For our semester-long course project, we decided to fuse our interests in gaming with our learning in VR from this course. The result - "Escape Room - Do.Or.Die". As VR applications often face the challenge of providing an immersive experience, we decided to create a puzzle-solving game that requires no controller but just your hands. This game not just teleports into a new but realistic world but also keeps you engaged in cerebral puzzles.
Ultimately, our goal is to create a game that not only meets the requirements of our course but also serves as a testament to our passion for game development and our dedication to utilizing cutting-edge technology to create innovative and exciting experiences for players.
Escape Room - Do.Or.Die is a thrilling and immersive experience that allows players to use their hands to solve puzzles and escape from a challenging room within the shortest time possible. Players are transported into a virtual world with different themes where they must use their problem-solving skills and quick reflexes to explore the environment, interact with objects using just their hands, and uncover clues that will help them solve the puzzles and escape from the room.
Creating immersive puzzles
Making intuitive hand gestures
Puzzle-specific assets creation
Puzzle physics implementation
Creating a storyline
Gesture-based locomotion and interaction
Shooting mechanics
Immersive Soundspace
Timer system
Intuitive UI
The first level of the escape Room VR game takes place in a rustic house that has an old-fashioned charm and a mysterious atmosphere. As players enter the house, they find themselves in a dimly lit room with creaky wooden floors and antique furniture. The room is decorated with old paintings and trinkets that hint at the history and secrets of the house. From the start, players must use their observational skills to survey the environment and uncover any clues that might lead them to the exit.
Various puzzles in Level 1
The second level of the escape Room VR game takes players on a thrilling journey to a sci-fi-themed room where they must use their wits and problem-solving skills to create a crossbow and destroy a dangerous turret. As players enter the room, they are transported to a high-tech world with sleek surfaces and advanced machinery. The room is designed to challenge players' logical and analytical thinking skills, as they must navigate through a series of complex puzzles and tasks to create the crossbow. Players must interact with various objects in the environment and use them to solve the puzzles and unlock new challenges.
Some puzzle walkthroughs for Level 2
(i) Start Menu
(ii) Timer system
Puzzle design - Akhilrajan
World design - Akhilrajan
Ingame Interactions - Shailesh, Akhilrajan
Locomotion - Shailesh
UI Design - Shailesh
Game Manager - Shailesh, Harshvardhan
Asset design - Harshvardhan
Weapon Mechanics - Harshvardhan
We wanted to take up the challenge of creating an entire game end-to-end. We hope this work serves as a testament to our passion for game development and our dedication to utilizing our learning from the course to create innovative and exciting experiences for players.
Add Enemy AI
Add Another level
Add Realistic Hand Grab Poses
Add Virtual Avatar
Populate world with more complex puzzles
Publish in Steam MarketPlace
Lead Designer & Developer
World Design, Puzzle designer
Lead Developer
Game Interactions and UI/UX
Lead Developer
Asset Design and In-game experience