What I did was delete my entire rom collection, downloaded a newer and more complete one (GoodNES 3.14) and then what I did was I got this app called RomCenter which basically reduced the entire rom set to just the essential roms. After that I scanned these roms, and Retroarch seemed to scan them fine.

One reason to NOT have a script download all roms is that it will take up a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT of space and network traffic.

And first what will be considered as all roms?

Is the complete US roms it or will all revisions need to be in there for example some amiga games have many revisions and even some old NES games have 2-3 revisions.

To me atleast the roms for EU/Jap/and some other regions games that is not released in US is needed to call it all roms bur different revisions does not need to be there.


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Should alpha/beta/unreleased/hacked/translated roms be in there to be called all roms?

If yes everything should be there (and SOME people would think this) then MY snes folder is a bit over 73GB

Genesis around 9-10GB, NES 5-6GB

My entire Mister folder which is on a NAS is around 600GB.

That does NOT include ANY PSX(400+GB)/Saturn roms.

SOooo downloading 1TB+ usinmg a script on the DE-10 is not what i would consider particularly fast or fun

One reason that the arcade roms can be downloaded is that they mostly use MAME roms and HBMame BUT they use roms from a couple of different MAME sets.

Which makes it a pain to track down/download all of them one at the time.

On top of that MAME is distributed in three different kind of sets that will make them three different sizes -c ... mame-roms/ for more info on that.

And using the wrong rom for a game can cause some bugs/weird behavior so the update all IS a real good help there.

For consoles/computers the help is much less since most if not all of them already have rompacks out there.

Example pages containing:tips |resources | functions/procedures NCL: ROMS WARNING: The ROMS data set is NOT on a native grid even though the data file contains info on how to plot it on a lambert conformal projection. The data still needs to be transformed to that projection. This is the default behavior of the plot templates. 


 These plots use the high resolution GMT coastline. This coastline does not bundled with NCL, but can be downloaded. Ivica Janekovic (Rudjer Boskovic Institute, Zagreb, Croatia) has donated anNCL library of functions that facilitate writing cleaner scripts. The libraryis named ROMS_utils.ncl. The library may be downloaded here.The contents of the ROMS_utils.ncl library can be viewed via %> less ROMS_utils.ncl roms_1.ncl: Basic color plot of the data w/o any changes to the projection.


 ROMS data has 2D lat/lon coordinate info. We plot this differently than data with 1D coordinates. You need to set:


 lat2d = f->lat-array lon2d = f->lon_array t@lon2d = lon2d t@lat2d = lat2d Where the the lat/lon arrays are particular to the variable, e.g. lat_rho 


 The three pieces of information that are required for a lambert conformal projection are: mpLambertParallel1F, mpLambertParallel2F, and mpLambertMeridianF 

 

 In order to zoom in on the Gulf of Alaska, we need to have the lower left and upper right corners of the grid. In our sample file this data was conveniently provided.

 mpLeftCornerLatF, mpLeftCornerLonF, mpRightCornerLatF, and mpRightCornerLonF roms_2.ncl: Changes the values of the corners provided by the model to zoom in just slightly. roms_3.ncl: Example of drawing vectors. roms_4.ncl: Use the roms_3d_interp function located in the ROMS_utils.ncl library to interpolate to a user specified level. roms_5.ncl: Similar to the previous example but has a velocity overlay. Note: roms_3d_interp is working on "rho" coords. If you specify variable "u" or "v" it is transfering them first to the "rho" and than interpolate. 0852c4b9a8

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