Final Fantasy VII Remake[b] is an action role-playing game by Square Enix, released for PlayStation 4 in April 2020. It is the first in a planned trilogy of games remaking the 1997 PlayStation game Final Fantasy VII. An enhanced version, Final Fantasy VII Remake Intergrade,[c] was released for PlayStation 5 and Windows in 2021.

Set in the dystopian cyberpunk metropolis of Midgar, players control the mercenary Cloud Strife. He joins AVALANCHE, an eco-terrorist group trying to stop the powerful megacorporation Shinra from using the planet's life essence as an energy source. The gameplay combines real-time action with role-playing elements.


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Final Fantasy VII Remake was announced in 2015 following years of speculation. Several key staff members from the original game returned, including Tetsuya Nomura as the director, Yoshinori Kitase as the producer, Kazushige Nojima as the writer, Motomu Toriyama as a co-director, and the composer Nobuo Uematsu. The staff redesigned the characters to balance realism and stylization.

Final Fantasy VII Remake received positive reviews, with praise for its graphics, gameplay, narrative, and music. Critics praised the expanded story and the updated battle system for its strategic elements and visual flourishes, but the linearity and repetitive side-quests received criticism. The game was one of the fastest-selling PlayStation 4 games, selling more than 3.5 million copies in three days and more than 7 million by September 2023. The second game in the remake trilogy, Final Fantasy VII Rebirth, was released in 2024.

Final Fantasy VII Remake is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. It covers the first section of the original game, set in the metropolis Midgar.[1]

Players control Cloud Strife, a former Shinra soldier turned mercenary who joins the eco-terrorist group AVALANCHE to fight the Shinra Corporation, who have been draining the planet's life energy.[2][3] Every element has been remade, using real-time polygonal graphics as opposed to the pre-rendered environments of the original.[4][5] The story includes major expansions to character development and some notable plot additions.[6]

Exploration and battle mechanics both take place in real-time, like Final Fantasy XV. The game features an altered Active Time Battle (ATB) system from the original, which gradually fills up slowly, or can fill faster with attacks. Once it is filled, the player can halt the action and use special abilities such as magic, items, and special moves. The player can assign these special abilities to shortcut buttons, allowing them to play in real-time without pausing. Each special ability uses up a segment of the ATB bar.[7] The player can switch between party members at any time during battle. Each party member has their own individual skills, such as Cloud's close-quarters melee attacks and Barret's long-range distance attacks.[8][9] Players are able to use magic and summons of large creatures, and a Limit Break gauge allows characters to perform more powerful attacks once charged. While the game has more real-time elements, strategic elements still remain, such as selecting weapons and magic for each character to wield.[4][5][10]

Cloud Strife (Cody Christian/Takahiro Sakurai)[d] is a former member of SOLDIER, the elite warriors of the Shinra Electric Power Company.[11] Shinra uses Mako, a refined form of the Planet's spiritual energy harvested by massive reactors, to power the metropolis of Midgar and develop cutting-edge technology.[12] Disillusioned with Shinra, and at the request of his childhood friend Tifa Lockhart (Britt Baron/Ayumi Ito)[e], Cloud takes a mercenary job for Avalanche, an eco-terrorist organization, led by Barret Wallace (John Eric Bentley/Masahiro Kobayashi). Barret believes excessive Mako harvesting harms the planet and leads a bombing attack on a Mako reactor. In the aftermath, Cloud is haunted by memories of Sephiroth (Tyler Hoechlin/Toshiyuki Morikawa), an enigmatic former SOLDIER member, and meets the florist Aerith Gainsborough (Briana White/Maaya Sakamoto)[f]. Strange ghost-like entities, who alternately help and hinder Cloud throughout the game, cause him to be recruited for another attack, in which he goes missing in action. Cloud meets Aerith again and protects her from Shinra forces. After they reunite with Tifa, the trio learns that Shinra plans to collapse a piece of the "plate" onto the Sector 7 slums. Avalanche fails to stop Shinra's plan, and the plate falls. Aerith helps most of the population, and Barret's daughter Marlene evacuate in time but is captured by Shinra.

Cloud, Tifa, and Barret infiltrate Shinra headquarters and rescue Aerith from being used as an experiment by Shinra scientist Hojo (James Sie/Shigeru Chiba). She reveals that she is the last descendant of the Cetra, a near-extinct precursor race who resided in a "Promised Land," which Shinra covets for its boundless Mako reserves. The group meets a talking feline-like creature called Red XIII (Max Mittelman/Kappei Yamaguchi), who explains that the ghostly entities are called Whispers. They exist to ensure that the course of destiny is not altered by correcting any deviations from this course. Meanwhile, Sephiroth infiltrates Shinra and steals a mysterious entity known as "Jenova," connected to the extinction of the Cetra.

In a confrontation at the top of Shinra headquarters, Sephiroth murders the president of Shinra. Shinra's son Rufus (Josh Bowman/Tru kawa) assumes control of the company and fights Cloud, but is defeated. Cloud and his allies flee the scene via the Midgar Expressway but find Sephiroth waiting for them at the end. After defeating Whisper Harbinger, an entity formed by an amalgam of Whispers, Cloud's group battles Sephiroth. Sephiroth separates Cloud from the group, asking him to join him and defy fate. Cloud refuses and fights Sephiroth, but is defeated, although Sephiroth spares him and departs. Meanwhile, as Cloud's group leaves Midgar to stop Sephiroth,[13] SOLDIER Zack Fair (Caleb Pierce/Kenichi Suzumura) ends up alive and defeats an army of Shinra forces, and departs with Cloud to Midgar.[14]

Intergrade adds additional ending scenes showing Cloud and his group arriving at the village of Kalm after hitching a ride with Chocobo Bill, and Zack entering the Sector 5 church searching for Aerith.

Shortly after the bombing of Mako Reactor 5, Yuffie Kisaragi (Suzie Yeung[15]/Yumi Kakazu), a ninja working for Wutai, arrives at Midgar and meets up with her partner Sonon Kusakabe (Aleks Le/Yoshimasa Hosoya) in order to steal Shinra's "Ultimate Materia". With the help of a local Avalanche cell, Yuffie and Sonon infiltrate the lab under Shinra headquarters and fight through Shinra's forces before discovering that the Ultimate Materia is not yet complete. As they try to escape, they are confronted by a Shinra supersoldier named Nero (Sean Chiplock/Rytar Okiayu). Outmatched, Sonon sacrifices himself to ensure Yuffie can escape. She leaves Shinra headquarters just in time to see the Sector 7 plate fall. Sometime later, Yuffie has left Midgar and muses that to achieve her desire to see Shinra's downfall, she will need a team to help her.

Final Fantasy VII was developed by Square for the PlayStation console and released in 1997.[16] Its staff included producer, co-writer and series creator Hironobu Sakaguchi, director and co-writer Yoshinori Kitase, artist Yusuke Naora, character designer and co-writer Tetsuya Nomura, and writer Kazushige Nojima.[17] The game was a critical and commercial success, and established the Final Fantasy series as a major franchise.[16] It was expanded through the multimedia project Compilation of Final Fantasy VII, comprising additional games, films, and other media.[18]

In the early 2000s, Square announced a remake for PlayStation 2 alongside Final Fantasy VIII and IX, but nothing further was heard of the project.[19][20] It was abandoned because of the increased challenge of developing on new hardware and would have necessitated cutting content.[21] The staff were preoccupied with developing Final Fantasy XIII and its sequels, and Remake would have been an equally large or larger project hard to undertake at the same time. Once the XIII series ended, the team was free to pursue other projects.[22] Kitase claims that since XIII, he had been asked multiple times about developing this game. Co-director Naoki Hamaguchi was originally just a fan of the game so he was glad about his inclusion into the core development team.[23]

Demand for a remake grew following a PlayStation 3 tech demo at the 2005 Electronic Entertainment Expo, showcasing the opening of Final Fantasy VII with Square's new Crystal Tools engine, in which, at the time, was known as its codename, the White Engine. Further demand came during the game's impending tenth anniversary in 2007. On both occasions, Square denied that any remake was in development,[24][25][26] for reasons including their focus on new games, the necessity to cut elements to make a remake manageable, the difficulty of developing for modern hardware, and the amount of development time it would require.[27][28][29][30][31]

The Remake project began when Final Fantasy producer Shinji Hashimoto broached the subject to Kitase, Nojima, and Nomura. All three were reaching a stage of life that they defined as "that age": all felt that if they waited much longer, they might not be alive to or would be too old to develop a remake, and passing the project on to a new generation did not feel right.[32][33][34] Another reason for developing the remake was that Square Enix was creating a growing library of PlayStation 4 titles, and the team hoped to increase the console's popularity.[34] Nomura was appointed as director much to his own surprise when it was decided to create the remake but he was busy with the making of the video game Kingdom Hearts III at that time.[35] 152ee80cbc

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