Need For Speed Underground 2 Apk + Obb Full Download


Download  https://urllio.com/2xUICP 


","thumbnailUrl":" -99b1-41cc-b834-2ab07c5d2077/imgingest-5709031622772391153.png?auto=webp&fit=crop&height=675&width=1200"},"name":"Need for Speed Underground 2","applicationCategory":"Games","applicationSubCategory":"Driving Games","image":null,"description":"Uncover the tuner underground in a massive, free-roaming metropolis. Get behind the wheel in one of 30 of the hottest cars and own the streets from dusk 'til dawn. Explore the city, encountering underground races, hidden hideouts, secret shops, and unexpected challengers With comprehensive performance tuning options, all-new game modes, and the most sought-after cars on the circuit, Need for Speed Underground 2 delivers the most authentic tuner experience ever.

Bear in mind that the most tricky part is that working on bugs requires multiple teams to require access to the software for different phases (triage, debug, development), and not always they are done in the same location/country that is why we need to procure access to the affected app.

Somehow late, I got to a partial result: all problems with N4SU games come from the fact that, for some obscure reason, once the d3d methods are hooked, the link gets broken and the hook disappear. Then, the game stays windowed until the next reset method, where the hooking logic is not in place anymore and the game returns back to its original fullscreen behaviour.

Why this happens is really obscure, and more than that, it's not clear the reason why if I insert a debugging d3d9 dll in the middle, the thing doesn't happen any more.

But, while I'm trying to understand why, this debugging dll proved to be a quite good workaround: if you copy it on the game install folder, aside with speed.exe or speed2.exe, 

magically DxWnd works again!

I'm not sure about that: the fact is that the return to fullscreen problem happens whenever the game thinks it needs to change screen resolution, so this may happen in both games, but depending on the chosen resolution. I bet that if you go to the game screen settings and change the screen resolution, the problem could happen in NFSU2 as well. I nany case, the clearest sympthom about the broken hook is that the PFS indicator works no more (it works because there's a hook in the Present D3DDevice method to count for screen refreshes and show the counter every second) and that dosen't work in any of the two games.

If you wish to try it, this is an unfinished beta of what should be in the next release. The frame trick needs activation of the "Window" / "Fix Window Frame in D3D" flag. Also, to enable hooking, you should check the "Main" / "Hook enabled" flag.

I bet there is some side effect in my frame trick....

The cinematics were nicely done.


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Need For Speed was a great series. It steadily climbed from its meager start in Need For Speed, and look a giant leap with Hot Pursuit. It raised the bar even more with High Stakes, but it was around Porsche Unleashed that it began its decline. Since then, it's been tumbling downhill at an ever increasing speed, and Underground is just another hole for the franchise to fall into.

Also, someone explain why I spent a thousand bucks on computer upgrades only to have a whopping twelve frames per second on highest detail? Come on, even the X-Box can pull that crap off.


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The series ended with Porsche Unleashed. If you cared for Hot Pursuit 2 (which I actually liked, due to the Hot Pursuit mode which kicks ass no matter what, really) and want to try it with a "phat MTV 2 Fast 2 Furious nigga ho mary jane underground" feel to it, you can't really go wrong with this game.

Another guy wrote that The Need For Speed series is going downhill after the Porsche Unleashed title... I couldn't agree more! NFS Underground is a total miss, suitable only to matchbox drivers and nutters who have their car looking so stupid as in that game, while having a top speed of 100mph LOL

In total there are 112 races in the underground mode of need for speed. That might all sound good but the problem is there is only about 30 circuits so you end up racing tracks more than twice and it gets a bit annoying doing the same race to many times.


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I said before that I have never been a very big fan of racing game but NFS drew me in and didn't let me go until I had done up about every car there is to do. So no matter what types of games you usually play just remember this is not an average racing game.

Before we begin, we'd like to point out that if at any time you find yourself having difficulty with a particular challenge, you can remove upgrades from your car (say a speed/acceleration upgrade that is causing you to have trouble handling the course without crashing). This will downgrade your opponents as well, and will not cost you any money (you can re-upgrade after the race with no penalty). Between this fact and the ability to modify the game's difficulty level with each challenge, you should have no trouble advancing through the campaign with the help of this walk-through.

Tip: Wall-grinding can be your friend. If you're alongside a car and can push them into the wall, you'll take a very moderate speed loss in comparison to them, so long as you ensure that you don't hit the wall yourself.

Drifts are the most non-conventional of any of Need For Speed: Underground's challenges. For one thing, there aren't any other cars on the track; for another, your lap times don't matter one whit. Instead, you'll be required to rack up points by Powersliding your way around a small course that's been specially slicked-up just to reduce traction. Drifts are frustrating before you learn the ground rules, but when you figure out what to do, they're a welcome respite from the breakneck speeds of the other types of challenges.

Powerslides are generally a bad thing in Need for Speed: Underground, since they often indicate that you've lost control of your vehicle due to taking a turn too fast or hitting a patch of dirt. In Drift mode, however, your main goal is to hit Powerslides, preferably in as flashy a manner as possible. As your loading screen will occasionally remind you, the two keys to scoring high in Drift challenges are speed and the angle of your slide. Achieving one of these keys is easy; combining them both without ramming into walls is quite difficult.

First, though, a note on scoring. You should keep in mind that the point totals for Drift challenges are distinct from Style Points (although you will rack up huge Style Point bonuses when you master Drifting). Your score increases as you maintain a Powerslide, and will keep counting up until you either stop moving or stop Powersliding. Of course, a single Powerslide will be maintainable for only a finite period of time, due to the interference of the walls. Thus, you'll need to chain your drifts together to achieve truly outrageous point totals (details below!). If you do hit a wall while sliding, all the points that you've racked up during that Powerslide will be lost.

To make things more interesting, there's a Bonus Zone that rings the racecourse; it's the area with parallel lines that goes all the way around the track. If you get two or more wheels into this zone while Powersliding, you'll get bonus points. Your slides inside of this zone will see their points multiplied by the number on the left side of your screen, which itself is increased as you score more points. So, higher points lead to a larger multiplier, which in turn leads to more points, and so on. Of course, the multiplier is set back to its default setting if you hit a wall. You must also be above a set speed limit for the multiplier to kick in, so keep your car moving.

Now that you know a little about scoring, it's time to take your car out to the track and rack up monster points. The most critical aspect of getting big scores is to perform slides at a high speed; you can control slides better if you're puttering around at 20 mph, but your slide scores will increase very slowly, and you won't get the benefit of the score multiplier. So go fast, and prosper. (Note that the very first Drift track you encounter isn't very conducive to getting high speeds, so don't worry if you can't apply this right away; the later Drift tracks are a bit more open.)

Second, you'll need to coax your car into traveling almost perpendicular from the plane of the front end to get more points during a slide. In other words, if you're sliding for monster points, your car should wind up traveling almost sideways, especially in turns. While the slick roads will help you out here, you'll still want to get things going by hitting your emergency brake, then giving your wheel a tap into the corner you're going through. This will let your car's rear end fishtail out, resulting in more points than a slide with a less drastic angle. Of course, your car will be harder to control, and if you hold an extreme-angle slide for too long, you'll usually find yourself ramming into a wall.

Of course, for truly monstrous point totals, you'll need to chain your drifts together. In a perfect situation, such as a wide straightaway, you can begin a Powerslide off to one side of your car, then shift it to the other side to extend the length of your slide, and repeat the process to score one massive trick total. This requires a bit of touch, of course; you'll need to feel when your car is reaching the point of no return in a Powerslide, beyond which you can't prevent it from hitting a wall. Before it reaches the breaking point, you'll need to let go of the gas completely, jerk your wheel in the opposite direction, then re-apply the gas. When done properly, your car should reverse its course and start Powersliding in the opposite direction, thus giving you an uninterrupted influx of points. If you spend too much time readjusting, however, and wind up traveling forward for more than a second or so, the chain will be broken. 5376163bf9

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