2D Platformer
2D Platformer
For the 2D platformer section, I was tasked with developing one unique feature the player could utilize in traversing the level and then developing levels that complement that feature. For my project, I decided to play around with a grappling hook feature (that as time went on turned into an anti-gravity feature) the player could toggle on and off.
Tutorial
A base level to introduce the idea of not only having movement to utilize. The player is automatically blocked (visually and physically) from moving forward, so the only option is to move up.
Level 2
A step forward in challenge progression to get the player combining different skill sets at their disposal. Not too high stakes and still easily doable but the player does need to use every skill they can.
Levels 3-5
A real challenge. Let's get the player to start actually moving through the levels instead of going through the motions of just playing. Combining player movement as well as a step up in obstacles and how they are moving.
Level 6
Actual hell.
The progression of Levels 5 and 6:
After playtesting, the movement of the platform up top was unpredictable and made progressing forward more challenging than intended. So I added a guard rail on it to help with sight.
After playtesting with multiple people, I realized that players could easily just cheese the last stairs section by using the anti grav. Which wasnt the intention of that section at all. Stairs was supposed to be used to break up how much that feature was being used so an obstacle block was placed on the ceiling to deter that (sort of, some players are absolutely great with the toggle and can like wiggle through like flappy bird).
press x to activate the anti gravity feature