A bite in the dark took everything — your memories, your life, your name. Now you’re loose in a city that hunts things like you, guided by a woman who may know more about your curse than she lets on. You’re not looking for revenge. You’re just looking for a way out that doesn’t end at sunrise.  

Lachryma is an action game inspired by Death’s Door — deliberate, atmospheric, and unforgiving in a way that still feels fair. Each district of the city acts as its own level, with distinct hazards, patrols, and fragments of a story that grows darker the more you uncover. Combat has a rhythm to it: a sword for close encounters, a pistol for keeping your distance, and feeding on the fallen to stay alive. The city is hostile and answers are scarce, but there’s nothing to do except keep moving forward.