Hi gang, I have downloaded a room from sketchup warehouse I am going to mess around with. I have attached an image of before I put into Vray and after its in vray. When not in Vray the glass is transparent and when I try to do a render the glass is not transparent?

Imagine having a job where placing spotlights and other directional lights is something you do alot - and then imagine you are designing a tradeshow stand with a rig and 50 spotligts attached to that rig. The spotlights are imported as blocks - which is good - but now you have to manually insert 50 vray ies spotligts. This is time consuming and the solution seems so simple yet it is not possible.


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@Jacob_Thuesen @Nikolay

How about exporting the tradeshow lighting fixtures geometry along with the associated lights as a .vrayscene and then embedding the ,vrayscene into a block. I have tested the .vrayscene ability to save lighting information and it should work.

I just started out learning Vray for Sketchup. I am trying to create a texture with a displacement map. No matter what setting I try adjusting, the texture still appears flat. I've played with the multiplier setting, adjusting it from high numbers to low numbers. I have also adjusted the displacement settings under vray options. Nothing seems to work.

On a Machine B, we open the same file produced by machine A from the server, to do the simplest thing on earth, just pressing the render command and see exactly the same results as in Machine A. It looks like this is not possible. Lights do not even appear in the vray asset editor, although they do appear in the scene.

Are we saying that a rhino file with vray lights, materials and settings can only be rendered/edited by the same machine which created it, otherwise, if opened on another machine, you have to recreate the entire scene from scratch??

In my case, I have a carmodel with some rhino-materials and some vray-materials, which i did by myself. Now i want to make a vrayproxy. But the thing is, that the Multi-mat has some materials (named like the ones I did in Vray materialmanager) and the other ones are MultimatSub-Materials (also it seems, that vray creates a single Sub-Mat for every single mesh of the model, even if it has the same Material applied. So I have some redundant Multimat-subs).

I am trying to convert material from Rhino (5) to Vray (Next). I am using _vrayMtlFromRhino when objects with rhino material are selected and nothing happends. I thought that after that command will be new identical vray material created in vray asset menu.

when I want to render for example a close up or front view of my work as you know with vray lights and settings it is appear burned out and I have to create a vray physical camera for each of them which is not pleasant!!

actually what i mean is: I have a scene with vray lights and vray physical camera and as long as I render my scene from camera view every thing is fine. but the problem is when I want to render front view or a close up of my 3d it becomes burned out totally , and i have to create another vray physical camera manually for each view that I want to render. and as far as I know there is no short cut key (such as ctrl+c of standard camera ) for creating vray physical camera in view port.

Hi. Is there any script for select every vray proxys? And script whitch knows switch on selected proxys bounding box or preview?

THX. I know, there is cript by Lele to switch every proxies to bounding box, but I would like to switch just selected...just better work with vray proxys...

We need you!

Ā This site wouldn't be such a great vray material resource without the help of our community! People from around the world put there knowledge and love into their materials and uploaded them to our site to help and inspire others.

If you want to contribute to this site too just follow these simple steps:Ā  Download our Sample scene for Vray and 3DSMax here

Ā vray-material.de sample sceneĀ  Load the scene and apply your material to the sample object. Adjust the material if necessary (for lighting and stuff) Render the image with the preset settings. Save your render with a suitable name that represents your material (e.g. dark grey concrete, fine red leather, brushed steel) Save your material as a single library, give it the same nameĀ  OR save the max file using the same name Send everything including all texture files, the sample render image and either the max-file or the .mat library file to this email address: support@vray-materials.deĀ 

as you've said > ''OCIO "profiles" attached to your EXRs (add the name of the OCIO transform to your file when exporting - daft, but works). '' I don't know really is vray attaching some infos regarding your statement, havent read about it actually, so don't know if guys from chaos group implemented that so to speak ( maybe I sound like total numb but haven't really had any need to deal with that aspect )

2) and as I said > havent been working with afinity but regarding renders looking exactly same like in vray-frame buffer > I'll guess that there it won't be a problem since in ''color mapping'' of vray settings is option to apply this setting only on color not gamma > and looked in renders dialog window ( during rendering ) file output gamma is :1.0 > so I guess it won't be a problem, but will see when I import renders in afinity i.e when I try program...

I don't know really is vray attaching some infos regarding your statement, havent read about it actually, so don't know if guys from chaos group implemented that so to speak ( maybe I sound like total numb but haven't really had any need to deal with that aspect )

1) when I import my exr render passes, and if they look like in vray frame buffer, and then I edit them, paint on masks, corrections etc... When it comes to export, to save them so I can upload them to portfolio service, and mainly they accept jpg's 8 bit, maybe png's > so, will they be darker like photoshop does ( emmbeds srgb gama ) or what?... just wanted to know because in ps it's giving me a headache...

@Frank Jonen yes, I've tried today just a simple composition with render passes, saved it as jpeg and looks exactly same as in vrayframe buffer! and yes they looked same when I imported them in affinity so no problems in that area

And as you've said yes it's pretty straightforward regarding formula's in user manual > linear dodge/add or linear dodge/add + multiply for advanced back to beauty and that is it, but since I was as you've mentioned in theirs ''magic circle''( adobe's ), and thing just weren't holding up in PS, and just could not get answers even from chaos group forums, I meant : ''hey, they made vray, gave user manual, formula's, they sure thought that maybe someone is not doing in linear space, maybe for other reasons people are doing compositing with jpeg's or png's, 8 or 16 bit but that was not the case...'' , so started to scrumble, dig around web but found only partial answers... and it was frustrating... but someone on their forum mentioned affinity and that got me intrigued > and voila everything is as it should be! Nice, neat, easy, clean, you know how it's meant to be > powerful but easy to use with no hassle! and that's it > man can go create and to be creative!

Do I need to run the vrayspawner (or RT/vrayslave/vray Standalone) application or install vrayspawner (or RT/vrayslave/vray Standalone) executable as a service/daemon on each machine? be457b7860

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