Sound & Music Technology
I specialize in audio interfaces and multisensory experiences, informed by a background in music and acoustics, haptics, and audio technology. My research at IRCAM, IDMIL and SMC-KTH, coupled with 7+ years of teaching audio programming (SuperCollider, Max/MSP and Pure Data), supports the creation of innovative audio solutions.
Accessibility
I design digital experiences tailored to diverse user needs. My approach combines participatory, multisensory design (incorporating haptics, visualizations, and audio) with accessibility audits. As a certified IAAP CPACC professional, I have good knowledge about WCAG standards, universal and inclusive design. My research on Accessible Digital Musical Interfaces (ADMIs) reflects my ongoing interest in advancing digital inclusivity.
User Research & Evaluation
I conduct rigorous UX research using both qualitative and quantitative methods to inform user-centered design decisions. With over a decade of experience in mixed-methods research, prototyping, and system evaluation, my work, published at ACM CHI and other leading conferences, focuses on multimodal and interactive systems.
Data Science & Analytics
I use data science and machine learning methods to uncover insights and improve decision-making. Proficient in Python, R, SQL and Tableau, I have strong skills in statistical analysis and data visualization.
Human-Centered AI
I develop intelligent systems that prioritize usability and accessibility, with expertise in human-robot interaction and multimodal communication. My work spans applications in music, robotics and mixed-initiative interactions, delivering systems that integrate seamlessly with human users. For an example of recent work, please see my chapter on Evaluation of Musical Robots.
R&D Communication/Leadership
I lead and communicate complex R&D initiatives in Swedish, English and French. As Principal Investigator on multiple projects, I've secured grant funding and driven impactful research outcomes. I actively contribute to the music technology and HCI research communities as a reviewer and scientific committee member.
Music Tech User Research Accessibility
Music Tech Data Science