U okviru Erasmus+ projekta „Teaching in the Tech Age“, u našoj školi su 25. i 26. novembra 2025. godine održane radionice namenjene nastavnicima, učiteljima i stručnim saradnicima iz više osnovnih i srednjih škola sa teritorije Čačka. Tokom obuke, učesnici su se upoznali sa savremenim digitalnim alatima koji mogu da unaprede nastavni proces i učine časove dinamičnijim, interaktivnijim i bližim učenicima. Kroz praktične aktivnosti, nastavnici su imali priliku da odmah primene nova znanja i kreiraju sopstvene digitalne materijale za nastavu.
Ovakve radionice podstiču profesionalni razvoj nastavnika i doprinose modernizaciji nastave u našim školama. Obuku realizovala Nataša Basarić, prof. geografije.
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As part of the Erasmus+ project “Teaching in the Tech Age”, our school hosted workshops on November 25 and 26, 2025, intended for teachers, primary school educators, and professional associates from several primary and secondary schools in the Čačak area.
During the training, participants were introduced to modern digital tools that can improve the teaching process and make lessons more dynamic, interactive, and engaging for students. Through practical activities, teachers had the opportunity to immediately apply their newly acquired knowledge and create their own digital teaching materials.
Such workshops encourage the professional development of teachers and contribute to the modernization of teaching in our schools.
The training was conducted by Nataša Basarić, geography teacher.
U okviru obeležavanja Erasmus Days 2025, 15. oktobra u 13.00 časova u OŠ „Dr Dragiša Mišović“ predstavljen je Erasmus+ projekat „Teaching in Tech Age“.
Učenici i nastavnici su imali priliku da se upoznaju sa aktivnostima koje je naš Erasmus+ tim realizovao u okviru projekta: od mobilnosti nastavnika u inostranstvo do primene digitalnih alata u nastavi.
Predstavljena je digitalna prezentacija projekta, primeri interaktivnih časova i Erasmus+ kutak koji je uređen u školi. Kolege i učenoci su sa oduševljenjem podelili svoje utiske, a događaj je protekao u prijatnoj i radnoj atmosferi.
As part of the celebration of Erasmus Days 2025, on October 15 at 1:00 p.m., the Erasmus+ project “Teaching in Tech Age” was presented at Dr Dragiša Mišović Primary School.
Students and teachers had the opportunity to learn about the activities carried out by our Erasmus+ team within the project — from teacher mobilities abroad to the use of digital tools in teaching.
A digital presentation of the project, examples of interactive lessons, and the Erasmus+ Corner set up in the school were showcased. Teachers and students enthusiastically shared their impressions, and the event took place in a pleasant and productive atmosphere.
U petak, 26. septembra je obeležen Evropski dan jezika kroz dve radionice i to za učenike šestog i osmog razreda.
Prva radionica je obuhvatala znanje učenika šestog razreda iz engleskog, nemačkog i italijanskog jezika. Učenici su radili zadatke u grupama. Korišćeni su digitalni alati Edpuzzle, Kahoot, Quizzez.
Druga radionica za učenike osmog razreda je urađena kroz šest radnih stanica (Rečnik sveta, Narodi i porodice, Muzika u rečima, Zastave u bojama, Boje u zastavama i Igre naroda sveta). U okviru ovih radionica kroz digitalne alate Kahoot, Learning Apps, Mentimeter i Canvu su rešavali različite zadatke iz srpskog jezika, geografije i muzičke kulture. Klučna reč je bila vampir, kao jedina srpska reč prihvaćena u skoro svim jezicima sveta. Radionica se našla na mapi događaja na sajtu Evropskog dana jezika European Day of Languages > Events > Events Database
Cilj ovakvog načina rada je razvijanje digitalnih kometencija kod učenika, poštovanje različitosti i razvijanje tolerancije. Učenici su rado prihvatili ovakav način rada gde su na zanimljiv način naučili nešto novo, obnovili postojeća znanja i povezali ih kroz različite nastavne predmete.
On Friday, September 26, the European Day of Languages was celebrated through two workshops for sixth- and eighth-grade students.
The first workshop involved sixth graders and focused on their knowledge of English, German, and Italian. The students worked in groups on various tasks, using digital tools such as Edpuzzle, Kahoot, and Quizizz.
The second workshop, intended for eighth graders, was organized through six learning stations (Dictionary of the World, Nations and Families, Music in Words, Flags in Colors, Colors in Flags, and Games of the World’s Nations). Within these stations, students solved different tasks related to Serbian language, geography, and music, using digital tools such as Kahoot, Learning Apps, Mentimeter, and Canva.
The key word was “vampire”, known as the only Serbian word accepted in almost all the world’s languages.
The goal of this approach is to develop students’ digital competencies, foster respect for diversity, and promote tolerance. The students gladly embraced this way of learning, as it allowed them to acquire new knowledge in an engaging way, refresh what they had already learned, and connect it across different school subjects.
Na osnovu mobilnosti i kasnije upotrebe naučenih digitalnih alata u nastavi, napravljen je Priručnik sa video tutorijalima i objašnjenjima.
Based on the mobility and the later use of the acquired digital tools in teaching, a Handbook with video tutorials and explanations was created.
U petak 9. maja 2025. u Centru za stručno usavršavanje Čačak, održan je sastanak aktiva stručnih saradnika Moravičkog okruga.Na ovom sastanku suIvana Pantović i Nataša Basarić iz osnovne škole „Dr Dragiša Mišović“ prezentovale Erazmus+ projekat mobilnosti „Podučavanje u doba tehnologije“ (Teaching in the Tech Age), koji su u februaru 2025.
On Friday, May 9, 2025, a meeting of the professional associates’ network of the Moravica District was held at the Center for Professional Development in Čačak.
At this meeting, Ivana Pantović and Nataša Basarić from the elementary school “Dr Dragiša Mišović” presented the Erasmus+ mobility project "Teaching in the Tech Age", which they carried out in Portugal in February 2025.
Састанак актива стручних сарадника Моравичког округа - Центар за стручно усавршавање Чачак
Aktiv stručnih saradnika Moravičkog okruga - Školska uprava Čačak
U Sjenici, 24. maja 2025. godine nastavnice razredne nastave Mirjana Glišić i Marija Pavlović su prezentovale Erasmus+ projekat i upoznale kolege sa projektom.
On May 24, 2025, in Sjenica, elementary school teachers Mirjana Glišić and Marija Pavlović presented an Erasmus+ project and introduced their colleagues to its goals and activities.
U Regionalnom centru Čačak, nastavnice razredne nastave Mirjana Glišić i Marija Pavlović su u okviru Maja meseca matematike, prezentovale radionicu sa učenicima nižih razreda koristeći digitalne alate.
At the Regional Center in Čačak, as part of Math Month (Maj Mesec Matematike), elementary school teachers Mirjana Glišić and Marija Pavlović held a workshop presentation with younger grade students, using digital tools.
Prezentacija projekta na Aktivu učitelja Čačka / Project presentation at the Čačak Primary Teachers’ Meeting
Prezentacija Erasmus+ projekta u Kraljevu, 6. juna 2025. godine
Presentation of the Erasmus+ Project in Kraljevo, June 6, 2025.
1. Postignuti ciljevi i njihov uticaj
Realizacija projekta "Digitalne tehnologije za kreativnu učionicu" pokazala je da su postavljeni ciljevi u potpunosti ostvareni:
✅ Unapređenje digitalnih kompetencija nastavnika – Učesnici su kroz praktične radionice savladali rad u alatima Canva, Edpuzzle, Kahoot, Mentimeter, Clipchamp, Storyboard That i Simpleshow, što im omogućava kreiranje interaktivnih nastavnih materijala.
✅ Razvoj inovativnih metoda nastave – Učesnici su testirali i kreirali kvizove, video-lekcije i vizuelne sadržaje koji podstiču angažovanje i motivaciju učenika.
✅ Podsticanje kreativnosti i kolaboracije – Rad u timovima omogućio je razmenu ideja i razvoj zajedničkih projekata, dok su završni radovi pokazali primenjivost stečenih veština.
✅ Međunarodna saradnja i profesionalni razvoj – Rad u multinacionalnim timovima doprineo je širenju profesionalne mreže i razmeni iskustava sa kolegama iz različitih obrazovnih sistema.
✅ Povećanje angažovanosti učenika u nastavi – Korišćenjem alata za gamifikaciju i interaktivne sadržaje, nastavnici su stekli veštine koje direktno utiču na motivaciju i aktivno učenje kod učenika.
2. Korišćeni materijali i njihova vrednost
Materijali kreirani tokom obuke predstavljaju vredan resurs za dalje korišćenje i deljenje sa kolegama:
Digitalni nastavni materijali – Infografici i interaktivne prezentacije u Canvi mogu se koristiti za vizuelizaciju nastavnih sadržaja.
Interaktivni kvizovi i testovi – Kreirani u Kahoot-u i Mentimeter-u, mogu se primeniti za formativno ocenjivanje i proveru znanja.
Video-lekcije i animirani sadržaji – Kreirani pomoću Edpuzzle-a, Simpleshow-a i Clipchamp-a, omogućavaju učenicima da uče na kreativan i dinamičan način.
Ukrštenice i stripovi – Kreirani u Crossword Labs-u i Storyboard That-u, doprinose učenju kroz igru i narativni pristup.
3. Preporuke za dalje korišćenje i širenje znanja
* Interni treninzi za nastavnike – Organizacija radionica u školi za prenošenje stečenih veština kolegama.
* Kreiranje digitalne baze nastavnih materijala – Postavljanje izrađenih materijala na zajedničku platformu kako bi svi nastavnici mogli da ih koriste i prilagođavaju.
* Uključivanje učenika u proces kreiranja sadržaja – Podsticanje učenika da koriste ove alate za izradu projekata, prezentacija i edukativnih video-materijala.
* Dalja Erasmus+ i eTwinning saradnja – Razvoj novih projekata sa međunarodnim partnerima koji se bave digitalizacijom obrazovanja.
4. Zaključak i vrednost projekta
Program je značajno doprineo unapređenju nastavne prakse kroz primenu digitalnih tehnologija. Učesnici su stekli korisne i praktične veštine koje će im omogućiti da modernizuju svoju nastavu i učine je zanimljivijom za učenike. Predloženi koraci za dalju implementaciju garantuju da će rezultati projekta imati dugoročan efekat na obrazovni sistem škole.
Achieved Goals and Their Impact
The implementation of the project "Digital Technologies for the Creative Classroom" demonstrated that the set goals were fully achieved:
✅ Improvement of Teachers' Digital Competencies – Participants mastered working with tools like Canva, Edpuzzle, Kahoot, Mentimeter, Clipchamp, Storyboard That, and Simpleshow through practical workshops, enabling them to create interactive teaching materials.
✅ Development of Innovative Teaching Methods – Participants tested and created quizzes, video lessons, and visual content that encourage student engagement and motivation.
✅ Fostering Creativity and Collaboration – Working in teams allowed for the exchange of ideas and the development of joint projects, while the final works showed the applicability of the acquired skills.
✅ International Cooperation and Professional Development – Working in multinational teams contributed to expanding the professional network and sharing experiences with colleagues from different educational systems.
✅ Increased Student Engagement in Classes – By using gamification tools and interactive content, teachers acquired skills that directly impact motivation and active learning among students.
Used Materials and Their Value
The materials created during the training represent a valuable resource for further use and sharing with colleagues:
* Digital Teaching Materials – Infographics and interactive presentations created in Canva can be used to visualize teaching content.
* Interactive Quizzes and Tests – Created in Kahoot and Mentimeter, these can be used for formative assessment and knowledge checking.
* Video Lessons and Animated Content – Created using Edpuzzle, Simpleshow, and Clipchamp, these allow students to learn in a creative and dynamic way.
* Crosswords and Comics – Created in Crossword Labs and Storyboard That, these contribute to learning through play and a narrative approach.
Recommendations for Further Use and Knowledge Expansion
* Internal Training for Teachers – Organizing workshops at school to transfer the acquired skills to colleagues.
* Creation of a Digital Teaching Materials Database – Uploading the created materials to a shared platform so that all teachers can use and adapt them.
* Involving Students in the Content Creation Process – Encouraging students to use these tools for creating projects, presentations, and educational videos.
* Further Erasmus+ and eTwinning Cooperation – Developing new projects with international partners focused on digitalizing education.
Conclusion and Project Value
The program has significantly contributed to improving teaching practices through the application of digital technologies. Participants gained useful and practical skills that will enable them to modernize their teaching and make it more engaging for students. The proposed steps for further implementation ensure that the project’s results will have a long-term impact on the school’s educational system.
U lokalnim novinama grada Čačka je objavljen članak o Erasmus+ projektu, našoj poseti Portugalu i samoj obuci.
A newspaper article was published about the Erasmus+ project, our visit to Portugal, and the training itself.