A small game made over one semester set in the Blue Ridge Mountain Range and developed in Unreal Engine 4. Responsible for all stages of development from concept art through implementation in engine.
Play as Arlin the Great, a powerful mage (or so he thinks) on a quest for a magical dragon egg kept high in the mountains (or so they say). Traverse daring heights, jump over gorges, and sneak past the fearsome caretaker to acquire the egg. Or, perhaps, play make believe… because you’re a child and not a mage, nor does a magic egg actually exist.
My thesis project made at Ringling College of Art and Design and developed in Unreal Engine 4. Responsible for all stages of development from concept art through implementation in engine. Lighting and set dressing WIP.
In a magical library where the texts come to life, play as a notoriously late flying tome that must return before it's overdue. But watch out! The rest of the library does not take kindly to tardiness. Get checked in and delve into the archives while avoiding burns and bruises from bullying books and the library itself.