Whenever the game or the driver gets updated, I get extreme amounts of stutter in Counter Strike 2. My other hardware with non-AMD GPU's have no such issue. Seems like the shader compiler is just awfully slow.

Counter-Strike (CS) is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with the release of the first game, Counter-Strike. It was initially released as a modification ("mod") for Half-Life that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of Half-Life, who then turned Counter-Strike into a retail product released in 2000.


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The MAC-10 is the Terrorist counterpart of the TMP and retains its real name because the company holding the rights to the name went bankrupt. The model is erroneously shown as a closed-bolt weapon. It is equipped with a front strap in first person though the third person model lacks it.

This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded game server is highly predictable and can be attributed to the fact that current game designs target the saturation of the narrowest, last-mile link. Specifically, in order to maximize the interactivity of the game itself and to provide relatively uniform experiences between players playing over different network speeds, on-line games typically fix their usage requirements in such a way as to saturate the network link of their lowest speed players. While the traffic observed is highly predictable, the trace also indicates that these on-line games provide significant challenges to current network infrastructure. As a result of synchronous game logic requiring an extreme amount of interactivity, a close look at the trace reveals the presence of large, highly periodic, bursts of small packets. With such stringent demands on interactivity, routers must be designed with enough capacity to quickly route such bursts without delay. As current routers are designed for bulk data transfers with larger packets, a significant, concentrated deployment of on-line game servers will have the potential for overwhelming current networking equipment.

Valve Software has apparently licensed a rather shiny knife for use in Counter-Strike 1.6, and has released a PDF detailing the weapon's history. According to said document, the new CS knife is based on Mick Strider's award-winning "Badlands Bowie", which "started as a 1/2 inch thick slab of 6AL4V titanium. The edge is press-fit Stellite, and no bonding agent was needed or used as it is held in place due to the extreme precise fit between the titanium and Stellite." Wait, there's more. "The handle is fossilized mastodon ivory held in a carbon fibre pocket." Actually, there's even more detail on the knife's colourful background (which beat off designs by - amongst others - Ken Onion and Tom Mayo) in the PDF, which also has a picture. be457b7860

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