To use a simple filter, select an actor or an actor component.
Find the property you want to filter by.
Right-click to open the context menu and select Filter By Property.
Your selected filter will be activated immediately and you will see the result.
Your simple filter will appear in the Actor Coloration list. To return to Lit mode press Alt+4
To create a custom filter using Blueprints, open BFL_FilterAnythingCustomFilters located in the FilterAnything plugin folder.
Make sure Plugin Content and Engine Content visibility is enabled in the Content Browser settings.
Duplicate the existing example function.
Specify the name and logic of your function.
Important! Do not change the function signature.
Click Compile and Save.
Your new filter will immediately appear in the Actor Coloration list.
To create a new custom filter using C++ open the UFilterAnythingCustomFilters class and create new function as example function.
Important! Do not change the function signature.
Once the code compiles, your new filter will appear in the Actor Coloration list.
If you are working with an engine with precompiled binaries, you need to copy the plugin from the engine (...\Engine\Plugins\Marketplace) to your project.
In the plugin settings, you can specify the colors used for a simple filter.
See Matching and Mismatching Properties Color
You can also specify a library class for your custom filters.
See Custom Filters Library
Make sure that the specified class inherits from UFilterAnythingCustomFilters and the function signature is the same as in the original library.