My Pokmon Ranch (Japanese: tag_hash_107 Everyone's Pokmon Ranch) is a WiiWare title that was announced at on October 10, 2007, at Nintendo's fall conference.[4] It is not considered a game, but rather an accessory for owners of Pokmon Diamond, Pearl, and Platinum. It was developed by Ambrella and could be purchased for 1,000 Wii Points. Pokmon can be transferred from Diamond and Pearl and stored on a farm. The player can use up to 8 Diamond and Pearl games to send their Pokmon, which then can be organized in the ranch by factors like height and weight. Players can sort, take pictures, and interact with up to 1,000 of their Pokmon.

The farm is owned by Hayley, a friend of Bebe's. Hayley will give the player information on the Pokmon, which will be different from the info in the games. She will also bring a Pokmon each day to the ranch, and at certain milestones she will bring additional Pokmon for which the player can trade. She will ask what type of Pokmon she will bring to the ranch next.


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The title is essentially a Generation IV version of Pokmon Box. However, it is notable that Pokmon Ranch is similar to Pokmon Battle Revolution in that it will only interact with specific save files. This means that if a Pokmon is placed on the ranch, only the game from which it was placed onto the ranch may take the Pokmon back off it. This prevents people storing Pokmon and starting a new game - something for which previous storage titles were quite useful.

Whenever the player brings in one of the "Wanted Pokmon", Hayley will offer to trade one of her Pokmon for it, and the Pokmon received will be one of the following twenty and will know a TM, Egg move, or have something else that makes them unique. The Pokmon available for trade are limited to ones that Hayley has already brought to the ranch. She will occasionally bring a tradeable when the player chooses "No" for both answers when Hayley asks what kind of Pokmon she should bring to the ranch the next day.

These two Pokmon are only available once certain requirements are fulfilled. Once 250 Pokmon are present on the ranch, the ranch will expand and jump to a new level. When this level is obtained, Hayley will add a new Pokmon to the "Wanted" board, Leafeon. When Leafeon is brought to the ranch, she will offer to trade it for her Phione. When 999 Pokmon are present, the ranch will expand and jump to level 25, the maximum level outside of the Platinum update. Once this level is obtained, a new wanted Pokmon will be added. Hayley is now asking for any Pokmon Egg. When the egg is brought, she will offer to trade it for her Mew.

Regular events happen around the ranch at all times; Miis may interact with Pokmon by dancing with them or running away from them, mend fences, or sit down and observe Pokmon. Pokmon occasionally use attacks on each other (though causing no adverse effect), greet each other, or run away from Pokmon with type advantages against them. Attacks are not specialized, but are general type attacks; for example, there is no Fire Blast or Thunder Fang, only generic, type-specific attacks such as Electric Pokmon electrocuting others or Fire-type Pokmon breathing fire.

Every 15 minutes, a random event in the ranch will occur. These events don't have any real significance and are only intended for a good picture opportunity. Some events only occur after the player has a certain amount of Pokmon or certain kind of Pokmon in the ranch.

Toys with which Pokmon and Miis may play are delivered to the ranch every day from Level 4 onwards (when the user has deposited 15 Pokmon into the Ranch). The type of toys delivered randomly changes every day, and the amount of toys depends on the level of the ranch. Each toy comes in a present box, which must be picked up and dropped to open.

My Pokmon Ranch is similar in concept to Pokmon Box, and allows players to transfer up to 1,000 of their Pokmon (1,500 with the Platinum update) from up to eight separate Pokmon Diamond and Pearl Nintendo DS game cards, to a ranch run by Hayley, a friend of Bebe who runs the PC box system in these versions. Here, they can view their Pokmon rendered in 3D, while using their Miis to interact with them.

Players do not need to own Pokmon Diamond, Pearl or Platinum to play My Pokmon Ranch. Players with or without the Nintendo DS game will be given six starter Pokmon and a new Pokmon at the start of each day. Additionally, each day Hayley will give the player requests for certain Pokmon not in the player's Pokdex to be added to the ranch, along with instructions on where to find them in Diamond, Pearl and Platinum. It has also been confirmed that players can obtain a special Mew and Phione. Hayley can also trade certain Pokmon she already has in her possession. Eventually, adding more Pokmon to the ranch unlocks new features to the game and expands the ranch.[3]

Similar to the actions in the Mii Channel's plaza, the Pokmon on the ranch can perform different idle actions, such as talking, playing, and sleeping at other players' ranches.[4] Players are also able to take snapshots of their Pokmon and send them to friends registered on their Wii, as well as downloading the photos in .JPG file to an SD card, and transfer them onto your computer or camera.[5] A simple HUD shows the ability to monitor the time and the number of Pokmon in the ranch. Apart from storing collected Pokmon on the ranch, players are otherwise unable to further train or level up their Pokmon on the ranch.[3]

There have also been some changes in regard to Club Look-see. Previously, the player could only visit NPC members' ranches after they visited and invited the player. With the Pokmon Platinum update however, the player now has the option of revisiting ranches that were previously visited, allowing the player to see their unique Miis and Ranches at any time.

It was fairly common for Pokemon games to receive Japan-exclusive content back in those days, and My Pokemon Ranch was no exception. In November 2008, Pokemon Ranch received an expansion that added some new features. After downloading the expansion via the Wii Shop, depositing your 1000th Pokemon upgraded your ranch to level 26. The game was previously only compatible with Diamond & Pearl, but the expansion made Platinum compatible as well.

- savedata.bin is bigger, seems that space was added for 500 player pokemon and 500 hayley's pokemon (a total of 3000 pokemon in the ranch). Some more Ranch data is added as well (for the new features I guess, like song changing, that setting may be saved as well).

- The start offset of mii data has changed, since some more data for the ranch save was added, the start offset of mii data has changed. Since I wrote these tools with a hardcoded offset instead of reading the offset from the header (because I discovered that later) the only tools that will work with the platinum update savegame are hashupdater and regionchanger. I may rewrite my tools to clean the code and add compatibility with the platinum update savegame.

UPDATE 2: I made a quick test with a pal savedata I found. The PAL ranch save seems to be language locked and the "connect to wii" option will only appear in the DS games of the same language (english, deutch, french, italian and spanish). I couldn't find any obvious value in the savefile storing the language setting. The lack of a language setting in the NTSC-U savefile might be what prevents the save from loading on the PAL game. I could create several new savefiles in different languages and compare them, but as I said I'm not working on this anymore.

If you use PR-extractor, you can check data of the trainer that deposited the pokemon (TID and SID). You can check the name at My pokemon Ranch screen or using pokegen and opening the .pkm file (only if the pokemon belonged to this same trainer).

5.- Drag and drop your .tnr file to "Insert_tnr_and_update_hash.bat". The file "savedata_hashed.bin" will be created. The program will ask you if the trainer had connected to the ranch, select YES if the new trainer information matches any of the ranch trainers.

*: if the ranch is full, backup the savefile, then erase it and start a new game in my pokemon ranch, deposit a pokemon and extract this new savefile (in another location, don't overwrite the save with the pokemon you want to obtan!). The use this savefile to obtain your .tnr file. If you do that, select NO in step 5.

2.- From 0x070 to 0x22A8 all is 0x00 on a new savefile, with never connected DS trainers or deposited pokemon. In used savefiles one can find a register of ds trainer names (ascii, not hex) and other data, which I think it may be visitors, maybe somewhere is the ranch's level... On two different savegames I also found 3 trainer entries (TID, SID, Name), but these didn't seem to affect editing the savegame in any way (maybe it is a register of last connected trainers, I don't have 2 game cartriges, so I can't test).

** These value seems to be 01 00 00 00 for trainers, 05 00 00 00 for pokemon traded to Hayley, 04 00 00 00 for Hayley's pokemon, and 04 00 00 02 for pokemon that are tradeable with the player and are currently at the ranch (check here for those pokemon: _trades).

I have found 01 00 00 01 on one ocasion, I think that this is used to indicate to differentiate between two trainers with the same TID, SID and NAME, as it happened to me that I added my trainer TID, SID and NAME to all pokemon in the game and changed the one in the mii-trainer entry, and still my game was recognized as a different trainer. That might have been because I edited a NTSC-U savefile and I was using it on my PAL system. This can probably be changed in the mii-trainer entry, but I couldn't the value (if it was there). It maybe have been also an unfortunate outcome of using a converted savegame. (By the way, PAL saves work on NTSC-U version of My Pokemon Ranch, but NTSC-U pokemon ranch saves don't seem to work directly on the PAL version). be457b7860

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