Gameplay Programmer
A versatile Gameplay programmer capable of developing rich gameplay mechanics across several engines and languages.
These are some of the projects I have developed both before, and during my time at De Montfort University. These projects were developed using various tools, engines and programming languages.
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Gladiator Game is a 3D third person singleplayer arena figter developed in Unreal Engine using Blueprint Visual Scripting. I was responsible for scripting several key gameplay mechanics as well as the UI.
Below are some of my current works in progress. These games are early in development, however they have demonstrated some of my more recently developed skills.
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Below are some of my other projects that demonstrate various other skills such as 3D modelling, Digital Art and VFX.
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