This section group every work done at a smaller scale. Rather it is useful diagrams, personnal work or some projects' parts, it is work I can produce, and that I would like to present you !
The challenge : Create a content in a particular style without alter the basic gameplay
Based on the game Sky - Children of the Light, I created an implementable spirit in the game without any major constraints or additional changes.
Creation's date : janvier 2026
The challenge : Create a complete interactive story.
Fron a Game Jam on one week, with the theme "collage", This project is a story that you experience
Mon rôle durant ce projet a été de planifier et de superviser l'avancée du travail afin de garder un rythme constant, de vérifier les parties différentes pour les associer pour la forme finale du projet.
My role during this project has been planned and supervise the work flow to keep a constant rythm, verify different parts and associate them for the final look of the project.
Production's crew : 4 Game Designers
Creation's date : october 2025
Le défi : Make as many descriptions as possible about the same object within a given time limit.
Based on one classic image of a helmet found on the internet, I've done a serie of descriptions, like it is a collectible ina game, without impact the gameplay or any major scenario's implication, everything in one hour.
The major point of this work was to challenge my creativity on time and limited ressources to find my limits ant postpone them.
Creation's date : octobre 2025
Picture of the selected helmet
The challenge : Create an coherent interface from a particular character's vision
Creation of an reflexion's interface by translate Sherlock Holmes's point of view, from the eponymous work, during a dialogue with Watson, his assistant.
This work showcase the gameplay's adaptation associated with a diagolue's interface based on a strong character, whose attitude is quickly understood.
Creation's date : january 2025
The challenge : Think about an gameplay's interface that translate Achab's evolutive madness.
Creation of a interface's gameplay concept, based on Achab's character, from the book Moby Dick.
The importance of this exercice was to present the character's uniqueness by the gameplay, and his mental state by the interface. The gameplay is interesting by the narration's impact that changes it. The character's psychology that get worse as the story goes in the book is transcribed in the gameplay, without a additional explications.
Creation's date : december 2024