Hi,

for about 2-3 weeks now, the mobile phone camera in the zoom app of one of my clients has been displayed in a kind of wide-angle setting with a narrower image width, which makes working together very difficult. Unfortunately, we have not yet been able to find out what this new setting could be caused by. He continues to use the same mobile phone and has not updated the Zoom app either. There are also no options on the mobile app to change the camera.

I'm using a Windows (Win11) laptop with a builtin camera in video conferences (Google Meet, Zoom, ...). In front of my laptop there is a keyboard and my distance to the camera lens is about 60cm (23 inch).


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I tried zoom's background blur feature but this is app specific. It would be better to have this as a builtin features of the Microsoft Windows operating system. Or did I miss something and it's already available?

For more advanced settings I found this link helpful. Allows you to adjust zoom, pan and tilt settings if the device supports it. -tips/access-advanced-settings-for-the-integrated-webcam-on-windows-10/

Hi. The Smooth Zoom Actor Component plugin allows for easy creation of smooth camera zoom on any Actor / Pawn / Character that has a spring arm and camera component. Head over to github here to download and review the Wiki for instructions on how...

I have a simplified example coded to exhibit my problem. I've decorated the globe with just a few points to give you a general reference. The user can rotate to a location on the globe using the four arrow keys, and I'm allowing zooming in and out using the + and - keys. I've tried various methods to zoom: measuring the distance between the camera and surface, translating the camera eye; adjusting the "scale" factor; and adjusting the "field of view" angle. None of the results are working adequately and I suspect that I'm just not using this API correctly. The problems I have are

My original attempt was to translate the camera in Z-axis. But, how to measure the distance the camera is from a given point? The globe (Group) is in its own coordinate system and has undergone rotate transforms. I couldn't make sense of the Z measurements I took.

Instead of a 10% change use a scalar formula based on radius from center of globe. Using the 10% change is cheap and easy but it does not scale properly at close or far distances. The scalar should simply use the radius as a way to reduce the rate of change for a zoom in action. This will make it more fine grain the closer you walk in to the globe. Pro Tip: Test for Control down for an additional scalar to make it even more fine (crawl) or Shift Down for an additional scalar to make it much faster (run).

What did you expect if you don't bound your zoom action? Just add logic that ignores the zoom when the distance between the camera and the center is below a certain amount. (another reason why you should be translating the camera)

As you can see, the zooming effects of these two options are different, and which one to use depends on what you want it to look like. You could also animate both position and focal length together, to make it look like zooming in while moving away or zooming out while moving closer.

To start with, if you select the camera and press the Number Pad 0, the viewport display switches to the camera's view point. You can also access this feature using the menu shown in the following image.

When you have the camera selected and you activate the checkbox, you should now be able to move the scene around from the camera's point of view just as you would normally do if the camera wasn't selected, only now it's actually the camera that is moving.

It's very intuitive to use and works flawlessly for aligning the camera to your scene. When you exit that mode by deactivating the checkbox and you move the view again, the normal viewing should return except that maybe it will be in orthographic mode which has no 3D perspective.

You can return to the 3D view by pressing NumberPad5 or by using the menu shown above where it says "View Persp/Ortho"

If you find that you can only rotate the view but you can't really pan around very quickly then you need to reset the view. This happens often with Viewport navigation and can be fixed with either NumPad . which zooms to the selected object or Shift+c which zooms to the entire scene. That happened to me when I recorded the .gif.

There is a really neat community mod on flightsim.to Triple Screen Calibration Utility to measure your FOV for different aircraft and zoom levels. Works for single monitor as well as multi monitor setups.

Focal length, usually represented in millimeters (mm), is the basic description of a photographic lens. It is not a measurement of the actual length of a lens, but a calculation of an optical distance from the point where light rays converge to form a sharp image of an object to the digital sensor or 35mm film at the focal plane in the camera. The focal length of a lens is determined when the lens is focused at infinity.

The main advantages of prime lenses or fixed focal length lenses are their size and weight as well as their maximum aperture or f/stop. Prime lenses tend to be more compact and lightweight than zoom lenses.

Prime lenses also tend to have a larger maximum aperture (f/1.4 to f/2.8). This is an advantage when shooting in low light conditions as it will increase the possibility of hand holding the camera and freezing the subject without shake or blur caused by the longer exposures. Photographing using prime lenses with large apertures also means you can get a shallow depth of field which is useful for portraiture where you might want a softer or blurred background (also known as bokeh).

When I am taking a video with the back camera of my shiny new iPhone 13 ProMax and I drag my finger across the zoom, as the zoom moves from 0.5 to 1.0 there is an obvious jarring hiccup as the cameras change. When I continue to zoom from 1.0 through 3.0, the video hiccups again and the lighting is processed (it usually looks cooler) by the third camera.

So for example, when zooming between 1x and 3x, you're reducing the resolution of your video as soon as you go above 1x until you hit 3x, assuming good light. If light is low, the iPhone won't ever actually use the 3x lens but will continue to zoom digitally.

On the XS Max you were in digital zoom as soon as you left 1x and it went back to optical when you got to 2X, so you were losing resolution, you may just not have noticed plus on the 13 Pro Max you are in digital zoom between 1x and 3x.

They really did not say anything. This seems to be the norm with these phones as the camera "toggles" from one lens to the next. I changed the camera quality to the higher resolution formats and the "hiccup" wasn't as noticeable. This seems strange for a phone that was supposed to change movie-making as we know it!

I don't have a lot of experience with the iPhone 13 yet. But this issue did not seem to occur when I was shooting video on my iPhone XS Max. I was able to slowly zoom from 1.0 through 2.0 without the noticeable jarring as the lens changed. Perhaps it is more noticeable because the cameras are shooting higher detail.

I have the exact same issue and have been looking for someone to bring it up too. When I noticed It I knew it was switching between lenses, which is fine. BUT! When this phone is advertised as basically a movie maker, to not be able to zoom with a camera to make any content without jarring image and color changes which cannot be fixed in post is kinda bogus. If this is NORMAL than they need to stop giving this phone to Hollywood DPs and have them slopping on praises of how they can make full movies with it.

Apple is a great marketing machine. I would bet that all the stellar videos from the product launch were shot without changing lenses with the zoom feature. That allowed Apple to make their claims (the videos were shot by film maker Pros after all), without exposing issues that amateur film makers like the rest of us are experiencing.

Photo is the standard mode that you see when you open Camera . Use Photo mode to take still photos and Live Photos. Swipe left or right on the camera screen to choose one of the following camera modes:

This iPhone has a wide angle and standard (main) on the back. Using Continuity Camera, it seems the only way to use the standard (main) camera is to use Center Stage, which is the macOS video processing feature that tracks and zooms in on the figure in the video conference. I don't like using Center Stage, because it's distracting; there's too much motion: zooming in and out, even when I move slightly.

Duuuuude! You're the man! Can't believe it was such a simple fix. Apple needs to make this more intuitive. I tried everything I could think of, besides this lol!


But I wasn't seeing it because the main camera used to be the facetime camera.


Appreciate it a lot!

The camera's zoom level is a number that determines how close the viewport is to the surface of the map. At zoom level 0, the viewport shows continents and oceans. A middle value of 11 shows city-level details, and at a higher zoom level the map begins to show buildings and points of interest. Learn more in the zoom level glossary page.

The camera's pitch is the visual tilt of the map, which is determined by the angle towards the horizon measured in degrees. A pitch of 0 results in a two-dimensional map, as if your line of sight forms a perpendicular angle with the earth's surface, while a greater value like 60 looks ahead towards the horizon. be457b7860

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