The strictest anti-addiction measures

         4/2/2023 Game News By Yangming & Weicheng

Statement: All images in this news article are sourced from the internet.

China has long held a negative perception of electronic games, and from the perspective of game developers, there is still much to be done. Game companies need to firmly implement the requirements set by the government, sometimes even stricter than the government demands. On August 3rd, media reported that in 2020, over half of Chinese children and adolescents suffered from nearsightedness, and the phenomenon of academic impairment and personality changes caused by addiction to online games was on the rise. The harms of gaming are increasingly gaining societal consensus and are often referred to as "digital opium" or "electronic drugs." As a result, the Chinese government has decided to issue a policy that is disliked by all underage gamers - the "Measures for the Prevention of Addiction in Minors."

In 2019, the National Press and Publication Administration of China issued the "Notice on the Prevention of Minors' Addiction to Online Games," which stipulated that minors should not exceed one hour of gaming time per day, and should not exceed three hours on weekends and public holidays, with gaming sessions ending before 10 p.m. Furthermore, game companies are required to implement anti-addiction systems, enforce real-name authentication for minors, and restrict their gaming time and spending. In other words, underage players are only allowed to play games for a maximum of three hours per week.

With the introduction of these policies, major game companies have responded by strengthening the implementation of anti-addiction systems. At the same time, parents need to enhance supervision and guidance on underage gaming addiction in family education, advocating for diversified forms of entertainment and healthy lifestyles.


The policies and measures for preventing addiction in minors have achieved significant results. Data shows that since 2019, the gaming time of minors has significantly decreased, and the online gaming market has witnessed new trends, such as the growth of educational and casual games. Furthermore, game companies are gradually transitioning towards healthier and greener gaming by implementing anti-addiction measures and integrating games with education, culture, and sports to create more valuable gaming products.

The policy on preventing addiction in minors has reduced the extent of underage gaming addiction, allowing young people to spend more time on studying or pursuing their hobbies. While some players may feel saddened by the complete change in their previous gaming habits, this is the desired outcome for both parents and the government. In conclusion, although the policy on preventing addiction in minors is indeed strict, it also has its benefits.

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