾
Developer Email: auracecilia08062002@gmail.com
This privacy disclosure sets forth native device runtime specifications and touch-triggered interactive frameworks exclusively crafted for Finish Sprint, a casual Android mobile speed dash title built around multi-tier obstacle dash challenge sequences spanning stacked urban construction stage layouts. Participants tap semi-transparent directional touch controls rendered across the lower screen zone to operate stickman playable avatars, bypass layered physical barriers, scale vertical exterior wall surfaces, activate spring-fueled far-reaching airborne jumps and traverse segmented sprint paths, engage momentum-boost tile mechanics and interact with woven checkpoint markers to lock real-time dash progression throughout continuous gameplay cycles. All internal calculation pipelines responsible for stickman movement trajectory rendering, checkpoint dash progress logging and score multiplier value computation run entirely within the user’s local mobile hardware without generating sustained two-way data transmission links connecting to remote cloud server infrastructure or external online computation hubs during any active foreground software runtime phase. This written document fully adheres to the Google Play Developer Distribution Agreement, GDPR, CCPA and cross-border regional data protection regulatory frameworks applicable to all Android platform participants across global territories.
This privacy text delivers formal coverage solely to legitimate installation packages officially distributed through authorized Google Play publishing pipelines. Decompiled, restructured, altered or privately circulated modified variants of this mobile software sit outside the policy’s valid coverage perimeter, and developer 柴瑾 shall not bear legal accountability for hardware malfunctions, system runtime crashes and abnormal program performance outcomes originating from unauthorized altered installation files. Real-time tap touch operation signals only generate instantaneous on-screen scene rendering adjustments within an isolated program sandbox, and these ephemeral touch input metrics will never be extracted from user mobile hardware for long-term category classification sorting or permanent local storage archiving under any accessible device file format categories.
Users possess full independent authority over program boot sequence timing, daily obstacle dash challenge session duration and complete application shutdown operations across the full usage lifecycle of Finish Sprint. Repeated program downloading, opening and interactive gameplay participation post-installation constitutes voluntary confirmation that participants have read, comprehended and fully consented to all clauses outlined within this privacy policy document, and users may suspend program active runtime at any moment should they hold disagreement with the listed policy provisions.
Short-lived touch coordinate readings, directional control tap markers and screen hold span metrics only generate while participants adjust stickman movement bearing, trigger vertical wall traversal or launch spring-powered airborne leaps during foreground active gameplay cycles. These temporary runtime values occupy volatile memory space solely after the program obtains foreground running clearance granted by the Android operating framework, and all such fleeting data gets fully erased the instant users minimize the application or complete a full batch of obstacle dash stage assignments.
This mobile software does not embed native functional modules designed to duplicate, archive, export or back up these brief runtime parameters into permanent storage partitions on users’ mobile devices. If users shrink program display windows, switch toward alternative mobile software applications or fully terminate all active program threads linked to Finish Sprint, system-level automatic purging routines eliminate all temporary runtime content entirely without generating cached document files, operation log records, behavior tracking archives or hidden stored files of any extension formats.
Android sandbox isolation barriers safeguard all internally calculated values utilized for stickman movement momentum computation and stage checkpoint completion evaluation. Other applications installed on the identical mobile hardware cannot read, duplicate or retrieve these internal runtime datasets via shared memory folders or system-endorsed access channels supplied by Android operating frameworks. Once Finish Sprint loses foreground running permissions, stickman locomotion calculation threads suspend instantly, and new touch input measurement metrics will not generate until users manually reopen the primary program interface screen. Background auxiliary modules fully pause touch record tracking after users exit front-end obstacle dash gameplay screens and refrain from launching hidden monitoring scripts while mobile devices stay in idle standby operating states.
All brief runtime generated content exclusively serves instantaneous mathematical computation and scene rendering functions within local program space; these temporary parameters will never be written into permanent device storage folders, and no underlying program code framework exists to sort, filter or analyze such runtime content after users finish successive obstacle dash mission cycles.
All internal program scripts constructed for internet connection activation and remote server data transmission inside Finish Sprint remain fully disabled across every active runtime phase of the software. Background activated network-linked code segments will never initiate execution during program startup, directional speed-boost tile activation workflows and user touch-guided stickman locomotion adjustments. Preconfigured remote server domain address links, dedicated data transfer conduits and timed background synchronization scripts are not compiled into this obstacle dash themed program’s official installation package submitted to the Google Play platform.
This software will never produce outbound data packets and transmit such file payloads toward public network server endpoints across the full runtime lifespan of Finish Sprint. Bidirectional online data exchange workflows never run within concealed background threads after this application exits foreground display mode. Undisclosed automatic network connection routines operating without user awareness do not exist within the program architecture, and internal code segments abstain from submitting internet access requests while this application operates under background suspended idle states.
Whether participants carry out extended uninterrupted obstacle dash mission sessions or leave the program inactive for prolonged time spans, no runtime-associated content will be uploaded to external servers via cellular data or Wi‑Fi connection channels. The full application operates purely based on local device computation logic and fully excludes network request code segments for content uploading, external resource retrieval and cross-server information exchange with remote-side server infrastructure. Mobile device network connection states will never disrupt stable regular operation of in-program stickman movement momentum calculation functional modules under all practical daily usage scenarios. This application contains no network initialization code segments and will never launch network access attempt actions when users lock mobile device screens or switch over to separate independent mobile software applications.
The compiled core program architecture of Finish Sprint will never execute scanning or data capture command functions targeting built-in mobile device hardware sensors including motion detection modules, ambient light readers, short-range distance measurement hardware, audio recording assemblies and image capture hardware components. Judgment logic for vertical wall traversal friction precision, cross-stage leap coverage span and stage checkpoint completion outcomes relies entirely on screen touch input data rather than signal data generated by device embedded hardware sensors.
Internal functional modules of this software will not adjust stickman movement speed increment values or scene rendering display parameters based on continuously generated sensor-derived signal data, which blocks all potential transmission pathways to gather hardware sensor generated information during full uninterrupted gameplay cycles. Visual asset resources utilized within Finish Sprint only adopt preconfigured bundled asset files packaged inside the installation file instead of data information sourced from users’ mobile hardware components.
Even when mobile phone embedded sensors operate under standard normal functional states, this program will never retrieve any sensor-produced signal data across its entire full runtime lifespan. No background auxiliary threads commence scanning sensor signal data streams after users minimize program windows and shift the software into suspended idle running status. All scene rendering and progress calculation task modules stay fully separated from hardware sensor-associated data within the application core code architecture. This program never subscribes to sensor data listening background service functions and will disregard all sensor-triggered runtime signal transmissions dispatched by the mobile operating system through the complete full user usage period.
Finish Sprint constructs an exclusive volatile temporary memory resource pool dedicated to its internal active execution threads supported by the native Android sandbox system. This dedicated memory partition maintains complete isolation separation from memory space occupied by other applications installed on the same single mobile hardware unit, and built-in sandbox rule sets consistently block unauthorized data reading request signals originating from external separate independent program sources.
Other simultaneously running mobile applications cannot duplicate temporary scene rendering content and touch control related datasets belonging to Finish Sprint through system supplied shared memory directory channels. Cross-program code segments built to share runtime data information with background threads belonging to other mobile software programs are not embedded within this obstacle dash themed program’s core functional architecture. This program firmly rejects all memory access request signals submitted by external third-party applications whether the program runs under foreground active execution state or background suspended idle standby mode.
After users finish a full complete batch of obstacle dash mission cycles, the program releases all memory resources occupied by current scene asset files prior to loading resource data required for subsequent regional stage checkpoint layouts to prevent excessive memory resource consumption and mobile device lagging performance failure issues. Once users switch Finish Sprint to background running mode, all scene calculation and touch tracking auxiliary threads terminate instantly, and unused idle memory resources get actively released to lower overall system resource consumption burden on users’ mobile hardware devices. This application does not contain long-running resident background service threads, and all program startup and full complete shutdown operations rely entirely on manual user triggered input actions. When users fully close the entire program, the mobile operating system reclaims all previously occupied runtime memory space; this program will never retain idle memory resource allocations or continuously occupy system RAM storage space while operating under background idle standby conditions.
Finish Sprint delivers complete obstacle dash oriented gameplay functionality solely by utilizing basic native rendering permission authority natively supplied by the Android mobile operating system. This application will not launch authorization request pop-up window prompts for sensitive or standard system privilege groups during installation, repeated program startup cycles and extended daily obstacle dash challenge gameplay sessions. Participants can finish vertical wall traversal tasks, activate directional speed-boost tiles and reach stage checkpoint flag markers without needing to accept extra permission request pop-up prompt windows displayed on mobile device screen surfaces.
Internal program logic within Finish Sprint will never submit access authorization application request signals targeting local device storage folders, image capture hardware assemblies, audio recording module components, location sensing hardware devices, contact directory archive files and native Android user account framework systems. No extra privilege access record entry items are generated within device permission management menu panels after full installation process completes successfully. This application fully complies with all native mobile system operating regulation rules and will never pursue deep-level device control administrative permission authority for mobile hardware equipment under any running circumstances.
Every permission-linked functional design integrated within this software complies with core safety standard rules defined by official Android development teams and will never attempt to bypass native system permission verification mechanism functions to obtain unauthorized device access authority rights. All system-level function call signals triggered by this program are strictly limited to scene rendering and touch input processing operation tasks to deliver standard obstacle dash and checkpoint objective gameplay without accessing users’ sensitive mobile hardware component devices. This program only invokes core Android drawing related system function calls necessary to render program screen visual display content; it will never submit permission application request signals while running under background states or request system authority permissions without displaying corresponding visual prompt windows within users’ sight ranges.
Registered developer identified as 柴瑾 holds independent full revision authority to adjust all clause content contained within this privacy policy document to align with updated in-program obstacle dash mission content and revised compliance standard rule sets issued by official Google Play platform administration management teams. Every newly revised updated version of this privacy policy text file will be uploaded and permanently displayed on Finish Sprint’s official store listing page within the Google Play global distribution service ecosystem network.
Users’ continuous program downloading, application opening and interactive gameplay participation behavioral actions after revised policy content formally takes legal effective status will be treated as voluntary full acceptance of all updated revised policy clause content. The developer will not dispatch personalized individual notification messages to separate single users for policy revision update occurrence events, and users can view the latest full complete text policy content directly on the Google Play store listing page without mandatory account login operation requirement steps.
All policy modification adjustment actions are strictly confined to platform rule adaptation matching purposes and will never alter the core privacy protection foundational principle rules defined inside this document text content. The developer will not rewrite core document provision clauses arbitrarily without valid official supporting reasoning derived from Google Play platform policy update adjustments or formal regulatory adjustment documents issued by competent governing authority departments. Historical archived prior versions of this privacy policy file remain accessible on the program store listing page so users may review earlier historical policy term content at any time of personal choosing. The developer will only execute policy revision adjustment operations when Google Play updates its official developer distribution agreement document and matching platform data safety policy document sets; trivial minor wording modification adjustments will be avoided to sustain consistent stable unified policy content standard rules for all global range participating users across all regions.
Should you hold inquiries or reasonable feedback regarding this privacy policy content you may reach out via the developer provided email address listed below.
auracecilia08062002@gmail.com
Effective Date
July 17, 2026