Do I only get to paint on the same layer as drawing layer? Then what would be the point of separating layers into 4 different types as O,L,C.U?

Or if I ever want to paint on the C layer, using brush tool and painting page by page would be the only option ?

I've just now reinstalled the latest drivers (latest on ugee website was a few weeks ago) but paint tool sai still won't work. If I have paint tool sai focused, the pen will not longer move the mouse.


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The only fix I know of is going into the paint tool SAI folder and opening 'misc'Then change "TabletMouseSimulation = 0" to "TabletMouseSimulation = 1" . That should fix the pen not moving.. but currently I have come across another problem with the stabilizer not working (after using this fix to stop the pen from not working) and its really frustrating me im considering getting a wacom x_x

Hello fellow Mayans! I'm quite new to maya; currently trying out the 3d paint tool. I've done everything according to this video. However, when I try to then paint on the texture, it simply won't let me draw on it, there is a red circle but when I left click and drag, nothing happens. I do have my UV's layed out flat. Does anyone have any ideas? I've searched through all of google and this subreddit.

The Text tool now automatically expands the textbox as you type.When resizing, there's now a minimum size based on the text in the textbox.It previews exactly what size it will end up with when resizing.

Fixed a bug where vertically thin selections were difficult or impossible to drag (despite showing adrag cursor).(The draggable region was offset outside of the selection box.)Fixed a similar bug where tool previews would get offset if the canvas's height was very small.

The magnifier preview and other tool previews are now hidden while dragging the Colors box or Tools box.It looked confusing when the magnifier preview was shown at the same time asthe preview outline for dragging/docking a tool window.

For languages that read right-to-left, the History view (Edit > History) now uses aright-to-left layout,and the color box and tool box no longer flip their layout when dragging them into a window or dockingthem back to a side of the application.

Using only your voice, you can switch tools and colors, pan the view, click on buttons on the screen byname, and use most menu items.You can even say "draw a cat in a party hat" to have JS Paint try to sketch a cat in a party hat.

There are many synonyms for commands, and often you can do things with very short phrases like "Curve"to switch to the Curve tool.If it's not recognizing your voice for short commands like "Curve" or "Cut", you may want to try longerphrases like "Curve tool" or "Cut selection",as this helps it distinguish the sound as speech, rather than a cough for instance.

The Text tool now perfectly previews the pixels that will be placed on the canvas.What you see is what you get!Also it retains all browser editing behavior, like spellcheck,using a convoluted, yet elegant overlaying strategy.(I prototyped this hereand here if you're interested.)

With the fill-only option selected, the Polygon tool now previews with inverted lines, like MS Paintdoes.(When you finish the polygon, the boundary of the shape matches the preview exactly,because it actually does draw a stroke, just the same color as the fill.)

Hello again I was wondering if its possible to recreate the feeling of the line quality from paint tool sai ?Like stabilization wise or even these brushes. Mostly the marker brush,watercolor and pencil. Thank you.

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Hi All,

I would like to also request the addition of the existing Sample Paint (Eyedropper) tool from the Materials tray be added to the Tools Menu (under Paint Brush) and allow, more importantly, a shortcut to be assigned in Sketchup Preferences.

So, all you need to do is press B, and then hold down the ALT key to sample any material in the model view, let up when the current material is set as you wish, and paint away as many objects as desired.

I'm really liking the "fuzzy skin" feature, but I'm finding the "Outside walls or All walls" selection is not flexible enough, i.e., there may be portions of a contiguous surface I want to make fuzzy, but not others. I'm thinking a paint tool that lets me specify what surfaces or portions thereof I want the fuzz effect on would be helpful. Is this doable? I don't see a github topic for this.

Thinking about how this might be implemented, "painting", given it's inherent imprecise nature, might not be the way to go. Better, perhaps, would be to implement it as an "Add Modifier" or "Add Part" feature which you could shape and place more precisely and assign the fuzzy attribute to it. I can see this opening up all kinds of possibilities such as uploading a logo/branding file to have it appear as a fuzzy "patch" on an otherwise smooth wall. In that respect, it would also be nice to have the fuzzy attribute available as a top layer fill pattern, with specifiable thickness and point offset as currently available. Maybe this is already available by this method (just thinking out loud here), I'll experiment a little.

Dose anyone know a program that has the the curve, edit, and pressure features that SAI has? I like how you can make a line and then just add points with the edit button. The pressure tool is really great too. Are there any vector based programs that are as easy to use as SAI?

Both are vector-based, have excellent brush engines, and allow simple editing after the fact (add a point, recurve etc) and both have really solid pressure systems for tablets - Affinity Designer also allows manual editing of the pressure curve of a stroke after the fact which is great for working with a mouse but still having curve dynamics; Concepts has some amazing approaches to vector based but still painterly that set it completely apart from other vector design and art programs.

So, what can we do about this Pansage's official art? The lines are a solid dark colour so it's fairly safe to use a selection tool. For a program like SAI, it's best to make a dark layer underneath (even if it isn't visible at first) and edit your selection settings until you have most of the unwanted colour selected. Anti-aliasing is what you'll need for a smooth edge, but if you're editing pixel art it'll have to be unticked for a pixelly edge.

The Paint tool has two main interface panels. The Paint Library is used for creating new and selecting existing brushes. The Paint Settings allows fine tune adjustment to your currently selected brushes.

So when I was killing time at the hardware store the other evening, waiting for my hubby to choose between two different styles of light switch plates (this is what we do on our dates these days), I wandered into the paint aisle, my happy place.

Hahaha, what! You mean I can stop using my round part between my finger and thumb to clean paint rollers?! ! And no more lining up a row of Q-tips to clean the rim of paint cans. Fantastic! That's the neatest tool I've seen in a loooong time. Yes, I must own one of these. Appreciate your info. Thanks so much.Darlene

I have never used processing before and started learning it a bit to help a friend in their course as they have never done any coding before. One of the assignments was to make a simple paint tool that lets you change the color and brush size that you are using. To do this we made a sidebar at the bottom that had all of the color and brush size options which worked fine. I decided I wanted to try moving the brush sizes to a separate sidebar on the side so that there would be more room for more color options and more brush sizes.

The Automatic Close Gap option is used while painting drawings with small gaps. Instead of having to close them manually either with the Brush tool or Close Gap tool, Toon Boom Harmony will analyze the drawing and close the gaps while you paint according to the selected mode.

The Paint and Remove Texture option is used when you vectorized some images as greyscale texture style. An image vectorized as texture is a mix of bitmap filling encapsulated in a vector based frame. Painting a textured zones with the Paint tool will change the tint of the textured lines. Painting the textured zones using the Paint and Remove Texture option transforms the bitmap filling into a 100% vector based zone and fills it with a solid colour.

The Apply to Multiple Drawings option is used for hand-drawn animation fast painting. When you want to paint several drawings in a same layer at once, such as a walk cycle, you can enable this option and make a selection in your Camera or Drawing view. All the closed zones located within your Paint tool selection are painted with the selected colour swatch.

The Apply to All Visible Drawings option is used to paint several drawings on separated layers on the current frames. If you have a character broken in several layers, you can enable this option to paint all your layers at once. The operation is only applied on the current frame.

Clip Studio Paint is optimized for drawing and painting, making it ideal for illustrators. The painting brushes are highly customizable and easy to use. There's a thriving community of users who constantly contribute to the online materials library. Clip Studio Paint is also ideal for illustrators who specialize in linework. The smoothness of lines, lack of lag while drawing, as well as the vector output make drawing very fun and efficient.

CSP is a versatile digital painting program great for painting and inking with many unique features.

One of my favourites is the perspective ruler which is super useful and convenient for planning or drawing backgrounds!

This option allows you to select which layers the tool should affect. It can be toggled on or off. When toggled on, it has two different modes. You can select a mode by clicking and holding on the button. be457b7860

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