Boaring

EN

Game objective

The players try to collect as many points as possible. Each living animal card is worth two points and each dead animal card yields a point deduction. The player with the most points wins the game!

Game cards

There are two types of card in the game:

  • 38 Animal cards (blue rear)

    • 30 Boars

    • 4 Hyenas

    • 4 Lions

  • 70 Food cards (red rear)

    • 7 x value 1-10

Animal card: Boar

Animal card: Lion

Animal card: Hyena

Animal card: rear

Food card: value 6

Food card: rear

Preparations

There are two shuffled card decks on the table; an animal deck and a food deck. Every player owns an imaginary 'savanna' and a 'graveyard'.

2-6 players: Every player receives 10 food cards, the remaining cards stay in the food pile deck on the table.

>6 players: The food cards are evenly distributed among the number of players and the food pile deck on the table.

Decide which player starts. The turn order is in clockwise direction.

Gameplay

1) The player whose turn it is lays the top animal- and food card open on the table.

2) The value of the food card multiplied by the number of players is the minimum amount of food the animals requires to survive.

3) Every player plays a food card of choice by laying it upside down on the table. The cards are turned at the same time and the food values are summed. We now know whether the animal lives or dies.

4) Life: The player who put in the highest amount of food receives the animal on his/her savanna. There are three different animals:

  • Boar: A boar goes directly to your savanna.

  • Hyena: A hyena can directly eat an animal of your graveyard, before continuing to your savanna. The eaten animal leaves the game.

  • Lion: A lion can directly eat an animal from a savanna of someone else, before continuing to your savanna. The eaten animal leaves the game.

Death: The player who put in the lowest amount of food receives the dead animal on his/her graveyard. (Card upside down)

In the case of equal deciding food cards, the deciding card of the person whose turn it is - followed by the players whose turn it was most recently in consecutive order - as the higher value card.

5) At the end of a turn all open food cards on the table leave the game. The turn of the next player starts.

6) If the food cards in the hands of the players run out before the animal cards are gone, the food cards that left the game are shuffled and distributed as during the preparation of the game limited to the amount of cards that is present in the animal deck on the table.

Example

On the table:

  • 6 players, each with their own savanna, graveyard and played food card.

  • Animal deck

  • Food deck

  • Locations for food- and animal cards that have left the game.

Course of the turn:

  • It is the turn of player A and a boar card and food card 7 are opened from the decks.

  • There are six players. The required amount of food is 6 x 7 = 42.

  • Alle players have played a food card and the cards were shown simultaneously. The total amount of food is 9 + 8 + 3 + 3 + 5 + 6 = 34.

  • There is an insufficient amount of food. Players C and D have played the food card with value 3.

  • The turn order is in clockwise direction. At equal food card values the following applies A>F>E>D>C>B. The card of player D counts as the higher value card, so the boar will go upside down to the graveyard of player C.

  • The food cards from this turn are put aside. It is now the turn of player B.

End of the game

The game ends when all animal cards are gone. Every animal on the savanna is worth two points and each animal on the graveyard counts as a negative point. The player with the highest amount of point wins the game.

If two players have an equal amount of points, the win goes to the person with consecutively the most:

  • Boars on the savanna

  • Lions on the savanna

  • Hyenas on the savannaa

  • Draw

Game tips

  • Lose your low value food cards when you're sure the animal will stay alive.

  • Only try to capture a hyena or lion when there is an animal available that can be eaten.

  • Dare to put in a low value food card when it was your turn very recently.

  • Don't organize the food cards in your hand from low to high. This prevents your opponents from knowing the card you just put down.

  • Place the opened deck cards in front of you when it's your turn to easily keep track of the turn order.