When the Expression derived from each Condition associated with a Trigger is satisfied (e.g. a pixel is detected or a timer expires), the Action or Actions associated with the same Trigger are performed (e.g. a key or mouse button is pressed).

A Condition is a component of a Trigger and determines a process that Chimpeon performs when started such as detecting a pixel in the game window or waiting for a timer to expire. As Conditions are added to a Trigger, an Expression is created. Each Condition must be satisfied before the Expression is satisfied after which the Action or Actions associated with the same Trigger are performed (i.e. the Trigger is fired).




Eon Timer 2.9.3