So some things came up and long story short there was an off-topic argument towards whether or not Minecraft is a fantasy game. So I figured it would be a good idea to create a thread dedicated to just that.

By "Fantasy", we are referring to magical properties, such as spells or fire breathing dragons. Mojang walks a fine line between the two distinctions, never giving the villager clerics magical abilities directly or having the dragon breathe acid instead of fire. Where a full fantasy game would include orcs, skeletons, spiders, and ghouls as the main antagonists minecraft has zombies, skeletons, spiders, and creepers. There are plenty of original features that blur the line.


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- Potion Ingredients are a little bit less abstract or generic, although there is a bit of an exception to be made here since there aren't a lot of commonly known "real life potion ingredients" besides pieces and parts of animals and plants, which is what Minecraft uses.

- The basic monsters are the Zombie, Skeleton and Giant Spider, which are fairly generic ideas we've seen in much other fantasy media. The one exception to this is the creeper, but this appears to be the exception to the rule. Slimes and Ghasts are also examples of a common fantasy idea implemented in Minecraft.

- There are a few other exceptions to the abstraction rule for mobs like the Creeper and the Enderman, but these are based on an accident-turned branding material and a pop-culture icon respectively. Minecraft used to have a lot of older pop-culture icon additions back in 2012 and 2013, but this has since changed.

Something interesting about Minecraft's mobs is that no friendly, helpful magic mobs exist. No Unicorns, no friendly dryads, no Pegasi, not even a friendly anthropomorphic animal character. I actually like this idea that the magic in Minecraft is a corruption on the world that comes from sources like the Nether and the End, and that it's the player's job to fight this corruption. It adds a nice, albeit fairly generic, lore to the game.

- Certainly, robots come to mind, but Golems exist in fantasy media too. The Minecraft Wiki Trivia section for Iron Golems says that Golems giving flowers to villagers was based on a Golem from the anime Laputa: Castle in the Sky.

- Seems like there are very few actual magic items, usually the ones that exist are mob drops or golden food. Golden versions of other foods are fairly original, but they seem to be a simple copy of the Golden Apple, which is an idea as old as Greek Myths.

This has changed in recent updates with the addition of Guardians, Shulkers, Turtle Master Potions, etc. To be honest, I'm kinda sad to see this deviation from "generic pop culture magic", because it adds a bit of charm to the game in that Minecraft isn't trying to build an original magical world, it's just a combination of cool ideas related magic.

Minecraft is NOT a fantasy game in my eyes and it will never be. Minecraft is a game about mining, about crafting, about building, about exploring, about player choice. (For example, a new generated structure would add to exploration, but a new uncraftable item only found in that structure would take away form crafting.)

In my eyes, Minecraft is not a fantasy game, and it will never be. It's a game about mining, about building, about crafting, about exploring, about player choice. (For example, more generated structures encourage exploration, while uncraftable items found only in said structures take away from the crafting aspect.)

You seem to be confusing gameplay aspects with the setting of the game. Mining, building, crafting, exploring and "player choice" (???) can all exist in a fantasy game. Example: I would consider Hytale to be a fantasy game given its trailers and promotional material, but yet it looks as though it's going to contain a lot of these exact things you've mentioned. Terraria could also be considered a fantasy game and contains all of these, although Terraria has a few Sci-Fi themed mobs/items/blocks/structures.

For video games, Fantasy is not a genre, its a style, which we're defining as stereotypical low to high fantasy. It's like when people talk about Fallout, they describe it as post-apocalyptic. That's not a genre it's a style which defines the way the gameplay aspects of the genre are depicted. The projectiles in that game are from firearms, which we have in the real world, whereas a fantasy game like Skyrim uses fireballs and such as projectiles. Those two games are the same genre, but stylistically different. Because of the delivery of the gameplay elements in Minecraft, I'd call it a fantasy style game, which is in the Survival and RPG genre's. The ten year old post sheds some light on why Minecraft feels the way it does, but the team obviously took it in a somewhat different direction to make the game more unique.

Whether or not MC is a fantasy game may be a matter of definition, but it clearly contains fantasy elements: undead, magic, spontaneously generating entities, dragons (acid breath [Draco Cholrinous Nauseous Respiratorus] no less than fire [Draco Conflagratio Horriblis]), etc.

Do you know what else has survival, crafting and building? Skyrim. Skyrim is a fantasy game and has most features Minecraft does, including mining, enchanting, potion making, smelting, dragons, witches, etc. No one questions whether Skyrim is a fantasy game based on the fact that it has survival, crafting, building, mining, exploring and so on, so why do you feel like those elements make Minecraft non-fantasy? It's like C1ff said, I think you're confusing gameplay elements (genre) for setting/style. The way I see it, the game is a Survival game with some RPG elements. The setting is a Fantasy world. That makes it a Fantasy Survival game (with a sandbox mode).

According to your logic, all games fall into the "fantasy genre" because the definition of fantasy is the faculty or activity of imaging things, especially things that are impossible or improbable. Even Steam, one of the most widely used game distribution platforms, does not have a tag for fantasy (unless I over looked it, which is possible since their tags aren't alphabetical). The Minecraft wiki defines Minecraft as a sandbox / survival game. It is pretty clear Minecraft is NOT a fantasy game.

Just checked, Steam does have a fantasy tag. My understanding was that the OP wasn't claiming fantasy as a genre of game (the word was never mentioned), but rather as a descriptor of the setting, similar to how one would call a game post-apocalyptic, WWII, space, futuristic, zombie etc. When people call a game fantasy, they're generally talking about a very specific set of features such as potions, enchantments, spells, and monsters and that's exactly what the OP wrote as how we're defining fantasy in this thread. I certainly was not using the google definition of fantasy (the one you described) because that's way too broad a definition when talking about games which are entirely fictional.

Again, how does being a sandbox/survival game make it not a fantasy game. What word other than fantasy would you use to describe the setting? According to my logic, Minecraft is a fantasy game. Minecraft is also a sandbox/survival game. Fantasy describes the setting, aesthetic features, and how the gameplay mechanics are delivered, while sandbox/survival describes the genre and gameplay mechanics.

Really, buddy, you're in for a long ride. I guess Notch is lying about it being a fantasy game too then? If you can do whatever you want in minecraft, that includes fantasy things. Fantasy also just means imagination, or something impossible or improbable.

1. Nine-meter mushrooms. A completely unrealistic feature. Especially the mushroom biome, mushrooms are fungi, meaning they feed off of other organisms. There's no plants in the mushroom biome, just fungi, this doesn't make sense at all, and the mushrooms are giant. I also don't know any purple mycelium that exists. Even the normal mushrooms are also nearly a meter tall.

3. Defying gravity. Do I need to explain this, you can make a tree float by cutting the trunk, there are floating islands, yet mobs, items, anvils, sand, red sand and gravel still use normal physics. Minecraft gravity also would be weird since the minecraft world is flat. In real life, the further you got from the center of the map, the more it would feel more and more steeper. Also, if the map is infinite, how does the sun set.

11. Enchanting tables. Enchanting items, that right there is like a ritual, the books language is also unknown. Speaking of magic, I assume the enchantment books on the inside are the spells you use to enchant the stuff. 152ee80cbc

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