Every year this Robust RB strategy becomes more and more crucial as teams are stacking RBs on their roster and giving them equal timeshare. In Fantasy Football Drafts, the RB position is, without a doubt, the most scarce position. Load up and do it early on.

Firstly, balanced means you need to get a balance of players that have upside and players that have consistency and are safe. This balance will give your team boom potential. For example, in the first 1-4 rounds you really want the safer, more proven talent. (Side note: normally, we see RD 1-3 talent bust sometimes!) Bottom line is that you still want the elite talent that has been performing year in and out ideally. You want to aim for names that are proven and will get the volume. In mid to late rounds, you want to take some chances on the upside and rookies. Balance is key. Playing too safe or playing too risky can hurt your fantasy football team.


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Secondly, in balance, I mean you need to ensure you have a good amount of depth to cover your positions. I have seen it time and time again where a player is hoarding too much of ONE position, and then he has no depth at another position. This is not a good fantasy football draft strategy at all. Make sure you have depth at all positions to accommodate for bye weeks, lack of performance, and injuries.

Upside:  The player with the high ceiling and upside. I love the U in the CUDDY. The upside is what wins championships in fantasy football. The only problem here is that with upside comes with significant risk. This takes us back to the balanced roster. You need players with both risk and safety on your team.

Now you have a solid fantasy football draft strategy to help you win your league. Here are some additional tips to help you get the edge. I am all about giving you as many tools in your utility belt as I possibly can. Bonus tips include:

Preseason rankings and sleeper picks differ from year to year, but there are always other variables that need to be evaluated. As factors such as your first-round draft position or the other owners in your league change, all the draft strategy tips and advice highlighted in your past cheat sheets also require updating.

There are plenty of resources available to you, from player rankings to statistical analysis to FantasyPros' fully customizable mock draft simulator. Here's one more, once again: A comprehensive, step-by-step draft strategy guide breaking down how you can get to that desired domination.

The one thing you do know going into a 12-team fantasy football draft is that you will end up with five of the top-60 picks. Once you draw a selection between No. 1 (Christian McCaffrey) and No. 12, it's easy to think too much about that first pick and not about the other core-four picks that follow. In most leagues, these are the players who should consistently make up at least half of your weekly starters.

The best running backs might seem to have the ultimate relevancy in fantasy football, but the league's passing boom has brought standout wideouts to a whole new level. Studs such as Justin Jefferson, Tyreek Hill, and Stefon Diggs are so good at racking up targets and catching passes from strong-armed quarterbacks that they serve as safer picks than most running backs. They obviously carry more top-24 weight in PPR-leaning leagues, but they are also standard-league stars.

Strike a balance between being obsessed with an absolute stud and getting nonchalant about what's still a key fantasy position, even with only one lineup spot. Treat them just like the WRs and RBs from which you're deciding to draft, only with needing less depth, a la QB.

Digging deeper in the borderline top 12, Kirk Cousins and Geno Smith, coming off fine fantasy years in the same offenses with top weapons, have cases to go higher than their current eighth- or ninth-round average draft positions (ADPs) given they finished as QB7 and QB5 overall, respectively, last season.

Streaming multiple QBs over the course of the season based on matchups has proved to be a smart strategy for some. If you do that, you should make sure to get some upside options in the middle and late-middle rounds so one could emerge as an every-week play. If you have two solid options in the end, you can have the luxury of playing the matchups week to week.

Sounds simple, right? Make sure you've heard of the guy you're taking in each round. Have a general idea of his talent level and what his potential role can be, both on his real team and your fantasy team. Don't go for some shaky veteran WR5 when you can take a more valuable young RB4 who is an injury away from big touches. You're not taking a player because you like his name or where he went to college. You're making every pick count with the intent that each pick can help you win a championship.

While you want to somewhat follow a script early, be prepared to pivot and freelance a little once you see your early draft results develop. Are you happier about some positions more than others? If a player doesn't excite you or can give you only limited help, you shouldn't take him. Use your cheat sheet as more of a rough outline than a stone tablet. Make sure you use your gut and make every draft your own. The one predictable thing about a fantasy draft is its unpredictability.

There's always one defense that has a ridiculous season and becomes a team-lifting fantasy force. Last season it was Patriots, who finished in the top 60 overall in scoring. In 2021, that group was the Cowboys, whose big turnover spike with Micah Parsons and Trevon Diggs spiked them up into the value of a mid-WR1.

tag_hash_112Identifying player value is crucial to your fantasy football draft strategy. You literally can't win without a strategy built around it. Our Draft War Room helps you identify the best values at each draft pick. 

Finding the most accurate player rankings is critical to a winning draft strategy. According to FantasyPros, Draft Sharks has had the MOST ACCURATE draft rankings over the last three seasons.

These are the main units of your army. How many of each and of what type goes a long way to determining how well your strategy will fare. These units should be foremost in your mind when you decide what you want to do in a battle.

Usually something such as skaven slaves or goblins this unit is weaker than even the basic unit. In combat this unit can be expected to never win combat and only hold against a depleted basic unit. It can however defeat units it manages to flank with some consistency. For the propose of this guide we will assume that all cannon fodder units will lose to anything they do not flank.

This unit is slightly superior to the basic unit. It might have an additional weapon skill or an extra +1 to its armor save. A small bonus such as this would allow it to beat the basic unit in combat consistently but not necessarily quickly. For the purposes of this strategy guide we will assume the superior unit will defeat the basic unit in 2 turns.

This unit will crush anything it is able to fight in combat. In some cases such as bretonians this only happens on the charge but in other cases such as chosen chaos knights this is always the case. These units are usually very expensive and small so any casualties from shooting or combat drastically weaken these units. For the purpose of this guide we will assume that hammer units will break anything they attack. Anvil units will take 2 turns. In the case of hammer vs hammer whoever has the advantage (flank or charge) will win.

The following units generally do not make the strategy. They are only there to help the strategy succeeded. Therefore any strategy can incorporate these units. They should be used to remove the greatest threats to your chosen strategy (and by that I mean use them against the threats they work against).

The generic big thing. This can represent anything from a giant to a lord on a dragon. Every one has a different purpose but most are capable of taking on hammer units or cannon fodder units but not basic units as the ranks and numbers will do them in eventually. In this strategy guide the unit will be ignored as it is to varied and not all armies have access to anything like this. They can take the place of hammer units or anvil units wherever necessary.

Other units vary their description depending on what they are facing. Dwarf warriors are an anvil unit against most basic and superior units. However, when faced with ogre iron guts they are just as easy to kill and about as dangerous as the average skaven clanrat. Just try to think of what your unit is capable of doing against your opponent before you commit to a strategy (sometimes your army selection will force the issue though).

In each case the strategy in question will be represented by the blue army attacking from below. Terrain will be left out at the moment and will be discussed later. Strategies will deal with both picking units for your army and general use of such units.

This is really a lack of a dedicated strategy. A basic army contains some of each element of the game. It contains a hammer unit, usually cavalry, an anvil unit, a couple war machines, a couple shooting units, a couple fast cav units, and 3-4 basic units. Oddly enough only two armies can really pull this off. Empire and orcs are the only two armies with access to all unit types. All other armies are missing at least one, usually more unit types.

The cavalry charge is just what it sounds like. It is the most brute force strategy possible The army usually consists of multiple fast moving superior units and one or two hammer units, supported by fast moving units (fast cav/flyers). The army may contain a small amount of shooting support in the form of a war machine or two and might (usually not) have an infantry block or two. Bretonian armies and most current high elf armies epitomize this army but only dwarves are denied this strategy. e24fc04721

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