In this way, Nicehash is earning when blocks are found (as all pools do), and also earning when blocks are not found. With the easy mining scheme, what they have actually done is, they have sold the liability (downtime between blocks found) to its users.

When you buy a package in easy mining, they claim that certain hash power is being rented out for a certain duration. However in reality, the user is not getting any rented hash power whatsoever and only a computer-generated graph is being displayed. The graph shows figures like 67%, 80% or 99% which actually does not mean anything, its made that way just to deceive the buyer that hash power is being bought and is mining.


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Nicehash easy mining algorithm is design in a way, where the rewards are strategically awarded to the buyers to create a gambling type addiction. They will award new users with a few rewards to get them hooked to buy more packages and risk greater investments.

The very idea of joining a mining pool is to compensate the downtime between finding blocks, for a average payout. However, it seems Nicehash has found a way on transferring that main liability to its customer under a false pretense.

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In addition to the suggestions you made, we urge journals to take the lead in making articles suitable for digital parsing and text mining by providing a structured digital abstract (M. R. Seringhaus & M. B. Gerstein BMC Bioinformatics 8, 17; 2007).

The distinction between journals and databases is blurring. The results published in journal articles of new structures, genome sequences and microarray experiments are automatically deposited to large databases, while the articles themselves in these disciplines are largely accessed in electronic form via PubMed queries. In the future, the text of articles will be systematically mined by computer programs, allowing interrelation of journal text with the vast repository of knowledge stored in databases. But making these interconnections now is challenging. With few exceptions, the facts published in journals are not in a format easily parsed by computer: in particular, text mining has difficulties linking names to database objects, and identifying key findings from the language of a paper.

This infographic on fall protection helps workers identify three essential steps to take when using a personal fall arrest system: select and inspect, put on, and tie off. The body text details these steps and components, and the top and bottom banners provide data from the Mine Safety and Health Administration (MSHA) to support how important the proper use of fall arrest systems is to safety. Depending on their duties, mine personnel commonly have the need to use fall protection at work, and this infographic is designed to give them critical tips that will be easy to remember and easy to implement.

My secret for finding diamonds is actually quite simple, but can be risky. You will need all the basic tools for mining; ingredients for picks, food, torches, etc. MAKE SURE you bring a map so you can check your elevation level, because this won't work without a map. When you find your start point on the surface , I would suggest saving. Again, this mining style is risky. It breaks the number one rule, but it almost guarantees diamond. Dig straight down. Choose your spot, and dig down until you hit the elevation Y: 12, which is the most efficient diamond elevation. Start digging a straight one by two tunnel, and keep going. Not only will this give lots of iron, but also Lapis Lazulli, Redstone, gold, and eventually, diamond. Use the "gravel elavator" to get back to the surface when you are done, and then start at a new spot when you are ready!

This is misleading. Mining methods are efficient/inefficient for mining in general; there are no methods whatsoever (short of mods/external tools and cheats) to increase take or decrease time to mine for a specific resource (ie, diamonds).

Really? Try comparing mining out an entire chunk (or just below y=16) to branch-mining; the latter will definitely be far better in terms of diamonds found over time and stone mined and sustainability (no way you'll find enough diamonds to replace/repair even Unbreaking III diamond pickaxes by mining out entire chunks; even iron is unsustainable so you'd have to use relatively slow stone tools). Even branch-mining can vary in time/mining efficiency depending on how you dig your tunnels and which layer you mine on (for example, mining at y=11 is sightly better and you are still above lava; spacing your tunnels at least 3 blocks apart (every 4 blocks) is also slightly better since veins are often 2x2 so you may expose the same vein from two sides if there are only two blocks between tunnels; a wider spacing only decreases areal efficiency, i.e. the area your mine covers for a given number of diamonds found, and since worlds are infinite this isn't so important).


Similarly, I could vastly increase my mining efficiency when caving by only mining ores I actually need, and further increase diamond find rate by only exploring deeper layers.

Yes everyone, branch mining may be old; however I am not, so it is new to me. As omodtcat mentioned above, not everyone knows about it. I simply wanted to tell everyone that this is my favorite way of mining. It is not the only way, or the best way, it is my way. Whether or not it is used by many or few, I use it. Whether you wish to use it or not because it is "bad or good," is your decision. Minecraft forum is a place to share ideas and your gaming habits. Lets not forget that Minecraft and Minecraft Forum alike are meant to be, "fun."

You could always make a simple stairway down to diamond layers which are Y: 5-12. It doesn't take much time and it's much safer. Also, mining 3-4 blocks high with making sure that each level being mined is within the 5-12 range will result in more diamonds than only 2 blocks high. I strongly suggest strip/branch mining with a minimum of a 1x3 shaft. I've many times found diamonds on the top layer which I only saw because I mined 3-4 blocks high while branching. Tunnels should have 2 blocks between them. 3 blocks will work although it creates opportunity to miss diamonds, with an increasing chance to miss diamonds the more blocks there are between the tunnels.

In terms of mining efficiency (diamond ore mined / total blocks mined) nothing beats a 1x2 tunnel spaced every 4 blocks (23 between tunnels) or more and entirely within y=5-12 (meaning that the ceiling should be no higher than 12) since you expose the most blocks (directly or indirectly) and any veins that are missed are only one block wide; and not like you NEED to find every single diamond ore in the area; an entire Minecraft world has literally trillions of diamond ore,(which is often said to be one of the rarest items/blocks in the game...). Note that I said "or more"; a wider spacing, up to around 6-7 blocks, will also increase overall ore yield since coal veins can be up to 5-6 blocks wide.


True, you get less from the same area but as mentioned above you have an unlimited area, and chunks aren't that big either; 1024 chunks (1 region) covers 512x512 blocks and contains about 1,600 diamond ore, with Fortune III that is 3,500 diamonds - 100 full sets of diamond gear (including hoes)! Now consider one of my worlds, about 50,000 chunks in size (equivalent to a square 3,578 blocks on a side) - it contains about 155,000 diamond ore, 340,000 diamonds with Fortune (minus the piddling 5,500 diamond ore - only 3.5 percent of the total - that I've mined from it while caving; similarly, it contains millions each of coal and iron ore - again making the 760,000 of both together I've mined piddling as well, never mind that I've only used a fraction of all the resources I've mined, in over 3,850 in-game days).


NB: this is using the diamond abundance (about 3.1 per chunk) the Wiki gives for older versions; ores are more common in recent versions, particularly in 1.8; an analysis I once made found about 20% more diamond ore (3.7 per chunk).


In other words, a 1x2 tunnel will expose 6 blocks for every 2 mined (not counting the blocks in front, as those are mined out) while a 1x4 tunnel exposes 10 blocks, which is less than twice as many (10 / 6) so you will be mining less diamond out of the total blocks mined and spending more time mining instead of doing other things.


Put another way, based on the concentration of diamond ore, which is effectively spread out over 12 layers due to less ore in the upper/lower parts of its range, a 1x2 tunnel will expose veins across 4 layers, meaning you'll get about a third of the ore in the area, or about 1 ore per chunk, for 128 blocks worth of tunnel mined out (as you need four tunnels spaced 4 blacks apart to cover a chunk and each chunk is 16x16 blocks, hence 1 x 2 x 4 x 16). This enables you to find about 50 diamond ore with an Unbreaking III diamond pickaxe, well in excess of the 3 needed to repair/replace it, multiply by 2.2 if you use Fortune III. ff782bc1db

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