Extreme Pinball is a 1995 pinball video game published by Electronic Arts for DOS and PlayStation. It was the first game developed by Digital Extremes, though founder James Schmalz had also previously created Solar Winds, Silverball and Epic Pinball in 1993. It was released via PlayStation Network in 2010.

Extreme Pinball received generally negative reviews. Reviewing the PlayStation version, Rich Leadbetter of Maximum commented that "the tables on offer in Extreme Pinball are just too dull. Take a look at the latest pinball tables and you see very flashy, licensed affairs with lashings of special effects and sampled sounds... all of which you won't find in Extreme Pinball". He also criticized the prominent borders in the PAL conversion.[4] A brief review in GamePro stated "Neither as fast nor as polished as Last Gladiators for the Saturn, Extreme Pinball is strangely reminiscent of Ruiner Pinball for the Jaguar or the old Time Cruise for the TurboGrafx-16. Not a lot of 32-bit technology went into this standard game, and not a lot of fun comes out of it".[6]


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Featuring excellent gameplay with flawless table physics, includes 4 tables (Rock Fantasy, Medieval Knights, Monkey Mayhem, and Urban Chaos), all of which are rich with details and trinkets and traps that will challenge even the mightiest of pinball wizards. The large tables also scroll smoothly, making this one of the best pinball games ever made.

Extreme Pinball is Epic Megagames' successor to Epic Pinball. It contains four pinball tables: Rock Fantasy, Medieval Knights, Urban Chaos, and Monkey Mayhem, each with a different theme. Compared to Epic Pinball, it has a larger, 320x400 resolution, as well as taller tables, both allowing for more objects. It also has a typical Dot Matrix Display where the scoreboard shows 3D-rendered animations as well. The controls are more sensitive with a faster ball. This is less true to real pinball gameplay, but it speeds up the game's pace and gives more power to the player to influence the movement.

Discover our full-size virtual pinball, our MiniPin, and our full-on virtual reality PINSIM machines. Silver ball madness!Ā 

Add a drive & X-Box controllers or a dedicated arcade deck to make any of our full-size pinball machines a 2 in 1 combo with pinball on the playfield and arcade on the backglass.

Note that designs shown for Premium, Xtreme, Standard, 2 in 1, or MiniPin models are available across the range. Choose any of our designs or if you want to use your own custom artwork - that's no problem either!


The Good

It had original themes and killed time.


The Bad

There's nothing really unique or extreme about it. It's just a pinball game and nothing more.


The Bottom Line

It's just a normal pinball game. Buy it if you want to do nothing exciting at all.

The Good

The animated scoreboard is 100% accurate to the style on the best tables. The music rocks. The CGI animation is cool. Something I continue to play almost on a daily basis


The Bad

Multi ball really stinks. It only focuses on the main ball and if you lose that it forgets to switch focus to the ball in play.


The Bottom Line

One of the top pinball games for the PC.

Extreme Pinball does not try to actually simulate a real pinball arcade machine. Rather it brings to the game unusual special effects that can only be achieved in a computer game. For instance, during play you will find your ball actually changes color and shape and, sometimes, the way it flies across the table. And ... it flies fast and furious to keep you mighty busy!

With each new ball, you must repeat actions that you achieved the first time around (special buttons, etc.). Some things, like switches or bars, stay "down" but not enough of them. So you spend the first part of each new play doing things over again.


The Bottom Line

Extreme Pinball is a fast-paced, surrealistic pinball game that will keep you entertained and challenged for years. Each of the four tables has a unique theme with themed music and appropriate sound effects. None of the tables are alike in any way, so there is variety to keep everyone happy. This is one of those games that may stay on your computer forever, as it has on mine.

The game is pretty simple as it is a pinball game; you have to hit the structures placed on the ball to gain points. The end goal is to get the highest score possible, sealing your name in the glory list of contenders. Often your ball would whizz around and smack something to give you something extra like a few points or an extra shot. The game allows you to choose the number of balls you want per round, and players can even add a second player to compete with.

This is a fast paced soccer pinball with a moving magnetic goalie!

Ā Striker Extreme is very fast paced and has many skills shots.

Ā The cabinet is in great shape and has been fully refurbished.

Extreme Pinball is basically Epic Pinball with enhanced graphics and sound. The gameplay is so familiar, it is probably using the Epic Pinball engine or an upgraded version of it. That means this game looks, sounds, and feels like a real pinball table. There are 4 tables in this game, with only the first table playable in the shareware version.Rock Fantasy

Urban Chaos

Monkey Mayhem

Medievil Knights

Hello. First of all, thank you so much for making this program. Without it, I wouldn't even be able to get this very old windows game working at all on my Windows 10 PC. I love old video pinball games. Ultimate Pinball Extreme is something way off the radar for most. Even a google search of this game doesn't bring up much information. I bought the CD of this game many years ago.

The program has a launcher called "MainLauncher.exe" that you run first. This runs a frontend pinball table selection, where you can choose to play a pinball table from 20 different layouts. For instance, I select a table called "Mars". The launcher program terminates and launches a new exe file called "mars.exe". When I quit the pinball table (hitting ESC), it runs the "MainLauncher.exe" again so I can choose to play a different pinball table, and so on.

Then try this:

Leave only the 20 pinball board executables in Dxwnd. Remove the "Ultimate Pinball Extreme" entry for the "MainLauncher.exe". And also for those 20 entries make sure the "Launch" field is empty. Then while Dxwnd is running start the "MainLauncher.exe" outside Dxwnd.

The default settings for the pinball simulation is to have the tables scroll up and down when you are playing. Not my preferred way to play. I'd rather see the whole table at once. So in settings, I changed the table view from "scrolling" to "single screen". After doing this, running any pinball table would crash the program and windows would report a memory address error.

I'm using this command because when I quit the game, I want DxWnd to automatically close as well. So when I test run the bat, it launches the frontend game launcher correctly. But when I select a pinball table to play, everything crashes (disappears) right after the DxWnd logo rises up and down. About 10 seconds after the crash, the DxWnd icon disappears from the tray.

Interesting questions, I think I'll try to analyze.

But first I'd like to tell you one thing: i you're going to make a custom frontend for the pinball tables, trying to run the normal forntend when the game is terminated could be a problem. You may try to use the "Hook / Son process hook / Suppress" flag to disable this operation, maybe leaving your frontend running in the background.

If you also set the "Options -> Global Settings -> Allow multiple hooks" flag you may even try to play more than one pinball table at a time! ;)

The key to getting it to work this well is sirlee's post on page 4 setting the aspect ratio. He posted the build of dosbox he compiled to get this working. I also used the SDL.dll posted by felipe.sanches on page 1 which replaces the SDL.dll in the DOSBox folder in your pinball fantasies folder. other than that follow the guides in here for setting up the conf files. especially the aspect ratio settings

This wasn't specifically a DOXBox cabinet built. I had already been in the planning stages when I came across this thread explaining how to get doxbox in fullscreen 9:16 The goal was a semi-authentic pinball cabinet that fits in the space I have for it. Thus the odd shaped "head box" on top. I had originally planned on a full size 1:1 to a real machine, it just wouldn't fin in my game room which is in a space upstairs and has one wall that is slanted halfway up to the ceiling.

It's a Dell Precision T1700 Xeon E3-1246v3 3.50Ghz 16GB Desktop. Found it ready to go on ebay for about $200. The GPU on it was weak though so I replaced the powersupply and added a GeForce GTX 760 which I had laying around from a previous pc build from years ago. That was enough for the PC to handle just about any pinball emulator at full speed and detail level.

It's an original design based on my needs for the main playfield TV that I bought to use, and real pinball dimensions. Like I said my space requirements were odd where it was going so I made sure the head box fit in the room, and fit the monitor and speakers I had picked out as well. It was all designed in Sketchup. It's handy because I love to 3d print as well, and there are many 3d printed parts in this build. I can design the cabinet as well as the parts I need all together and print them on the 3D printer as needed.

Bits and bobs were bought as needed here and there. Most everything can be found on ebay or amazon. Only specialized parts were the legs ($63 shipped) that I found cheapest at pinballlife. I also ordered the flipper buttons and leaf switches while I was there ($27) ff782bc1db

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