After some testing and discussion with the Facebook platform team, there is no official limit I'm aware of or can find in the documentation. However, I've found 600 calls per 600 seconds, per token & per IP to be about where they stop you. I've also seen some application based rate limiting but don't have any numbers.

As you can access the Graph API on the client side via the Javascript SDK; I think if you travel your request for photos from the client, you won't hit any application limit as it's the user (each one with unique id) who's fetching data, not your application server (unique ID).


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On the left hand menu, you need to click "more", then you'll see "Developer", click on it. Afterwards you'll be presented with a page where your apps are listed under "My Applications" click on "See my applications". You can find all your API Key, secrets, and IDs there.

The secret will be stored as a slot-sticky application setting named FACEBOOK_PROVIDER_AUTHENTICATION_SECRET. You can update that setting later to use Key Vault references if you wish to manage the secret in Azure Key Vault.

If this is the first identity provider configured for the application, you will also be prompted with an App Service authentication settings section. Otherwise, you may move on to the next step.

These options determine how your application responds to unauthenticated requests, and the default selections will redirect all requests to log in with this new provider. You can change customize this behavior now or adjust these settings later from the main Authentication screen by choosing Edit next to Authentication settings. To learn more about these options, see Authentication flow.

To achieve this level of granular control you want you will struggle on the Meraki for the reasons previously outlined. You would need a firewall that supports HTTPS inspection, which basically decrypts the traffic to be able to differentiate between facebook messenger and regular Facebook.

I am looking for desktop application for Facebook messenger. I know Pidgin can work with Facebook chat, but it cannot work with any messenger with a person who is offline. Is there a program which can do this?

Yes, and the review has determined that the application is appropriate for OPDIV use, taking into account the risks posed by the following: use of cookies, web beacons, and pixels for targeted advertising based on sensitive information; targeting, retargeting and conversion tracking based on Facebook profile information; and Facebook profile information leading to identification of CMS website visitors.

Confirm that the Privacy Notice contains all of the following elements: (i) An explanation that the Website or application is not government-owned or government-operated; (ii) An indication of whether and how the OPDIV will maintain, use, or share PII that becomes available; (iii) An explanation that by using the third-party Website or application to communicate with the OPDIV, individuals may be providing nongovernmental third-parties with access to PII; (iv) A link to the official OPDIV Website; and (v) A link to the OPDIV Privacy Policy:

Describe the PII that will be collected by the OPDIV from the third-party Website or application and/or the PII which the public could make available to the OPDIV through the use of the third-party Website or application and the intended or expected use of the PII:

Facebook, Inc. operates a social media website and mobile app that enables people to connect, share and discover opinions, ideas, photos and videos. The company also owns Instagram, a mobile application for sharing photos and videos, as well as WhatsApp, a mobile messaging application.

8. In the appeared menu some of the fields are generated automatically. All you need to do is fill in the rest of them, such as App Domains and Contact Email in particular. Please note these two are obligatory options. Privacy Policy URL and Terms of Service URL are optional, but we recommend you NOT to leave them blank. You will not be able to switch your application to live mode without them being set.

With the introduction of the "New Facebook" in early February 2010 came a complete redesign of the pages, several new features and changes to News Feeds. On their personal Feeds (now integrated with Walls), users were given the option of removing updates from any application as well as choosing the size they show up on the page. Furthermore, the community feed (containing recent actions by the user's friends) contained options to instantly select whether to hear more or less about certain friends or applications.

Facebook Messenger is an instant messaging service and software application. Originally developed as Facebook Chat in 2008,[45] the company revamped its messaging service in 2010,[46] and subsequently released standalone iOS and Android apps in August 2011.[47] Over the years, Facebook has released new apps on a variety of different operating systems,[48][49][50] launched a dedicated website interface,[51] and separated the messaging functionality from the main Facebook app, requiring users to download the standalone apps.[52]

In February 2011, Facebook began to use the hCalendar microformat to mark up events, and the hCard microformat for the events' venues, enabling the extraction of details to users' own calendar or mapping applications. Third parties facilitate events to be exported from Facebook pages to the iCalendar-format.[citation needed]

The Facebook Platform provides a set of APIs and tools which enable third-party developers to integrate with the "open graph", whether through applications on Facebook.com or external websites and devices. Launched on May 24, 2007, Facebook Platform has evolved from enabling development just on Facebook.com to one also supporting integration across the web and devices.

On August 29, 2007, Facebook changed the way in which the popularity of applications is measured, to give attention to the more engaging applications, following criticism that ranking applications only by the number of people who had installed the application was giving an advantage to the highly viral, yet useless applications. Tech blog Valleywag has criticized Facebook Applications, labeling them a "cornucopia of uselessness". Others have called for limiting third-party applications so the Facebook "user experience" is not degraded.

Primarily attempting to create viral applications is a method that has certainly been employed by numerous Facebook application developers. Stanford University even offered a class in the Fall of 2007, entitled, Computer Science (CS) 377W: "Create Engaging Web Applications Using Metrics and Learning on Facebook". Numerous applications created by the class were highly successful, and ranked amongst the top Facebook applications, with some achieving over 3.5 million users in a month.

Facebook Credits are a virtual currency users can use to buy gifts, and virtual goods in many games and applications on the Facebook platform. As of July 2010, users of Facebook can purchase Facebook credits in Australian Dollars, British Pounds, Canadian Dollars, Chilean peso, Colombian peso, Danish krone, Euro, Hong Kong dollar, Japanese yen, Norwegian krone, Swedish krona, Swiss franc, Turkish lira, US Dollars, and Venezuelan Bolivar. Facebook credits can be used on many popular games such as Happy Aquarium, Happy Island, Zoo Paradise, Happy Pets, Hello City, It Girl, FarmVille, and Mafia Wars.[159]

Third-party companies also created Facebook apps for their platforms. Microsoft developed a Facebook app for their Windows Phone 7 platform in February 2012,[187] Nokia offered a Facebook app on its Ovi Store for Nokia S60 devices in June 2009,[188] while BlackBerry also offered a Facebook application for its software platform in September 2012.[189]

In February 2010, TechCrunch reported that Facebook was working to rewrite its messaging service to turn it into a "fully featured webmail product", dubbed "Project Titan".[239] The feature, unofficially dubbed a "Gmail killer" internally, was launched on November 15, 2010,[240] and allowed users to directly communicate with each other via Facebook using several different methods. Users could create their own "username@facebook.com" email address to communicate, use text messaging, or through the Facebook website or mobile app's instant messaging chat. All messages were contained within single threads in a unified inbox.[241] The email service was terminated in February 2014 because of low uptake.[242][243]

According to the Facebook Markup Language (FBML) Developer's page, FBML is now deprecated. No new features will be added to FBML and developers are recommended to develop new applications utilizing HTML, JavaScript and CSS. FBML support ended January 1, 2012, and FBML was no longer functioning as of June 1, 2012.

In August 2009, Facebook announced the rollout of a "lite" version of the site, optimized for users on slower or intermittent Internet connections. Facebook Lite offered fewer services, excluded most third-party applications and required less bandwidth.[244] A beta version of the slimmed-down interface was released first to invited testers[245] before a broader rollout across users in the United States, Canada, and India.[244] It was announced on April 20, 2010, that support for the "lite" service had ended and that users would be redirected back to the normal, full content, Facebook website. The service was operational for only eight months.

Facebook for Windows is the application that transforms the way you connect with friends, family, and colleagues. It's your window to the world of Facebook, now more accessible and efficient than ever! Experience fast navigation, enjoy real-time notifications, and dive into the global conversation without opening a browser. Don't get left behind in the social media revolution! Download Facebook for Windows today and join the conversation on your desktop. 0852c4b9a8

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