For this project I used, Blender for generative textures and modelling, Adobe Substance Painter for hand texturing, and Unity for programming and Shaders.
Procedural Rock and Sand Geometry
Procedural Painterly Texture Shader
I think that a strong mood/reference board is crucial to establishing a strong art direction!
The following moodboard explores the themes I wanted in a collection of rivers, ponds, and bright foliage!
For the scene, I am looking to create a very 'Ghibli' meets low-poly with all the charm of the hand-painted textures and the charming colours.