As an investigator, you’re searching for Wulfran, an artist who has suddenly disappeared the day before the opening of his exhibition.
With no clues or leads, the only things that can help you unravel this case are his works, currently on display.
Uncover the meaning behind his work, discover Wulfran’s messages, and find him!
Midway through the second year, in a group of 3 persons, we had to create a virtual reality mystery game based on the possibilities this technology had to offer.
With a lighthearted, easy-to-follow storyline and narration, the game showcases the mechanics we developed and the puzzles based on the assigned theme: The Da Vinci Code.
Incorporate the elements of the assigned theme
Tell Wulfran's story from two different points of view
Visually experiment with the narration
The representation of a museum or a art gallery enable to completly use the VR in the project and let players more liberty of exploration by leaving them roams between the puzzles
Wulfran talk with his works, and Lace with writings
Visuals has to show instantly their messages through visual violence, as the descriptions try to mitigate this violence.
The description isn't necessary. It's here more to support than to tells the story.
The use of two point of view is to lead the player to doubt what he has to understand or what he is seeing all along the investigation.
Project Lead
Production Manager
Level Designer
Playable with a VR
Created on Unity Engine 2022
CASTAING-MOLIN Julie