Euro Truck Simulator 2 gives you the chance to become a real truck driver from the comfort of your home! Featuring licensed trucks with countless customization options and advanced driving physics, the game delivers an unparalleled driving experience which has put it in the spot of the most popular truck driving simulator on the market. In game world features numerous landmarks and precisely recreated territories to create the ultimate experience, making you feel as if you were driving the trucks in real life! But let's not be fooled - Euro Truck Simulator 2 is not only about driving - the economy in game allows you to create and grow your own transportation company exactly as you see fit - the opportunities are endless!

Euro Truck Simulator 2 features 7 licensed truck brands and a total of 15 unique truck models to drive - every one of these vehicles has been licensed from the manufacturer and recreated in detail to make you feel like driving a real truck.


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The game does not end after you buy your dream truck - Euro Truck Simulator 2 allows you to grow a vast shipping company from the comfort of your home - you have a full choice of drivers, fleet and the way your company grows.

Every truck can be customized in a countless number ranging from chassis configurations and cabs to colors and cosmetics. The sum of possible combinations allows everyone to tailor the trucks to their exact preferences.

Euro Truck Simulator 2 is a truck simulator game developed and published by SCS Software for Microsoft Windows, Linux, and macOS and was initially released as open development on 18 October 2012.[2] The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the fourth video game in the Truck Simulator series.

The game is non-linear with the basic premise of the game being that the player can drive one of a choice of articulated trucks across a condensed depiction of Europe, picking up cargo from various locations and delivering it. As the game progresses, it is possible for the player to buy more vehicles and depots, as well as hire other drivers to work for them.[3]

Euro Truck Simulator 2 is a truck driving simulator with elements of a business simulation game. Players drive articulated trucks in an open world rendition of Europe, delivering loads to a designated location in order to be compensated with money and experience points. The payload must be delivered to the destination within a given amount of time, and with the least amount of damage to the goods as possible, in order to get the most money and experience points possible.[3] Players will have to spend money on refuelling, toll costs in certain countries, and maintenance costs if damage is incurred.[6]

Money earned in the game can be spent on upgrading or purchasing new customizable trucks and ownable trailers, hiring non-player character drivers to take on deliveries, buying more garages and expanding them to accommodate more trucks and drivers.[3] The skills of the drivers hired by the player also grow with experience and the player can create a huge fleet of the trucks, each with the option of having their own trailer, and drivers to drive the fleet, in turn, expanding the business across Europe.[8]

In addition, special tuning packs are available for each truck manufacturer besides Iveco and MAN. These packs add more tuning options, ranging from bull bars to branded mugs[42][43] to all trucks of the selected brand, except for the Renault tuning pack, which only features new tuning parts for the Renault Range T truck.[44]

There are several expansion packs that expand the functionality of the game, including Cabin Accessories DLC (which allows players to personalize their truck interiors), and two DLCs that allow transport of heavy cargo: the Heavy Cargo DLC[45] and the Special Transport DLC. With the Special Transport DLC, players take on special jobs during which they cannot make stops at rest areas, gas stations or deviate away from escort vehicles. The immense size and weight of the cargo within this DLC necessitates extra care and attention, however most of these cargos are mainly transported between one city and the next.[46]

In a review for Destructoid, Jim Sterling praised the game's accessibility, noting how easy the GPS and map features were to use, as well as the option to stream European internet radio, and the multitude of control options available. They also praised the graphics, stating that "[f]rom the shape of the traffic lights to the atmosphere of the backdrops, there's a sense of individuality to each new territory you uncover, and the trucks themselves are lovingly recreated with an intricate level of detail", although they did criticise the AI of the other vehicles on the road.[73]

I am thinking of getting ETS 2 either now or during Lunar sale. Is the base game without any DLCs good enough or are DLC absolutely must buys? I looked at their Steam page and there's too many of them. I am just interested in being able to drive around Europe in a truck. For example, some DLCs like Vive la France are map extensions as described on Steam, but can i still drive around France without this DLC? Thank you in advance!

I think things feel pretty good while driving, but I'd like to try and convey some more "weight" through the wheel when the truck is stationary so that it resists turning a bit more. Any ideas on what I should start tinkering with?

I don't by any means claim these to be the ultimate settings, as a lot of it was just trial and error. Others may hate how this feels. But I feel like it's good enough to get what I expect from the game. Steering feels suitably heavy when the truck is stationary or moving slowly, and lightens up with speed. There's a decent amount of road feel without being too noisy. One thing to note: if you drive very much on unpaved (non-tarmac) roads, you may find that the feedback is a bit violent unless you slow right down to a crawl. I may at some point see if I can dial that down a bit without messing anything else up, but it doesn't bother me enough to want to mess with it atm.

(It's nearly impossible to tell from this pic, but Engine Resonance is two tiny clicks up from the minimum value...which I think gives it just enough to be able to feel a nice subtle rumble when the engine is under load. This slider is VERY sensitive. Go much beyond where it is now and it'll feel like your whole truck is going to shake apart!)

I notice from your settings that you are not using higher sensitivity. One of my reasons for wanting a CSL DD is the option of using more truck like steering angles of 1800 modern trucks and 2520 for some of the American classics trucks I have. 1.42 does allow you to set higher sensitivity numbers, but I am not sure if this is just animation or taken from direct user wheel input. I have tied dialing in 1800 with my CSW v2.5 but you just see the on screen wheel turning at 2:1, very unrealistic imo.

Taking on projects such as ours puts us under a lot of pressure to recreate reality in the highest level of detail possible - the truck physics, proper artificial intelligence for traffic flows, focusing on the nitty-gritty details of country-specific traffic laws or staying true to real-life sceneries and landmarks.

I have to admit, when I first heard about a game that is essentially a truck simulator, my firstreaction was, what the hell? Why would anyone bother developing - let alone playing - a game where youlug heavy workloads across Europe at moderate speeds, snail-pace acceleration, and with long, boringslogs of roads between your source and destination? Ah, little did I know how crazy and addictive thisidea was.

Unsuspecting, I installed the game and went about exploring. After finishing the rudimentarytutorial showing me how to operate the user interface, I started doing quick jobs. Minutes turned intohours turned into more hours. I was sitting here, sweating, fretting, CARING about my truck business.Whatever the game developers did, it's a mind trick of the highest order. After me.

In essence, the game is about establishing and then growing your shipping business. You start small,poor and truck-less, and you work as a contractor for other companies. You don't need to think aboutthe vehicle - one will be provided for you with each quick job, so this also gives you an opportunityto familiarize yourself with different truck models and cabin interiors, different countries, and youalso learn about the world. You discover workshops, dealerships, garages, and centers where you canhire other drivers later on in the game. You gain experience the more you drive - and the better you dothat too, as accuracy, time and damage all count - and you get paid for your work.

After a while, you might get a letter from a bank offering you a loan, so you can actually buy yourown truck. This means you have to take care of everything - maintenance, repairs, fuel, but you alsoget paid more handsomely, as there's no contractor company in between you and the customers. You dohaulage, you gain more experience, and you start paying off your bank loan. If you do things right, youwill get further loans, allowing you to rent a better garage, buy other trucks, and hire your owncrew.

You also get police cars, and they will sometimes stop AI vehicles when they're speeding. There arealso different personality types programmed in the road traffic, and when you want to merge, you willhave anything from polite people to rude idiots trying to compete with your truck. This only makes thegame even more engrossing and fun.

Rest assured, the team is working hard on this project & we look forward to sharing more previews from this upcoming phase of the California Rework. If you missed out on any of the previous blogposts on this topic, be sure to take a read back here. Until next time, keep on truckin'!

On this occasion that environment is a swathe of Europe stretching from Plymouth in the west to Wroclaw in the east, from Aberdeen in the north to Milan in the South. The tangle of motorways and major roads is stylised and condensed, but feels massive. After a splendid week of non-stop trucking the stats screen tells me I've still only seen 50% of it. 006ab0faaa

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