Medical content. A variety of sources were used in the development of these cards and are cited in the associated online text. Good references for general content and further reading include:
- 2018 Nelson's Pediatric Antimicrobial Therapy Twenty fourth Edition. (paperback)
- Red Book® 2018 (online, paperback)
- Stanford guide 2018 (paperback)
- IDSA guidelines for SSTI, MRSA, Sinusitis, GAS pharyngitis, CAP in children, C diff, infectious diarrhea
- AAP guidelines for AOM, Sinusitis
- CDC guidelines for STI,Tickborne Diseases
- AHA statement for Kawasaki
- ESPID guidelines for Osteoarticular infections
Amazon links above are affiliate links that support website hosting and prototype costs
Educational Game Development and Assessment:
- Rutledge C, et al. Gamification in Action: Theoretical and Practical Considerations for Medical Educators. Acad Med. 2018 Jul;93(7):1014-1020. PMID: 29465450. Discussion of self determination theory and psychological needs met by gamefication. Includes discussion of negative effects of competition.
- Creating GridlockED: A Serious Game for Teaching About Multipatient Environments, describes the step by step process of the development of the GridlockED game
Abdulmajed H, Park YS, Tekian A.Assessment of educational games for health professions: A systematic review of trends and outcomes
Med Teach. 2015 Apr;37Suppl 1:S27-32.
- EDUCATION THEORY MADE PRACTICAL: GAMIFICATION https://icenetblog.royalcollege.ca/2017/04/14/education-theory-made-practical-gamification/
- Olszewski AE, Wolbrink TA. Serious Gaming in Medical Education: A Proposed Structured Framework for Game Development. Simul Healthc. 2017 Aug;12(4):240-253. PMID: 28027076.
- Akl EA, et al. Educational games for health professionals. Cochrane Database Syst Rev. 2013 Jan 31;(1):CD006411. doi: 10.1002/14651858.CD006411.pub3. Review. Update in: Cochrane Database Syst Rev. 2013;(3):CD006411. PMID: 23440807. Cochrane review finds two RCT studies of games for MedEd one showed difference in learning outcomes.
- Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning
- Gamification in Learning and Education - Springer book on development of educational games.
- El-Beheiry M, McCreery G, Schlachta CM. A serious game skills competition increases voluntary usage and proficiency of a virtual reality laparoscopic simulator during first-year surgical residents' simulation curriculum. Surg Endosc. 2017 Apr;31(4):1643-1650. PubMed PMID: 27572069. Competition cohort of surgical residents had more simulator use and did better on some task than control cohort while reporting that they were not motivated by competition.
Interesting game design podcast episodes:
- Daniel Solis and print to order games https://player.fm/series/the-game-design-round-table/129-daniel-solis
- Game design axioms (e.g. never make a player loose a turn) https://player.fm/series/the-game-design-round-table/173-game-design-axioms
- Theories of what makes games fun https://player.fm/series/the-game-design-round-table/110-the-science-of-fun-with-nicole-lazzaro also four keys to fun
- Cooperative games and mechanisms https://player.fm/series/the-game-design-round-table/107-cooperative-gaming-with-amy-jo-kim
- Games in the classroom at undergrad level https://player.fm/series/the-game-design-round-table/177-tommer-perry-ethics-and-political-theory