Collaboration and communication in eTwinning projects

Project overview

Year 1: Technology Outdoors: Art in the Environment

In the first year we explored strategies to integrate technology into learning beyond the classroom e.g. by using technologies to devise authentic and meaningful outdoor learning activities and by using technologies to enhance learners’ exploration of the physical world.

Virtual Sculptures

Mapping our Art

Technology Outdoors: Creating Trails

Game Instructions

Hacking Nature

Technology Outdoors: Wild Writing

Year 2 STEM to STEAM

STEM to STEAM adds the arts to science, technology, engineering and maths. This builds on last year’s theme of technology outdoors by promoting real world exploration and creative problem solving through physical and digital making. Three teams: Seeing, Hearing and Experiencing STEAM.

Design Thinking

What if we could change size?

What if we moved to space?

What if one of our senses changed?

STEM to STEAM examples

Year 3: CLIL (Content and Language Integrated Learning)

DLAB CLIL: Definition in progress:

Different sorts of multimodal input (text, pictures, real objects, videos, models)

Use of graphic organisers/graphic facilitation to support vocabulary acquisition and the four skills listening/speaking/reading/writing.

Use of visuals/hands-on experiments/real objects to introduce new topics (core subject vocabulary)

Focus on plurilingualism - making use of all the language resources available in the classroom (and the extended classroom)

Collaboration and communication within DLaB

1. Website

DLaB Website:

2. MOOCs

50 people make a MOOC

Online Community

3. International Days

4. Collaboration tools



Online community:




Facebook group


Project Folder in Google Drive

Google Hangouts

5. Project Organisation

Ideas to take forwards

International days



Be realistic

Have fun!

Cooking a sustainable meal with recipes in different languages 🙃


Anna Bruun