Play as a stuffed animal with a big mission: find the child it has to protect deep within their nightmares to comfort them as they grow up!
This project was done during the second semester of my final year of studies.
I have had to a complete game prototype on my own to balance out the group final project. The purpose of this assignment is to assess each student’s ability to develop a project and see it through to completion.
Create a whole game by myself
Rework an old to see this project evolution before and after my studies
Highlight nostalgia, so it resonates with players whatever how their childhood was like
A message split between levels
The character speak directly to the player through the child
Each level evolve through the game
the environment present more ways to explore
No way goes to a bad ending
Each level is based on a live stage (infant, childhood, teens years and transition to adulthood)
Each enemy show a common fear (fear of the unknown, of failure, monsters, instalibity, of what other thinks)
Production Manager
Game Writer
Programmer
Level Designer
UI/UX Designer
playable on PC
Playable with keyboard or controller
Created on Unity Engine 6
CASTAING-MOLIN Julie