This is a Skywalker Sound sound effect. It may be considered a stock sound effect, considering it was heard in projects Skywalker Sound didn't work on, and made its debut in Godzilla (1998) as the dinging noises of the Madison Square Garden elevators.

Elevators are inherently noisy contraptions. The conveyance machinery hisses and whirs, bells ding in anticipation of arrival. Above it all, the music cheerfully burbles along. The sounds of the elevator mechanism pulling or pushing the cab via hydraulic, electric, or vacuum power have been slowly but deliberately hushed since the introduction of the first passenger elevator in New York City in 1857. Spurred by increased regulation, new safety measures, and the ubiquity of their use, a growing trust that an elevator would not plunge riders to their deaths may have reduced the need for attentive listening to the conveyance system. Nevertheless, other normative listening behaviors of maximizing personal space, facing the doors, and engaging in minimal conversation were established by the early 1870s and continue to this day. So what are passengers still listening to?


Elevator Bell Sound Effect Free Download


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In-cab operators, common through World War II, would have greeted passengers and perhaps made small talk. The patent record indicates that the jangle of bells was added early on to help operators anticipate arrival. Push-button controls introduced at the end of the 19th century, as well as safety sounds to indicate opening and closing doors, expanded the bell-listening audience to include passengers. But what about the music?


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Sometimes when you are going up an elevator, you kind of hear this sound as if the cables that are lifting the elevator are having some difficulties. Like the sound that a car makes when it abruptly stops.

Onomatopoeias are very subjective, and depend entirely on the sound, to say nothing of the different interpretations in different languages for the same sound. So bear in mind that any answer given is going to be subjective to one's own experience.

You might get a "creaking" noise, if the elevator is sticking and the metal parts are trying, but failing, to move against one another. Or if the metal elevator is straining against the cables, or if the wire is being stretched.

"Creaking" works especially well, since it includes both the squeaking sound one might hear from old, rusty, unoiled cables, as well as the grating noise one would hear from the metal parts pushing and grinding against one another. Even moreso, since it also describes an object that is moving whilst making this sound (A creaking elevator could mean that it is making this sound while moving, both implying the sound and the difficulty with which it moves).

Going up?

Used again, for the service elevator outside the Dream Clinic's Anomalous Items Storage area. 

Thanks yet again for making this sound available!

Here is how it was used this time:


As a part of an Arduino project for my car, I would like to include a pleasant sounding chime. I like using modules when I can instead of making everything from scratch. For example, I'll use Pro Mini, step down power supply, and relay modules. Is there a chime module or IC that produces a more pleasant sound that a plain beep from a piezo element or buzzer, similar to what modern cars have for a headlight reminder or key-left-in-ignition reminder? My Googling has not been fruitful in searching for one.

How about go old school and strike a chime with a solenoid? A bit bulky and power hungry but you can't beat a real chime with any digital approximation. I used to have a "Zen Alarm Clock"(actually it was my GF's, who was into that sort of new agey stuff) that had this sort of thing with a tuned chime. The only problem was it made an annoying buzz sound as the thing pulled the striker back against a spring before letting it go for the strike, I usually woke up to that instead of the nice chime. I've seen doorbell chimes that didn't do that though, on those the solenoid provided the strike impulse and the spring retracted the striker.

That is a fun idea. A household wired door bell may work off of 12VDC with no modification. I'll have to try that and see what I get. I'll have to pick high tone or low tone and remove or dampen the chime bar I don't want, because I don't really want a ding-dong alert.

The Adafruit sound effects board could work, if I can get R. Lee Ermy from "Full Metal Jacket" or Miss Gladys Stevens from "Andromeda Strain" to record for me the appropriate reminder to turn off the headlights when exiting the vehicle. R. Lee Ermy yelling at me for leaving the headlights on may be more pleasant than an average plain buzzer. Not much room under the dash or under the hood for the Tibeten Temple bell, although that does sound interesting. Perhaps striking the front fender from inside the engine compartment would be just as good.

I wonder how many people were inspired to learn electronics because of that movie...

For me it was "The Forbidden Planet" (1956) (I saw it in the theater when I was about 8. Had nightmares about "monsters from the ID" for a couple of weeks. You can see my AVATAR in the trailer. (15.57 seconds) ("Welcome to Altair-IV, gentleman.....for your convenience, I am monitored to respond to the name Robby ...")

One thing I've done when I could only make simple tones was to make a "musical" 3-note rising melody for a "pass-sound" and 3-note "non-musical" melody for a "fail-sound". If you've got a piano or keyboard handy you can try-out a few notes to find a sequence you like, then translate the [u]notes to frequency[/u] and program them with the tone() function.

I paid a professional musician $40 to generate the sheet music for Star Trek Deep Space 9 from a tape recording of the theme at the beginning of the show. I took the sheet music to the library and looked up the frequencies for the 88-note equally tempered piano scale and used the frequencies to program a sound generator chip to play the entire 1 minute 35 second theme on a Heathkit ET-3400 for my DeVry Junior class Musical CLOCK project. i added a 3W audio amplifier chip and 6 inch speaker for "bells & whistles " credit.

This article revolves around something specific, be it glitches, audios, or other content, but it looks like some of it is MISSING! Play around with the game a bit, and see if there are any errors you can find. Document as much as you can on this article so everybody can stay up to date!

PM 6:06 consists of a lot of audios that plays during gameplay, and almost all of the audios are uploaded by Smiling_Winner. In this page, we list all of the audios with the ID in it and used in different sublevels. However, it does not show ALL of the audios used in PM 6:06, and most of them are sound effects.

There are a lot of sound effects in the game, like a SFX in the transition between sublevels, and the SFX trigger upon death. Unlike the PM 6:06 Audios page, we will show the SFX here, but not the soundtracks such as the music for Sublevel 1-6.

The following table contains all the available sound effects in the Alexa Skills Kit Sound Library, including the audio and the SSML code for each one. After you select a row in the table, you can listen to the audio for that sound effect and copy the SSML code. You can search the table or sort it by any of the available columns.

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It may seem strange but, if you really want to learn how to make the most of your sound in your business video, look to great horror movies and really listen to what makes them so great. Finding that gentle balance between subtlety and powerful impact is an art, but it can be learned.

When searching for the music you want to use (which will probably come from a stock website), what kind of feel are you going for? Go ahead and comprise a list of adjectives that describe the tone you want to set for your video. Is it playful? Serious? Inspirational?

A great way to get your audience to remember the things you need them to remember is by using sound effects. You could use a small bell sound (*DING!*) to draw focus to a word that pops up on the screen or, if you have words sliding rapidly into frame, you could use a soft whoosh sound each time they whip past.

So, to recap: the 5 ways to use sound in your business video are: come up with a list of adjectives that describe the tone of your video, try not to exceed 5 very different types of sound effects, highlight important terms for your audience to remember, fix mild audio issues with room tone, and use natural sound to come off as more professional.

(1) The event must be of the kind which ordinarily does not occur in the absence of someone's negligence; (2) it must be caused by an agency or instrumentality within the exclusive control of the defendant; [and] (3) it must not have been due to any voluntary action or contribution on the part of plaintiff.

[P]laintiff must exclude those other causes by a preponderance of the evidence, for otherwise it would be sheer speculation to conclude that the cause of the accident was one within defendant's control; or put [another] way, plaintiff's proof must at least show that it was more probable than not that the accident was the result of a defendant's negligence.

A defect could have arisen so closely to the occurrence of the accident that defendants would have had no opportunity to discover it. It is thus sheer speculation to make any conclusion as to the cause of this elevator's failure to level properly. Plaintiffs' claim that negligence caused the malfunction is specious. 152ee80cbc

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