Become Simon, who has recently died and is about to be judged. Knowing that he were a scoundrel in his short life, but was ready to repent, he refuse this hasty judgement and decide to earn his resurrection through his soul and body – which have became separate from one another following his escape.
In the final year of study, this project is carried out in groups. Each student takes on one or more roles to form a diverse and well-rounded team to work with.
The project concept is chosen from a list of ideas created by the whole class, and those who wish to work on it form the assigned group.
The game's core cannot change, although the way it is presented can – which presents an interesting challenge.
Create a story from a Core Gameplay that already exist
Create a visual identity for the universe of the game
Work on a narration for a hades-like
Communicate quikly and shortly the story
The two characters represent the same being in different ways, based on the concept of yin and yang, or the difference between a person’s outward appearance and their inner self.
The environment clashes with the character and the gameplay, to make the player to question whether their choices are truly the right ones. He isn’t fighting for a cause, like a hero; he’s fighting for himself, regardless of whom the enemy may be.
The two-phase combat system, in which theses phases complement each other, allows the player to rely on their preferred fight approach and narratively show the fulfilment of two aspects of the same person.
Game Writer
Production Manager
Game Designer
Q&A Manager
Playable on PC
Playable with a controller
Created on Unreal Engine 5
CASTAING-MOLIN Julie
MALAURE Andrew
BELY Alexandre