UA is designed to provide as much unit variety and 40k flavor as can be squeezed into the platform of a dawn of war mod. The development team would like you all to understand the following when playing our mod.1. This game is old enough to vote. Unless you're playing on hardware that predates the war on terror, your hardware specifications mean nothing as to whether or not the game will run.2. Proper installation procedure is important, if you don't know what you are doing, join the discord for help.3. Join the discord. Do you need help? Join the discord. Have a question? Join the discord. Have a comment? Join the discord. Nobody will be helping you here, and the downvotes on comments that are from developers who have attempted to help you here are precisely the reason why.

Alright, I just figured out how to play necrons too. Are you remembering to build amplification generators next to your turrets? I'm not sure if Amplification generators stack, I read in one of the other threads that they did in fact stack but I don't really seem to notice much. I've noticed that only one generator seems to do anything, the rest just sorta sit there looking pretty.... maybe they contribute to regen? either way, an amplification generator is cheap but it provides a great health and regen boost to your turrets and can also act as manually activated mine fields (the explosion is very large and knocks enemies very far away, so activate the explosion when you want to send your scarabs into the turret line for repairs/new turrets).


Necrons Dawn Of War


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Meanwhile you should be building regular generators in your base (even if they're far more expensive than amp generators. As amp generators are needed on the frontline and not in your main base. Tech up (you can get necron lord if you want... but I skip him) by building the summoning core and get the wraith or warrior upgrade if you want. Once at tier 1, you may wish to get some wraiths out as they will smash any ranged infantry trying to demolish your turrets and melee infantry will get shredded by your turret line. Drop down some heavy gauss turrets (again don't build too many but don't pick regular Gauss over the heavy version) try to get your greater summoning core and tech up to tier 2. Note the keyword being try as this is the part where your skill with necrons matters most.

Hmmm. Depends on what you're doing, what enemies you're struggling against and what you're building. But a basic way to victory would be Relying on Turrets, Immortals and commanders. Immortals are the best unit necrons have available in all round ranged combat. Would be easier to discuss if you were on the discord group. Very active discussions and chats going on there.

One thing to note here is that the Necrons in this game (Dark Crusade) are the old necrons, the ones focused on death and destruction, whereas the newer Necrons can have their own different goals or simply want to kill everything in the same old way.

The upcoming Dark Crusade expansion for 2004's acclaimed real-time strategy game Warhammer 40,000: Dawn of War is going to add a considerable amount of new content, including a new single-player campaign that will let you try and conquer the planet Kronus your own way. On a strategic map of Kronus, you'll decide where to attack with your army, and then you will resolve those battles in intense real-time combat where you can command the menacing units of Warhammer 40,000 yourself. Dark Crusade will also introduce two new factions to the mix, adding the mysterious necrons and the powerful tau empire, boosting the total number of playable factions to seven. But who are these new factions? Read on for a briefing on what to expect when Dark Crusade ships later this year.

With a name like necron, you might expect that this faction would be an undead one. That's not quite the case. The necrons are a soulless, mechanical race dedicated to waging war against the living to sacrifice their victims to their gods. Like a plague, the necrons swarmed the worlds of the living ages ago until they were finally defeated. However, the surviving necrons locked themselves away on tomb worlds, such as the planet Kronus that's at the heart of the Dark Crusade campaign, to await the return of the living.

Appropriately, the necrons' central base exists under the surface as a vast network of catacombs. The faction is headquartered in the Thur'abis Plateau, and if that territory ever were to fall, the necrons would be defeated in the single-player campaign. Of course, if the necrons can eliminate all the other factions' strongholds, they would conquer the entire planet.

Long ago, the planet Kronus was a peaceful world cohabited by both humans and the tau, a faction that believes in spreading the greater good throughout the universe. However, the return of the necrons resulted in many of the tau warriors on Kronus being wiped out and the human Imperium attempting to control the entire planet. As a result, the tau went to war, dispatching a task force from their home world, armed with the high-tech weapons and battle suits that the tau are known for.

AGOURA HILLS, Calif., May 1, 2006: THQ Inc. (Nasdaq: THQI) and internal development studio Relic Entertainment today announced that the second expansion pack in the Dawn of War franchise, Warhammer 40,000TM: Dawn of War -- Dark CrusadeTM, is currently in development. The game will feature two new playable races, the Tau Empire and the Necrons, bringing the number of totally unique races to an unprecedented seven. The game is expected to release in fall 2006.


 In addition to the two new playable races, Dark Crusade will feature an all-new single player campaign centering on the conquest of a "meta-map," with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons will present gamers with the most compelling Dawn of War game to-date.


 "With Dark Crusade we have taken a very different and exciting route with the single player game, allowing the player to conquer the globe as any of the seven unique playable races," said Ron Moravek, vice president THQ, general manager Relic Entertainment. "The Dawn of War franchise has become synonymous with innovation and attention to detail and we have drawn on the extensive knowledge base that Games Workshop's exhaustive universe provides us with to bring classic Tau and Necron combatants to the battlefield on Kronos."


 Warhammer 40,000: Dawn of War -- Dark Crusade is set in Games Workshop's Warhammer 40,000 universe, where armies of futuristic warriors, fighting machines and hordes of implacable aliens wage constant war. For more information on Warhammer 40,000: Dawn of War -- Dark Crusade, please visit www.dawnofwargame.com, or come and see the game at this year's E3 show in L.A. on the THQ stand #1324.


 About Dawn of War -- Dark Crusade


 The bitter war for domination of the remote planet Kronus rages between Tau, Orks, Space Marines, Eldar, Imperial Guard and Chaos whilst deep in their tombs beneath the surface the sinister Necrons are awakening after 60 million years in stasis. Now, in the 41st millennium, they have found a galaxy teeming with life; a galaxy ripe for harvesting.


About Games Workshop


 Games Workshop is the world's largest tabletop wargames company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, miniature soldiers, novels, collectible card games and resin models through more than 340 of its own Hobby centers, mail order, Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com. Games Workshop, Warhammer, Warhammer 40,000, Warhammer 40,000: Dawn of War, Warhammer 40,000: Dawn of War -- Dark Crusade and all images, races and characters from the Warhammer 40,000 universe are either , TM and/or , Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All rights reserved.


About Relic


 Founded in 1997 and acquired by THQ in 2004, Relic Entertainment is a leader in the development of innovative real-time strategy games for the PC. Relic's first title, "Homeworld" (1999), was received to widespread acclaim, garnering several "Game of the Year" and "Strategy Game of the Year" awards from major industry publications including PC Gamer and Computer Gaming World. Since then, Relic has released "Homeworld: Cataclysm" (2000, co-developed with Barking Dog Studios), "Impossible Creatures" (2003), and "Homeworld 2" (2003). The studio's most recent releases, "Warhammer 40,000: Dawn of War" (2004) and "Warhammer 40,000: Dawn of War: Winter Assault," have won numerous accolades including "Strategy Game of the Year" from Computer Gaming World. Today, Relic is building on this legacy by developing multiple ground-breaking projects in the RTS genre.


About THQ


 THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.


 This press release may contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including but not limited to expectations and projections related to the features and release of the expansion pack to Warhammer 40,000: Dawn of War -- Dark Crusade, and are based upon management's beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward looking statements, including, but not limited to economic, competitive and technological factors affecting the operations, markets, products, services and pricing of THQ. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its and Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2005, and particularly the discussion of risk factors that may affect results of operations set forth therein. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release. be457b7860

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