Submission #070
Date: 10 Dec 2022
Credit: piaochong
Friend Code: 9617171068
Description from creator: The usual fast sword infantry build (aka R.I.P. Mareeta).
- Arcane Eljudnir is the single best sword any older sword infantry can equip. What makes it especially vital to this set is its Slaying effect, allowing for 1-CD Vital Astra and in turn a valuable layer of damage reduction.
- Atk/Spd Finish is easy enough to activate in most scenarios, with a ludicrously high reward: 3 spaces of an ally for +7 to Attack and Speed, and with VA having a low cooldown, the +5 true damage and 7 HP restoration are also easy pie.
- Velocity adds even more damage reduction, as well as making sure Eirika can charge VA on the opponent's attack.
- Time's Pulse allows VA to charge at the start of every single turn, giving her free damage reduction right out the gate. If there is another source of special cooldown on the team (e.g. Askr's Opened Domain, Flame Lyn and Duo Chrom's respective weapons), then other skills such as Atk/Spd Oath 4 or Atk/Spd Menace can be used instead. Rouses are not recommended, though, as its solo condition may be too limiting along with Finish.
- NFU helps further safeguard against follow-up manipulation. If you think Arcane Eljudnir is enough for that, though, Forms are another viable alternative especially paired with T4 Oaths in the C slot.
Pros: Generally fairly self-reliant, all you need is for your allies to exist within 3 spaces. Eirika's natural bulk isn't too shabby at high merges and dragonflowers either.
Cons: Faces a lot of competition in the unit class. Eirika's Attack is on the lower end as well, so +Atk is necessary for her to deal significant damage. Does not win against foes such as B!Seliph and now highly merged Embla, who still outspeed her unless she gets external support.
Usage tips: Slow green units crumple before this set. Just don't send her in against physically defensive blues, or fast sweepers that can outspeed her. Askr and a Far Saver will be her best friends.
Submission #071
Date: 10 Dec 2022
Credit: piaochong
Friend Code: 9617171068
Description from creator: This build is specifically for Summoner Duels, though it can definitely be utilized for other content.
- Spd/Def Bulwark blocks foes without Pass, and in SD where movement is king, this can be used to heavily restrict the opponent while shielding nukes in the back such as B!Seliph and Yuri. The HP restoration also helps fulfil Arcane Eljudnir's >25% HP condition - assuming Eirika also managed to proc Vital Astra, her high speed means she can most likely get a follow-up naturally, which means with Finish and Bulwark both active she gets 7+7+7=21 HP back per round of combat, which should be around 1/3 her full health.
- Atk/Spd Oath is used to bypass Gravity, Stall, Obstruct et cetera with its warping effect, and helps her warp to allies to shield them with Bulwark. To ensure that VA procs, however, you may want to use Time's Pulse 3 instead, or field her with Askr or similar characters to get the special cooldown without entering combat.
Pros: Can be used as an interesting anti-meta pick while playing to Eirika's strengths as a well-rounder (like all Gen 1 units).
Cons: Still relatively fragile and inoffensive, being outsped and killed by B!Seliph without external support. More of an enabler than an actual combatant.
Usage tips:
- As a teammate, Askr helps patch up her weaknesses: extra defenses and speed to avoid dying to nukes, as well as granting start-of-turn special cooldown for VA.
- Far Save tanks help her with ranged attackers. If the ranged matchup isn't that important, or Distant Counter can be granted through other means such as Captain Skills, then Near Save can be used as well.
Submission #279
Date: 28 Dec 2022
Credit: Stanis
Friend Code: 0397691892
Twitter: @Stanis_yupyup